3a8104289d
Run-time glTF saving/loading is only available in Godot 4.0, not Godot 3.x.
26 lines
1.2 KiB
XML
26 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GLTFSpecGloss" inherits="Resource" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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</brief_description>
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<description>
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[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFSpecGloss] within a script will cause an error in an exported project.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="diffuse_factor" type="Color" setter="set_diffuse_factor" getter="get_diffuse_factor" default="Color( 1, 1, 1, 1 )">
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</member>
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<member name="diffuse_img" type="Image" setter="set_diffuse_img" getter="get_diffuse_img">
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</member>
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<member name="gloss_factor" type="float" setter="set_gloss_factor" getter="get_gloss_factor" default="1.0">
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</member>
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<member name="spec_gloss_img" type="Image" setter="set_spec_gloss_img" getter="get_spec_gloss_img">
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</member>
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<member name="specular_factor" type="Color" setter="set_specular_factor" getter="get_specular_factor" default="Color( 1, 1, 1, 1 )">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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