010e3e0ac7
-filesystem dock now tracks objects and directories in real-time, fixes #2009
121 lines
3.9 KiB
C++
121 lines
3.9 KiB
C++
/*************************************************************************/
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/* test_particles.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "test_particles.h"
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#include "servers/visual_server.h"
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#include "os/main_loop.h"
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#include "math_funcs.h"
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#include "print_string.h"
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namespace TestParticles {
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class TestMainLoop : public MainLoop {
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RID particles;
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RID instance;
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RID camera;
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RID viewport;
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RID light;
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RID scenario;
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struct InstanceInfo {
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RID instance;
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Transform base;
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Vector3 rot_axis;
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};
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List<InstanceInfo> instances;
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float ofs;
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bool quit;
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public:
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virtual void input_event(const InputEvent& p_event) {
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}
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virtual void request_quit() {
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quit=true;
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}
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virtual void init() {
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VisualServer *vs=VisualServer::get_singleton();
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particles = vs->particles_create();
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vs->particles_set_amount(particles,1000);
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instance = vs->instance_create2(particles,scenario);
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camera = vs->camera_create();
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// vs->camera_set_perspective( camera, 60.0,0.1, 100.0 );
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viewport = vs->viewport_create();
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vs->viewport_attach_camera( viewport, camera );
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vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,0,20 ) ) );
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/*
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RID lightaux = vs->light_create( VisualServer::LIGHT_OMNI );
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vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_RADIUS, 80 );
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vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ATTENUATION, 1 );
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vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ENERGY, 1.5 );
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light = vs->instance_create2( lightaux );
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*/
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RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL );
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// vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
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light = vs->instance_create2( lightaux, scenario );
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ofs=0;
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quit=false;
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}
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virtual bool idle(float p_time) {
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return false;
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}
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virtual bool iteration(float p_time) {
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// VisualServer *vs=VisualServer::get_singleton();
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ofs+=p_time;
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return quit;
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}
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virtual void finish() {
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}
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};
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MainLoop* test() {
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return memnew( TestMainLoop );
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}
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}
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