virtualx-engine/doc/classes/ColorRect.xml
Andrii Doroshenko (Xrayez) 803b046b38 Cross-reference ColorRect and ReferenceRect in the class reference
They use the same underlying `CanvasItem.draw_rect()` API.
2020-10-20 13:59:41 +03:00

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ColorRect" inherits="Control" version="4.0">
<brief_description>
Colored rectangle.
</brief_description>
<description>
Displays a rectangle filled with a solid [member color]. If you need to display the border alone, consider using [ReferenceRect] instead.
</description>
<tutorials>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
</tutorials>
<methods>
</methods>
<members>
<member name="color" type="Color" setter="set_frame_color" getter="get_frame_color" default="Color( 1, 1, 1, 1 )">
The fill color.
[codeblocks]
[gdscript]
$ColorRect.color = Color(1, 0, 0, 1) # Set ColorRect's color to red.
[/gdscript]
[csharp]
GetNode&lt;ColorRect&gt;("ColorRect").Color = new Color(1, 0, 0, 1); // Set ColorRect's color to red.
[/csharp]
[/codeblocks]
</member>
</members>
<constants>
</constants>
</class>