virtualx-engine/scene
reduz 0e6664539d Refactor pixel snapping.
-Rename pixel_snap to snap_2d_to_vertices
-Added snap_2d_to_transforms which is more useful

Fixes #41814
Solves proposal https://github.com/godotengine/godot-proposals/issues/1666
Supersedes #35606, supersedes #41535, supersedes #41534
2020-10-30 08:57:32 -03:00
..
2d Refactor pixel snapping. 2020-10-30 08:57:32 -03:00
3d Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
animation Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
audio Add override keywords. 2020-07-10 13:56:54 +01:00
debugger Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
gui Fix crash in TabContainer in case of no content at all 2020-10-29 19:52:21 +09:00
main Refactor pixel snapping. 2020-10-30 08:57:32 -03:00
resources Update scene/resources/dynamic_font.cpp 2020-10-28 22:09:37 -03:00
register_scene_types.cpp Implement CanvasGroup and CanvasItem clipping 2020-10-28 18:53:32 -03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
scene_string_names.h Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00