virtualx-engine/scene/main
Hugo Locurcio 5335a0368c
Add a Viewport property to use full floating-point precision in HDR
This is only available on the GLES3 backend.

This can be useful for advanced shaders, but it should generally
not be enabled otherwise as full precision has a performance cost.
For general-purpose rendering, the built-in debanding filter should
be used to reduce banding instead.
2021-08-16 03:16:01 +02:00
..
canvas_layer.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
canvas_layer.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
http_request.cpp Merge pull request #48651 from tavurth/3.x 2021-06-18 02:01:11 +02:00
http_request.h Work on porting HTTPRequest compression to 3.3 2021-05-14 12:20:31 +03:00
instance_placeholder.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
instance_placeholder.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
node.cpp Added Node name to print() when printing Nodes. 2021-07-20 13:05:09 +02:00
node.h Name nodes added from drag & drop by name_casing 2021-08-03 10:18:04 +02:00
resource_preloader.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
resource_preloader.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
scene_tree.cpp Add a Viewport property to use full floating-point precision in HDR 2021-08-16 03:16:01 +02:00
scene_tree.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
timer.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
timer.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
viewport.cpp Add a Viewport property to use full floating-point precision in HDR 2021-08-16 03:16:01 +02:00
viewport.h Add a Viewport property to use full floating-point precision in HDR 2021-08-16 03:16:01 +02:00