virtualx-engine/servers/visual
Hugo Locurcio 5335a0368c
Add a Viewport property to use full floating-point precision in HDR
This is only available on the GLES3 backend.

This can be useful for advanced shaders, but it should generally
not be enabled otherwise as full precision has a performance cost.
For general-purpose rendering, the built-in debanding filter should
be used to reduce banding instead.
2021-08-16 03:16:01 +02:00
..
portals Portals - Fix cull roaming through multiple portals 2021-08-15 10:22:27 +01:00
rasterizer.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
rasterizer.h Add a Viewport property to use full floating-point precision in HDR 2021-08-16 03:16:01 +02:00
SCsub Portal occlusion culling 2021-07-14 11:43:23 +01:00
shader_language.cpp [3.x] Fix shader crash when using local var with the same name as varying 2021-08-13 09:30:35 +03:00
shader_language.h [3.x] Fix shader crash when using local var with the same name as varying 2021-08-13 09:30:35 +03:00
shader_types.cpp Add VIEW_INDEX variable in shader so we know which eye/view we're rendering for 2021-05-05 16:22:03 +10:00
shader_types.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
visual_server_canvas.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
visual_server_canvas.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
visual_server_globals.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
visual_server_globals.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_raster.cpp Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
visual_server_raster.h Add a Viewport property to use full floating-point precision in HDR 2021-08-16 03:16:01 +02:00
visual_server_scene.cpp Portals - fix PVS generation and move settings 2021-08-08 19:57:27 +01:00
visual_server_scene.h Portals - fix PVS generation and move settings 2021-08-08 19:57:27 +01:00
visual_server_viewport.cpp Add a Viewport property to use full floating-point precision in HDR 2021-08-16 03:16:01 +02:00
visual_server_viewport.h Add a Viewport property to use full floating-point precision in HDR 2021-08-16 03:16:01 +02:00
visual_server_wrap_mt.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
visual_server_wrap_mt.h Add a Viewport property to use full floating-point precision in HDR 2021-08-16 03:16:01 +02:00