..
portals
Portals - Fix cull roaming through multiple portals
2021-08-15 10:22:27 +01:00
rasterizer.cpp
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
rasterizer.h
Add a Viewport property to use full floating-point precision in HDR
2021-08-16 03:16:01 +02:00
SCsub
Portal occlusion culling
2021-07-14 11:43:23 +01:00
shader_language.cpp
[3.x] Fix shader crash when using local var with the same name as varying
2021-08-13 09:30:35 +03:00
shader_language.h
[3.x] Fix shader crash when using local var with the same name as varying
2021-08-13 09:30:35 +03:00
shader_types.cpp
Add VIEW_INDEX variable in shader so we know which eye/view we're rendering for
2021-05-05 16:22:03 +10:00
shader_types.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
visual_server_canvas.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
visual_server_canvas.h
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
visual_server_globals.cpp
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
visual_server_globals.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
visual_server_raster.cpp
Remove duplicate ERR_PRINTS macro
2021-06-16 11:56:25 +01:00
visual_server_raster.h
Add a Viewport property to use full floating-point precision in HDR
2021-08-16 03:16:01 +02:00
visual_server_scene.cpp
Portals - fix PVS generation and move settings
2021-08-08 19:57:27 +01:00
visual_server_scene.h
Portals - fix PVS generation and move settings
2021-08-08 19:57:27 +01:00
visual_server_viewport.cpp
Add a Viewport property to use full floating-point precision in HDR
2021-08-16 03:16:01 +02:00
visual_server_viewport.h
Add a Viewport property to use full floating-point precision in HDR
2021-08-16 03:16:01 +02:00
visual_server_wrap_mt.cpp
Portal occlusion culling
2021-07-14 11:43:23 +01:00
visual_server_wrap_mt.h
Add a Viewport property to use full floating-point precision in HDR
2021-08-16 03:16:01 +02:00