virtualx-engine/editor/plugins/gizmos/fog_volume_gizmo_plugin.cpp
Hugo Locurcio 5345cf3e75
Add 3D editor gizmo icons for Decal, LightmapProbe and FogVolume
- Tweak CPUParticles3D editor gizmo icon to use the same outline
  color as other gizmo icons. Make the internal icon easier to see
  by using an orange color instead of gray.

Co-authored-by: MewPurPur <mew.pur.pur@abv.bg>
2023-09-15 20:44:45 +02:00

154 lines
6 KiB
C++

/**************************************************************************/
/* fog_volume_gizmo_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
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/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
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#include "fog_volume_gizmo_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/fog_volume.h"
FogVolumeGizmoPlugin::FogVolumeGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/fog_volume", Color(0.5, 0.7, 1));
create_material("shape_material", gizmo_color);
gizmo_color.a = 0.15;
create_material("shape_material_internal", gizmo_color);
create_icon_material("fog_volume_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoFogVolume"), EditorStringName(EditorIcons)));
create_handle_material("handles");
}
bool FogVolumeGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return (Object::cast_to<FogVolume>(p_spatial) != nullptr);
}
String FogVolumeGizmoPlugin::get_gizmo_name() const {
return "FogVolume";
}
int FogVolumeGizmoPlugin::get_priority() const {
return -1;
}
String FogVolumeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
return "Size";
}
Variant FogVolumeGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
return Vector3(p_gizmo->get_node_3d()->call("get_size"));
}
void FogVolumeGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
Node3D *sn = p_gizmo->get_node_3d();
Transform3D gt = sn->get_global_transform();
Transform3D gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
Vector3 axis;
axis[p_id] = 1.0;
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_id] * 2;
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001) {
d = 0.001;
}
Vector3 he = sn->call("get_size");
he[p_id] = d;
sn->call("set_size", he);
}
void FogVolumeGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
Node3D *sn = p_gizmo->get_node_3d();
if (p_cancel) {
sn->call("set_size", p_restore);
return;
}
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Change Fog Volume Size"));
ur->add_do_method(sn, "set_size", sn->call("get_size"));
ur->add_undo_method(sn, "set_size", p_restore);
ur->commit_action();
}
void FogVolumeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Node3D *cs = p_gizmo->get_node_3d();
p_gizmo->clear();
if (RS::FogVolumeShape(int(p_gizmo->get_node_3d()->call("get_shape"))) != RS::FOG_VOLUME_SHAPE_WORLD) {
const Ref<Material> material =
get_material("shape_material", p_gizmo);
const Ref<Material> material_internal =
get_material("shape_material_internal", p_gizmo);
Ref<Material> handles_material = get_material("handles");
Vector<Vector3> lines;
AABB aabb;
aabb.size = cs->call("get_size").operator Vector3();
aabb.position = aabb.size / -2;
for (int i = 0; i < 12; i++) {
Vector3 a, b;
aabb.get_edge(i, a, b);
lines.push_back(a);
lines.push_back(b);
}
Vector<Vector3> handles;
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = cs->call("get_size").operator Vector3()[i] / 2;
handles.push_back(ax);
}
p_gizmo->add_lines(lines, material);
p_gizmo->add_collision_segments(lines);
const Ref<Material> icon = get_material("fog_volume_icon", p_gizmo);
p_gizmo->add_unscaled_billboard(icon, 0.05);
p_gizmo->add_handles(handles, handles_material);
}
}