534d62d2f4
This adds GDNative as a separate class type. It can be used to interface with native libraries by using "native calls", which can be registered by modules (and in future other GDNative libraries?). It also reworks the currently called "GDNativeScript" into a "NativeScript" that just makes use of the new GDNative instead of it being the component that implements that functionality.
96 lines
4.3 KiB
C++
96 lines
4.3 KiB
C++
/*************************************************************************/
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/* color.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_COLOR_H
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#define GODOT_COLOR_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#define GODOT_COLOR_SIZE 16
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#ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[GODOT_COLOR_SIZE];
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} godot_color;
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#endif
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#include "gdnative.h"
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#include "string.h"
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void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a);
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void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b);
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godot_real godot_color_get_r(const godot_color *p_self);
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void godot_color_set_r(godot_color *p_self, const godot_real r);
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godot_real godot_color_get_g(const godot_color *p_self);
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void godot_color_set_g(godot_color *p_self, const godot_real g);
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godot_real godot_color_get_b(const godot_color *p_self);
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void godot_color_set_b(godot_color *p_self, const godot_real b);
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godot_real godot_color_get_a(const godot_color *p_self);
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void godot_color_set_a(godot_color *p_self, const godot_real a);
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godot_real godot_color_get_h(const godot_color *p_self);
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godot_real godot_color_get_s(const godot_color *p_self);
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godot_real godot_color_get_v(const godot_color *p_self);
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godot_string GDAPI godot_color_as_string(const godot_color *p_self);
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godot_int GDAPI godot_color_to_32(const godot_color *p_self);
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godot_int GDAPI godot_color_to_ARGB32(const godot_color *p_self);
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godot_real GDAPI godot_color_gray(const godot_color *p_self);
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godot_color GDAPI godot_color_inverted(const godot_color *p_self);
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godot_color GDAPI godot_color_contrasted(const godot_color *p_self);
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godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t);
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godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over);
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godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha);
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godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b);
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godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b);
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#ifdef __cplusplus
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}
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#endif
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#endif // GODOT_COLOR_H
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