virtualx-engine/modules/gdnative/godot/dictionary.cpp
Karroffel 534d62d2f4 [GDNative] new GDNative API
This adds GDNative as a separate class type.
It can be used to interface with native libraries by
using "native calls", which can be registered by modules
(and in future other GDNative libraries?).

It also reworks the currently called "GDNativeScript" into a
"NativeScript" that just makes use of the new GDNative instead
of it being the component that implements that functionality.
2017-07-24 04:23:37 +02:00

154 lines
6.1 KiB
C++

/*************************************************************************/
/* dictionary.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "dictionary.h"
#include "core/variant.h"
#include "core/dictionary.h"
#include "core/io/json.h"
#ifdef __cplusplus
extern "C" {
#endif
void _dictionary_api_anchor() {}
void GDAPI godot_dictionary_new(godot_dictionary *r_dest) {
Dictionary *dest = (Dictionary *)r_dest;
memnew_placement(dest, Dictionary);
}
void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src) {
Dictionary *dest = (Dictionary *)r_dest;
const Dictionary *src = (const Dictionary *)p_src;
memnew_placement(dest, Dictionary(*src));
}
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) {
Dictionary *self = (Dictionary *)p_self;
self->~Dictionary();
}
godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self) {
const Dictionary *self = (const Dictionary *)p_self;
return self->size();
}
godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self) {
const Dictionary *self = (const Dictionary *)p_self;
return self->empty();
}
void GDAPI godot_dictionary_clear(godot_dictionary *p_self) {
Dictionary *self = (Dictionary *)p_self;
self->clear();
}
godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key) {
const Dictionary *self = (const Dictionary *)p_self;
const Variant *key = (const Variant *)p_key;
return self->has(*key);
}
godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys) {
const Dictionary *self = (const Dictionary *)p_self;
const Array *keys = (const Array *)p_keys;
return self->has_all(*keys);
}
void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key) {
Dictionary *self = (Dictionary *)p_self;
const Variant *key = (const Variant *)p_key;
self->erase(*key);
}
godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self) {
const Dictionary *self = (const Dictionary *)p_self;
return self->hash();
}
godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self) {
godot_array dest;
const Dictionary *self = (const Dictionary *)p_self;
memnew_placement(&dest, Array(self->keys()));
return dest;
}
godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self) {
godot_array dest;
const Dictionary *self = (const Dictionary *)p_self;
memnew_placement(&dest, Array(self->values()));
return dest;
}
godot_variant GDAPI godot_dictionary_get(const godot_dictionary *p_self, const godot_variant *p_key) {
godot_variant raw_dest;
Variant *dest = (Variant *)&raw_dest;
const Dictionary *self = (const Dictionary *)p_self;
const Variant *key = (const Variant *)p_key;
memnew_placement(dest, Variant(self->operator[](*key)));
return raw_dest;
}
void GDAPI godot_dictionary_set(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value) {
Dictionary *self = (Dictionary *)p_self;
const Variant *key = (const Variant *)p_key;
const Variant *value = (const Variant *)p_value;
self->operator[](*key) = *value;
}
godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key) {
Dictionary *self = (Dictionary *)p_self;
const Variant *key = (const Variant *)p_key;
return (godot_variant *)&self->operator[](*key);
}
godot_variant GDAPI *godot_dictionary_next(const godot_dictionary *p_self, const godot_variant *p_key) {
Dictionary *self = (Dictionary *)p_self;
const Variant *key = (const Variant *)p_key;
return (godot_variant *)self->next(key);
}
godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b) {
const Dictionary *self = (const Dictionary *)p_self;
const Dictionary *b = (const Dictionary *)p_b;
return *self == *b;
}
godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_self) {
godot_string raw_dest;
String *dest = (String *)&raw_dest;
const Dictionary *self = (const Dictionary *)p_self;
memnew_placement(dest, String(JSON::print(Variant(*self))));
return raw_dest;
}
#ifdef __cplusplus
}
#endif