virtualx-engine/modules/gdnative/godot/pool_arrays.cpp
Karroffel 534d62d2f4 [GDNative] new GDNative API
This adds GDNative as a separate class type.
It can be used to interface with native libraries by
using "native calls", which can be registered by modules
(and in future other GDNative libraries?).

It also reworks the currently called "GDNativeScript" into a
"NativeScript" that just makes use of the new GDNative instead
of it being the component that implements that functionality.
2017-07-24 04:23:37 +02:00

633 lines
24 KiB
C++

/*************************************************************************/
/* pool_arrays.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "pool_arrays.h"
#include "array.h"
#include "core/variant.h"
#include "dvector.h"
#include "core/color.h"
#include "core/math/math_2d.h"
#include "core/math/vector3.h"
#ifdef __cplusplus
extern "C" {
#endif
void _pool_arrays_api_anchor() {
}
#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
// byte
void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *r_dest) {
PoolVector<uint8_t> *dest = (PoolVector<uint8_t> *)r_dest;
memnew_placement(dest, PoolVector<uint8_t>);
}
void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src) {
PoolVector<uint8_t> *dest = (PoolVector<uint8_t> *)r_dest;
const PoolVector<uint8_t> *src = (const PoolVector<uint8_t> *)p_src;
memnew_placement(dest, PoolVector<uint8_t>(*src));
}
void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *r_dest, const godot_array *p_a) {
PoolVector<uint8_t> *dest = (PoolVector<uint8_t> *)r_dest;
Array *a = (Array *)p_a;
memnew_placement(dest, PoolVector<uint8_t>);
dest->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
dest->set(i, (*a)[i]);
}
}
void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_self, const uint8_t p_data) {
PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
self->append(p_data);
}
void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array) {
PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
PoolVector<uint8_t> *array = (PoolVector<uint8_t> *)p_array;
self->append_array(*array);
}
godot_error GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) {
PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
return (godot_error)self->insert(p_idx, p_data);
}
void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_self) {
PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
self->invert();
}
void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_self, const uint8_t p_data) {
PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
self->push_back(p_data);
}
void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_self, const godot_int p_idx) {
PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
self->remove(p_idx);
}
void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_self, const godot_int p_size) {
PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
self->resize(p_size);
}
void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) {
PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
self->set(p_idx, p_data);
}
uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_self, const godot_int p_idx) {
const PoolVector<uint8_t> *self = (const PoolVector<uint8_t> *)p_self;
return self->get(p_idx);
}
godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_self) {
const PoolVector<uint8_t> *self = (const PoolVector<uint8_t> *)p_self;
return self->size();
}
void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self) {
((PoolVector<uint8_t> *)p_self)->~PoolVector();
}
// int
void GDAPI godot_pool_int_array_new(godot_pool_int_array *r_dest) {
PoolVector<godot_int> *dest = (PoolVector<godot_int> *)r_dest;
memnew_placement(dest, PoolVector<godot_int>);
}
void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *r_dest, const godot_pool_int_array *p_src) {
PoolVector<godot_int> *dest = (PoolVector<godot_int> *)r_dest;
const PoolVector<godot_int> *src = (const PoolVector<godot_int> *)p_src;
memnew_placement(dest, PoolVector<godot_int>(*src));
}
void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *r_dest, const godot_array *p_a) {
PoolVector<godot_int> *dest = (PoolVector<godot_int> *)r_dest;
Array *a = (Array *)p_a;
memnew_placement(dest, PoolVector<godot_int>);
dest->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
dest->set(i, (*a)[i]);
}
}
void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_self, const godot_int p_data) {
PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
self->append(p_data);
}
void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_self, const godot_pool_int_array *p_array) {
PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
PoolVector<godot_int> *array = (PoolVector<godot_int> *)p_array;
self->append_array(*array);
}
godot_error GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) {
PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
return (godot_error)self->insert(p_idx, p_data);
}
void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_self) {
PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
self->invert();
}
void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_self, const godot_int p_data) {
PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
self->push_back(p_data);
}
void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_self, const godot_int p_idx) {
PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
self->remove(p_idx);
}
void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_self, const godot_int p_size) {
PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
self->resize(p_size);
}
void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) {
PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
self->set(p_idx, p_data);
}
godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_self, const godot_int p_idx) {
const PoolVector<godot_int> *self = (const PoolVector<godot_int> *)p_self;
return self->get(p_idx);
}
godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self) {
const PoolVector<godot_int> *self = (const PoolVector<godot_int> *)p_self;
return self->size();
}
void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self) {
((PoolVector<godot_int> *)p_self)->~PoolVector();
}
// real
void GDAPI godot_pool_real_array_new(godot_pool_real_array *r_dest) {
PoolVector<godot_real> *dest = (PoolVector<godot_real> *)r_dest;
memnew_placement(dest, PoolVector<godot_real>);
}
void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *r_dest, const godot_pool_real_array *p_src) {
PoolVector<godot_real> *dest = (PoolVector<godot_real> *)r_dest;
const PoolVector<godot_real> *src = (const PoolVector<godot_real> *)p_src;
memnew_placement(dest, PoolVector<godot_real>(*src));
}
void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *r_dest, const godot_array *p_a) {
PoolVector<godot_real> *dest = (PoolVector<godot_real> *)r_dest;
Array *a = (Array *)p_a;
memnew_placement(dest, PoolVector<godot_real>);
dest->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
dest->set(i, (*a)[i]);
}
}
void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_self, const godot_real p_data) {
PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
self->append(p_data);
}
void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_self, const godot_pool_real_array *p_array) {
PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
PoolVector<godot_real> *array = (PoolVector<godot_real> *)p_array;
self->append_array(*array);
}
godot_error GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) {
PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
return (godot_error)self->insert(p_idx, p_data);
}
void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_self) {
PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
self->invert();
}
void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_self, const godot_real p_data) {
PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
self->push_back(p_data);
}
void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_self, const godot_int p_idx) {
PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
self->remove(p_idx);
}
void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_self, const godot_int p_size) {
PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
self->resize(p_size);
}
void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) {
PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
self->set(p_idx, p_data);
}
godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_self, const godot_int p_idx) {
const PoolVector<godot_real> *self = (const PoolVector<godot_real> *)p_self;
return self->get(p_idx);
}
godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_self) {
const PoolVector<godot_real> *self = (const PoolVector<godot_real> *)p_self;
return self->size();
}
void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self) {
((PoolVector<godot_real> *)p_self)->~PoolVector();
}
// string
void GDAPI godot_pool_string_array_new(godot_pool_string_array *r_dest) {
PoolVector<String> *dest = (PoolVector<String> *)r_dest;
memnew_placement(dest, PoolVector<String>);
}
void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *r_dest, const godot_pool_string_array *p_src) {
PoolVector<String> *dest = (PoolVector<String> *)r_dest;
const PoolVector<String> *src = (const PoolVector<String> *)p_src;
memnew_placement(dest, PoolVector<String>(*src));
}
void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *r_dest, const godot_array *p_a) {
PoolVector<String> *dest = (PoolVector<String> *)r_dest;
Array *a = (Array *)p_a;
memnew_placement(dest, PoolVector<String>);
dest->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
dest->set(i, (*a)[i]);
}
}
void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_self, const godot_string *p_data) {
PoolVector<String> *self = (PoolVector<String> *)p_self;
String &s = *(String *)p_data;
self->append(s);
}
void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_self, const godot_pool_string_array *p_array) {
PoolVector<String> *self = (PoolVector<String> *)p_self;
PoolVector<String> *array = (PoolVector<String> *)p_array;
self->append_array(*array);
}
godot_error GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) {
PoolVector<String> *self = (PoolVector<String> *)p_self;
String &s = *(String *)p_data;
return (godot_error)self->insert(p_idx, s);
}
void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self) {
PoolVector<String> *self = (PoolVector<String> *)p_self;
self->invert();
}
void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_self, const godot_string *p_data) {
PoolVector<String> *self = (PoolVector<String> *)p_self;
String &s = *(String *)p_data;
self->push_back(s);
}
void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_self, const godot_int p_idx) {
PoolVector<String> *self = (PoolVector<String> *)p_self;
self->remove(p_idx);
}
void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_self, const godot_int p_size) {
PoolVector<String> *self = (PoolVector<String> *)p_self;
self->resize(p_size);
}
void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) {
PoolVector<String> *self = (PoolVector<String> *)p_self;
String &s = *(String *)p_data;
self->set(p_idx, s);
}
godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_self, const godot_int p_idx) {
const PoolVector<String> *self = (const PoolVector<String> *)p_self;
godot_string str;
String *s = (String *)&str;
memnew_placement(s, String);
*s = self->get(p_idx);
return str;
}
godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_self) {
const PoolVector<String> *self = (const PoolVector<String> *)p_self;
return self->size();
}
void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self) {
((PoolVector<String> *)p_self)->~PoolVector();
}
// vector2
void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *r_dest) {
PoolVector<Vector2> *dest = (PoolVector<Vector2> *)r_dest;
memnew_placement(dest, PoolVector<Vector2>);
}
void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src) {
PoolVector<Vector2> *dest = (PoolVector<Vector2> *)r_dest;
const PoolVector<Vector2> *src = (const PoolVector<Vector2> *)p_src;
memnew_placement(dest, PoolVector<Vector2>(*src));
}
void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *r_dest, const godot_array *p_a) {
PoolVector<Vector2> *dest = (PoolVector<Vector2> *)r_dest;
Array *a = (Array *)p_a;
memnew_placement(dest, PoolVector<Vector2>);
dest->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
dest->set(i, (*a)[i]);
}
}
void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_self, const godot_vector2 *p_data) {
PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
Vector2 &s = *(Vector2 *)p_data;
self->append(s);
}
void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array) {
PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
PoolVector<Vector2> *array = (PoolVector<Vector2> *)p_array;
self->append_array(*array);
}
godot_error GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) {
PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
Vector2 &s = *(Vector2 *)p_data;
return (godot_error)self->insert(p_idx, s);
}
void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_self) {
PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
self->invert();
}
void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_self, const godot_vector2 *p_data) {
PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
Vector2 &s = *(Vector2 *)p_data;
self->push_back(s);
}
void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_self, const godot_int p_idx) {
PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
self->remove(p_idx);
}
void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_self, const godot_int p_size) {
PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
self->resize(p_size);
}
void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) {
PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
Vector2 &s = *(Vector2 *)p_data;
self->set(p_idx, s);
}
godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_self, const godot_int p_idx) {
const PoolVector<Vector2> *self = (const PoolVector<Vector2> *)p_self;
godot_vector2 v;
Vector2 *s = (Vector2 *)&v;
*s = self->get(p_idx);
return v;
}
godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_self) {
const PoolVector<Vector2> *self = (const PoolVector<Vector2> *)p_self;
return self->size();
}
void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_self) {
((PoolVector<Vector2> *)p_self)->~PoolVector();
}
// vector3
void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *r_dest) {
PoolVector<Vector3> *dest = (PoolVector<Vector3> *)r_dest;
memnew_placement(dest, PoolVector<Vector3>);
}
void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src) {
PoolVector<Vector3> *dest = (PoolVector<Vector3> *)r_dest;
const PoolVector<Vector3> *src = (const PoolVector<Vector3> *)p_src;
memnew_placement(dest, PoolVector<Vector3>(*src));
}
void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *r_dest, const godot_array *p_a) {
PoolVector<Vector3> *dest = (PoolVector<Vector3> *)r_dest;
Array *a = (Array *)p_a;
memnew_placement(dest, PoolVector<Vector3>);
dest->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
dest->set(i, (*a)[i]);
}
}
void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_self, const godot_vector3 *p_data) {
PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
Vector3 &s = *(Vector3 *)p_data;
self->append(s);
}
void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array) {
PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
PoolVector<Vector3> *array = (PoolVector<Vector3> *)p_array;
self->append_array(*array);
}
godot_error GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) {
PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
Vector3 &s = *(Vector3 *)p_data;
return (godot_error)self->insert(p_idx, s);
}
void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_self) {
PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
self->invert();
}
void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_self, const godot_vector3 *p_data) {
PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
Vector3 &s = *(Vector3 *)p_data;
self->push_back(s);
}
void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_self, const godot_int p_idx) {
PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
self->remove(p_idx);
}
void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_self, const godot_int p_size) {
PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
self->resize(p_size);
}
void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) {
PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
Vector3 &s = *(Vector3 *)p_data;
self->set(p_idx, s);
}
godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_self, const godot_int p_idx) {
const PoolVector<Vector3> *self = (const PoolVector<Vector3> *)p_self;
godot_vector3 v;
Vector3 *s = (Vector3 *)&v;
*s = self->get(p_idx);
return v;
}
godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_self) {
const PoolVector<Vector3> *self = (const PoolVector<Vector3> *)p_self;
return self->size();
}
void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_self) {
((PoolVector<Vector3> *)p_self)->~PoolVector();
}
// color
void GDAPI godot_pool_color_array_new(godot_pool_color_array *r_dest) {
PoolVector<Color> *dest = (PoolVector<Color> *)r_dest;
memnew_placement(dest, PoolVector<Color>);
}
void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *r_dest, const godot_pool_color_array *p_src) {
PoolVector<Color> *dest = (PoolVector<Color> *)r_dest;
const PoolVector<Color> *src = (const PoolVector<Color> *)p_src;
memnew_placement(dest, PoolVector<Color>(*src));
}
void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *r_dest, const godot_array *p_a) {
PoolVector<Color> *dest = (PoolVector<Color> *)r_dest;
Array *a = (Array *)p_a;
memnew_placement(dest, PoolVector<Color>);
dest->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
dest->set(i, (*a)[i]);
}
}
void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_self, const godot_color *p_data) {
PoolVector<Color> *self = (PoolVector<Color> *)p_self;
Color &s = *(Color *)p_data;
self->append(s);
}
void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_self, const godot_pool_color_array *p_array) {
PoolVector<Color> *self = (PoolVector<Color> *)p_self;
PoolVector<Color> *array = (PoolVector<Color> *)p_array;
self->append_array(*array);
}
godot_error GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) {
PoolVector<Color> *self = (PoolVector<Color> *)p_self;
Color &s = *(Color *)p_data;
return (godot_error)self->insert(p_idx, s);
}
void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_self) {
PoolVector<Color> *self = (PoolVector<Color> *)p_self;
self->invert();
}
void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_self, const godot_color *p_data) {
PoolVector<Color> *self = (PoolVector<Color> *)p_self;
Color &s = *(Color *)p_data;
self->push_back(s);
}
void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_self, const godot_int p_idx) {
PoolVector<Color> *self = (PoolVector<Color> *)p_self;
self->remove(p_idx);
}
void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_self, const godot_int p_size) {
PoolVector<Color> *self = (PoolVector<Color> *)p_self;
self->resize(p_size);
}
void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) {
PoolVector<Color> *self = (PoolVector<Color> *)p_self;
Color &s = *(Color *)p_data;
self->set(p_idx, s);
}
godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_self, const godot_int p_idx) {
const PoolVector<Color> *self = (const PoolVector<Color> *)p_self;
godot_color v;
Color *s = (Color *)&v;
*s = self->get(p_idx);
return v;
}
godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self) {
const PoolVector<Color> *self = (const PoolVector<Color> *)p_self;
return self->size();
}
void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self) {
((PoolVector<Color> *)p_self)->~PoolVector();
}
#ifdef __cplusplus
}
#endif