534d62d2f4
This adds GDNative as a separate class type. It can be used to interface with native libraries by using "native calls", which can be registered by modules (and in future other GDNative libraries?). It also reworks the currently called "GDNativeScript" into a "NativeScript" that just makes use of the new GDNative instead of it being the component that implements that functionality.
75 lines
3.2 KiB
C++
75 lines
3.2 KiB
C++
/*************************************************************************/
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/* rid.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "rid.h"
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#include "core/variant.h"
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#include "core/resource.h"
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#include "core/rid.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void _rid_api_anchor() {}
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void GDAPI godot_rid_new(godot_rid *r_dest) {
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RID *dest = (RID *)r_dest;
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memnew_placement(dest, RID);
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}
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godot_int GDAPI godot_rid_get_id(const godot_rid *p_self) {
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const RID *self = (const RID *)p_self;
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return self->get_id();
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}
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void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from) {
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const Resource *res_from = ((const Object *)p_from)->cast_to<Resource>();
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godot_rid_new(r_dest);
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if (res_from) {
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RID *dest = (RID *)r_dest;
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*dest = RID(res_from->get_rid());
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}
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}
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godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b) {
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const RID *self = (const RID *)p_self;
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const RID *b = (const RID *)p_b;
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return *self == *b;
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}
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godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b) {
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const RID *self = (const RID *)p_self;
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const RID *b = (const RID *)p_b;
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return *self < *b;
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}
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#ifdef __cplusplus
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}
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#endif
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