534d62d2f4
This adds GDNative as a separate class type. It can be used to interface with native libraries by using "native calls", which can be registered by modules (and in future other GDNative libraries?). It also reworks the currently called "GDNativeScript" into a "NativeScript" that just makes use of the new GDNative instead of it being the component that implements that functionality.
76 lines
3.7 KiB
C++
76 lines
3.7 KiB
C++
/*************************************************************************/
|
|
/* string.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef GODOT_STRING_H
|
|
#define GODOT_STRING_H
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#include <stdint.h>
|
|
#include <wchar.h>
|
|
|
|
#define GODOT_STRING_SIZE 8
|
|
|
|
#ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
|
|
#define GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
|
|
typedef struct {
|
|
uint8_t _dont_touch_that[GODOT_STRING_SIZE];
|
|
} godot_string;
|
|
#endif
|
|
|
|
#include "gdnative.h"
|
|
|
|
void GDAPI godot_string_new(godot_string *r_dest);
|
|
void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src);
|
|
void GDAPI godot_string_new_data(godot_string *r_dest, const char *p_contents, const int p_size);
|
|
void GDAPI godot_string_new_unicode_data(godot_string *r_dest, const wchar_t *p_contents, const int p_size);
|
|
|
|
void GDAPI godot_string_get_data(const godot_string *p_self, char *p_dest, int *p_size);
|
|
|
|
wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx);
|
|
const char GDAPI *godot_string_c_str(const godot_string *p_self);
|
|
const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_self);
|
|
|
|
godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b);
|
|
godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b);
|
|
godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const godot_string *p_b);
|
|
|
|
// @Incomplete
|
|
// hmm, I guess exposing the whole API doesn't make much sense
|
|
// since the language used in the library has its own string funcs
|
|
|
|
void GDAPI godot_string_destroy(godot_string *p_self);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif // GODOT_STRING_H
|