293 lines
11 KiB
C++
293 lines
11 KiB
C++
/**************************************************************************/
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/* export_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef IOS_EXPORT_PLUGIN_H
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#define IOS_EXPORT_PLUGIN_H
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#include "godot_plugin_config.h"
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#include "core/config/project_settings.h"
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#include "core/io/file_access.h"
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#include "core/io/image_loader.h"
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#include "core/io/marshalls.h"
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#include "core/io/resource_saver.h"
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#include "core/io/zip_io.h"
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#include "core/os/os.h"
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#include "core/templates/safe_refcount.h"
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#include "core/version.h"
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#include "editor/editor_settings.h"
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#include "editor/export/editor_export_platform.h"
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#include "main/splash.gen.h"
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#include "scene/resources/image_texture.h"
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#include <string.h>
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#include <sys/stat.h>
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// Optional environment variables for defining confidential information. If any
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// of these is set, they will override the values set in the credentials file.
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const String ENV_IOS_PROFILE_UUID_DEBUG = "GODOT_IOS_PROVISIONING_PROFILE_UUID_DEBUG";
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const String ENV_IOS_PROFILE_UUID_RELEASE = "GODOT_IOS_PROVISIONING_PROFILE_UUID_RELEASE";
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class EditorExportPlatformIOS : public EditorExportPlatform {
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GDCLASS(EditorExportPlatformIOS, EditorExportPlatform);
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Ref<ImageTexture> logo;
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Ref<ImageTexture> run_icon;
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// Plugins
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mutable SafeFlag plugins_changed;
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SafeFlag devices_changed;
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struct Device {
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String id;
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String name;
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bool simulator = false;
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bool wifi = false;
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bool use_ios_deploy = false;
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};
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Vector<Device> devices;
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Mutex device_lock;
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Mutex plugins_lock;
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mutable Vector<PluginConfigIOS> plugins;
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#ifdef MACOS_ENABLED
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Thread check_for_changes_thread;
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SafeFlag quit_request;
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static bool _check_xcode_install();
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static void _check_for_changes_poll_thread(void *ud);
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#endif
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typedef Error (*FileHandler)(String p_file, void *p_userdata);
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static Error _walk_dir_recursive(Ref<DirAccess> &p_da, FileHandler p_handler, void *p_userdata);
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static Error _codesign(String p_file, void *p_userdata);
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void _blend_and_rotate(Ref<Image> &p_dst, Ref<Image> &p_src, bool p_rot);
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struct IOSConfigData {
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String pkg_name;
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String binary_name;
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String plist_content;
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String architectures;
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String linker_flags;
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String cpp_code;
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String modules_buildfile;
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String modules_fileref;
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String modules_buildphase;
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String modules_buildgrp;
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Vector<String> capabilities;
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bool use_swift_runtime;
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};
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struct ExportArchitecture {
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String name;
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bool is_default = false;
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ExportArchitecture() {}
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ExportArchitecture(String p_name, bool p_is_default) {
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name = p_name;
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is_default = p_is_default;
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}
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};
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struct IOSExportAsset {
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String exported_path;
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bool is_framework = false; // framework is anything linked to the binary, otherwise it's a resource
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bool should_embed = false;
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};
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String _get_additional_plist_content();
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String _get_linker_flags();
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String _get_cpp_code();
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void _fix_config_file(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &pfile, const IOSConfigData &p_config, bool p_debug);
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Error _export_loading_screen_images(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir);
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Error _export_loading_screen_file(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir);
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Error _export_icons(const Ref<EditorExportPreset> &p_preset, const String &p_iconset_dir);
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Vector<ExportArchitecture> _get_supported_architectures() const;
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Vector<String> _get_preset_architectures(const Ref<EditorExportPreset> &p_preset) const;
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void _add_assets_to_project(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &p_project_data, const Vector<IOSExportAsset> &p_additional_assets);
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Error _export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets);
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Error _copy_asset(const String &p_out_dir, const String &p_asset, const String *p_custom_file_name, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets);
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Error _export_additional_assets(const String &p_out_dir, const Vector<SharedObject> &p_libraries, Vector<IOSExportAsset> &r_exported_assets);
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Error _export_ios_plugins(const Ref<EditorExportPreset> &p_preset, IOSConfigData &p_config_data, const String &dest_dir, Vector<IOSExportAsset> &r_exported_assets, bool p_debug);
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Error _export_project_helper(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags, bool p_simulator, bool p_oneclick);
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bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const;
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protected:
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virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const override;
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virtual void get_export_options(List<ExportOption> *r_options) const override;
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virtual bool get_export_option_visibility(const EditorExportPreset *p_preset, const String &p_option) const override;
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virtual String get_export_option_warning(const EditorExportPreset *p_preset, const StringName &p_name) const override;
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public:
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virtual String get_name() const override { return "iOS"; }
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virtual String get_os_name() const override { return "iOS"; }
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virtual Ref<Texture2D> get_logo() const override { return logo; }
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virtual Ref<Texture2D> get_run_icon() const override { return run_icon; }
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virtual int get_options_count() const override;
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virtual String get_options_tooltip() const override;
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virtual Ref<ImageTexture> get_option_icon(int p_index) const override;
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virtual String get_option_label(int p_index) const override;
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virtual String get_option_tooltip(int p_index) const override;
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virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) override;
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virtual bool poll_export() override {
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bool dc = devices_changed.is_set();
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if (dc) {
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// don't clear unless we're reporting true, to avoid race
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devices_changed.clear();
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}
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return dc;
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}
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virtual bool should_update_export_options() override {
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bool export_options_changed = plugins_changed.is_set();
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if (export_options_changed) {
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// don't clear unless we're reporting true, to avoid race
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plugins_changed.clear();
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}
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return export_options_changed;
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}
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virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override {
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List<String> list;
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if (p_preset.is_valid()) {
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bool project_only = p_preset->get("application/export_project_only");
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if (project_only) {
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list.push_back("xcodeproj");
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} else {
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list.push_back("ipa");
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}
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}
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return list;
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}
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virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
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virtual bool has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug = false) const override;
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virtual bool has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const override;
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virtual void get_platform_features(List<String> *r_features) const override {
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r_features->push_back("mobile");
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r_features->push_back("ios");
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}
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virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) override {
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}
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EditorExportPlatformIOS();
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~EditorExportPlatformIOS();
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/// List the gdip files in the directory specified by the p_path parameter.
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static Vector<String> list_plugin_config_files(const String &p_path, bool p_check_directories) {
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Vector<String> dir_files;
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Ref<DirAccess> da = DirAccess::open(p_path);
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if (da.is_valid()) {
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da->list_dir_begin();
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while (true) {
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String file = da->get_next();
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if (file.is_empty()) {
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break;
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}
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if (file == "." || file == "..") {
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continue;
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}
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if (da->current_is_hidden()) {
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continue;
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}
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if (da->current_is_dir()) {
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if (p_check_directories) {
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Vector<String> directory_files = list_plugin_config_files(p_path.path_join(file), false);
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for (int i = 0; i < directory_files.size(); ++i) {
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dir_files.push_back(file.path_join(directory_files[i]));
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}
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}
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continue;
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}
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if (file.ends_with(PluginConfigIOS::PLUGIN_CONFIG_EXT)) {
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dir_files.push_back(file);
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}
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}
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da->list_dir_end();
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}
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return dir_files;
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}
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static Vector<PluginConfigIOS> get_plugins() {
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Vector<PluginConfigIOS> loaded_plugins;
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String plugins_dir = ProjectSettings::get_singleton()->get_resource_path().path_join("ios/plugins");
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if (DirAccess::exists(plugins_dir)) {
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Vector<String> plugins_filenames = list_plugin_config_files(plugins_dir, true);
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if (!plugins_filenames.is_empty()) {
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Ref<ConfigFile> config_file = memnew(ConfigFile);
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for (int i = 0; i < plugins_filenames.size(); i++) {
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PluginConfigIOS config = PluginConfigIOS::load_plugin_config(config_file, plugins_dir.path_join(plugins_filenames[i]));
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if (config.valid_config) {
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loaded_plugins.push_back(config);
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} else {
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print_error("Invalid plugin config file " + plugins_filenames[i]);
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}
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}
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}
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}
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return loaded_plugins;
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}
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static Vector<PluginConfigIOS> get_enabled_plugins(const Ref<EditorExportPreset> &p_presets) {
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Vector<PluginConfigIOS> enabled_plugins;
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Vector<PluginConfigIOS> all_plugins = get_plugins();
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for (int i = 0; i < all_plugins.size(); i++) {
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PluginConfigIOS plugin = all_plugins[i];
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bool enabled = p_presets->get("plugins/" + plugin.name);
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if (enabled) {
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enabled_plugins.push_back(plugin);
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}
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}
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return enabled_plugins;
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}
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};
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#endif // IOS_EXPORT_PLUGIN_H
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