virtualx-engine/platform/linuxbsd/joypad_linux.h
Pedro J. Estébanez 8e128726f0 Modernize atomics
- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile bool` by the new `SafeFlag`
- Platform-specific implementations no longer needed

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18 17:12:46 +01:00

104 lines
3.8 KiB
C++

/*************************************************************************/
/* joypad_linux.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
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/* The above copyright notice and this permission notice shall be */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/*************************************************************************/
//author: Andreas Haas <hondres, liugam3@gmail.com>
#ifndef JOYPAD_LINUX_H
#define JOYPAD_LINUX_H
#ifdef JOYDEV_ENABLED
#include "core/input/input.h"
#include "core/os/mutex.h"
#include "core/os/thread.h"
struct input_absinfo;
class JoypadLinux {
public:
JoypadLinux(Input *in);
~JoypadLinux();
void process_joypads();
private:
enum {
JOYPADS_MAX = 16,
MAX_ABS = 63,
MAX_KEY = 767, // Hack because <linux/input.h> can't be included here
};
struct Joypad {
Input::JoyAxis curr_axis[MAX_ABS];
int key_map[MAX_KEY];
int abs_map[MAX_ABS];
int dpad = 0;
int fd = -1;
String devpath;
input_absinfo *abs_info[MAX_ABS] = {};
bool force_feedback = false;
int ff_effect_id = 0;
uint64_t ff_effect_timestamp = 0;
~Joypad();
void reset();
};
#ifdef UDEV_ENABLED
bool use_udev = false;
#endif
SafeFlag exit_monitor;
Mutex joy_mutex;
Thread joy_thread;
Input *input = nullptr;
Joypad joypads[JOYPADS_MAX];
Vector<String> attached_devices;
static void joy_thread_func(void *p_user);
int get_joy_from_path(String p_path) const;
void setup_joypad_properties(int p_id);
void close_joypad(int p_id = -1);
#ifdef UDEV_ENABLED
void enumerate_joypads(struct udev *p_udev);
void monitor_joypads(struct udev *p_udev);
#endif
void monitor_joypads();
void run_joypad_thread();
void open_joypad(const char *p_path);
void joypad_vibration_start(int p_id, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
void joypad_vibration_stop(int p_id, uint64_t p_timestamp);
Input::JoyAxis axis_correct(const input_absinfo *p_abs, int p_value) const;
};
#endif
#endif // JOYPAD_LINUX_H