virtualx-engine/doc
Ferenc Arn 53c23b0222 Use YXZ convention for Euler angles.
As discussed in issues #1479 and #9782, choosing the up axis (which is Y in Godot) as the axis of the last (or first) rotation is helpful in practical use cases.
This also aligns Godot's convention with Unity, helping with a smoother transition for people who are used to working with Unity (issue #9905).

Internally, both XYZ and YXZ functions are kept, for potential future applications.
2017-08-09 09:05:37 -04:00
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base Use YXZ convention for Euler angles. 2017-08-09 09:05:37 -04:00
tools Docs: ignore tags inside code,codeblock tag 2017-07-22 21:22:38 +07:00
Doxyfile Add a Makefile to generate classes doc in various formats 2015-12-13 00:01:04 +01:00
Makefile Doc: Drop unmainted converters for html, textile, dokuwiki 2017-05-06 23:43:02 +02:00