110 lines
3.8 KiB
C++
110 lines
3.8 KiB
C++
/*************************************************************************/
|
|
/* environment.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef ENVIRONMENT_H
|
|
#define ENVIRONMENT_H
|
|
|
|
#include "resource.h"
|
|
#include "servers/visual_server.h"
|
|
#include "scene/resources/texture.h"
|
|
|
|
class Environment : public Resource {
|
|
|
|
OBJ_TYPE(Environment,Resource);
|
|
public:
|
|
|
|
enum BGMode {
|
|
|
|
BG_CLEAR_COLOR,
|
|
BG_COLOR,
|
|
BG_SKYBOX,
|
|
BG_CANVAS,
|
|
BG_KEEP,
|
|
BG_MAX
|
|
};
|
|
|
|
enum GlowBlendMode {
|
|
GLOW_BLEND_MODE_ADDITIVE,
|
|
GLOW_BLEND_MODE_SCREEN,
|
|
GLOW_BLEND_MODE_SOFTLIGHT,
|
|
GLOW_BLEND_MODE_DISABLED,
|
|
};
|
|
|
|
private:
|
|
RID environment;
|
|
|
|
BGMode bg_mode;
|
|
Ref<CubeMap> bg_skybox;
|
|
float bg_skybox_scale;
|
|
Color bg_color;
|
|
float bg_energy;
|
|
int bg_canvas_max_layer;
|
|
Color ambient_color;
|
|
float ambient_energy;
|
|
float ambient_skybox_contribution;
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
virtual void _validate_property(PropertyInfo& property) const;
|
|
|
|
public:
|
|
|
|
|
|
void set_background(BGMode p_bg);
|
|
void set_skybox(const Ref<CubeMap>& p_skybox);
|
|
void set_skybox_scale(float p_scale);
|
|
void set_bg_color(const Color& p_color);
|
|
void set_bg_energy(float p_energy);
|
|
void set_canvas_max_layer(int p_max_layer);
|
|
void set_ambient_light_color(const Color& p_color);
|
|
void set_ambient_light_energy(float p_energy);
|
|
void set_ambient_light_skybox_contribution(float p_energy);
|
|
|
|
BGMode get_background() const;
|
|
Ref<CubeMap> get_skybox() const;
|
|
float get_skybox_scale() const;
|
|
Color get_bg_color() const;
|
|
float get_bg_energy() const;
|
|
int get_canvas_max_layer() const;
|
|
Color get_ambient_light_color() const;
|
|
float get_ambient_light_energy() const;
|
|
float get_ambient_light_skybox_contribution() const;
|
|
|
|
|
|
virtual RID get_rid() const;
|
|
|
|
Environment();
|
|
~Environment();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(Environment::BGMode)
|
|
VARIANT_ENUM_CAST(Environment::GlowBlendMode)
|
|
|
|
|
|
#endif // ENVIRONMENT_H
|