.. |
area.cpp
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Fix enums bindings
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2017-09-13 20:57:07 +03:00 |
area.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
arvr_nodes.cpp
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Adding rumble support to ARVR controllers (if implemented on the ARVR interface)
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2017-11-01 23:59:14 +11:00 |
arvr_nodes.h
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Adding rumble support to ARVR controllers (if implemented on the ARVR interface)
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2017-11-01 23:59:14 +11:00 |
audio_stream_player_3d.cpp
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Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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2017-11-25 00:09:40 -03:00 |
audio_stream_player_3d.h
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Renamed fixed_process to physics_process
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2017-09-30 16:19:07 +02:00 |
bone_attachment.cpp
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Remove assignment and declarations in if statements
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2017-09-08 14:59:15 +02:00 |
bone_attachment.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
camera.cpp
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Tweak the default camera node settings
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2017-11-25 23:48:30 +01:00 |
camera.h
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Made a few tweaks to the interface
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2017-10-06 20:35:55 +11:00 |
collision_object.cpp
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Fix: CollisionObject shape owner indexing is inconsistent
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2017-09-24 15:55:45 +07:00 |
collision_object.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
collision_polygon.cpp
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Rename Rect3 to AABB.
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2017-11-17 11:01:41 -05:00 |
collision_polygon.h
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Rename Rect3 to AABB.
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2017-11-17 11:01:41 -05:00 |
collision_shape.cpp
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Remove assignment and declarations in if statements
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2017-09-08 14:59:15 +02:00 |
collision_shape.h
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Fix files header
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2017-09-01 21:07:55 +07:00 |
gi_probe.cpp
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change default propagation value
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2017-11-22 14:41:45 -03:00 |
gi_probe.h
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Rename Rect3 to AABB.
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2017-11-17 11:01:41 -05:00 |
immediate_geometry.cpp
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Rename Rect3 to AABB.
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2017-11-17 11:01:41 -05:00 |
immediate_geometry.h
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Rename Rect3 to AABB.
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2017-11-17 11:01:41 -05:00 |
interpolated_camera.cpp
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Renamed fixed_process to physics_process
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2017-09-30 16:19:07 +02:00 |
interpolated_camera.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
light.cpp
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Ability to change indirect light energy.
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2017-11-19 21:46:00 -03:00 |
light.h
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Ability to change indirect light energy.
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2017-11-19 21:46:00 -03:00 |
listener.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
listener.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
mesh_instance.cpp
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Rename Rect3 to AABB.
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2017-11-17 11:01:41 -05:00 |
mesh_instance.h
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Rename Rect3 to AABB.
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2017-11-17 11:01:41 -05:00 |
multimesh_instance.cpp
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Rename Rect3 to AABB.
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2017-11-17 11:01:41 -05:00 |
multimesh_instance.h
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Rename Rect3 to AABB.
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2017-11-17 11:01:41 -05:00 |
navigation.cpp
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Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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2017-11-25 00:09:40 -03:00 |
navigation.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
navigation_mesh.cpp
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Recast integration.
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2017-09-04 21:41:57 +01:00 |
navigation_mesh.h
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Recast integration.
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2017-09-04 21:41:57 +01:00 |
particles.cpp
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Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865
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2017-11-19 21:32:25 +01:00 |
particles.h
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Rename Rect3 to AABB.
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2017-11-17 11:01:41 -05:00 |
path.cpp
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Fix PathFollow rotations.
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2017-10-21 12:51:49 -04:00 |
path.h
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Fix PathFollow rotations.
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2017-10-21 12:51:49 -04:00 |
physics_body.cpp
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Reworked how servers preallocate RIDs, should fix #10970
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2017-11-09 23:35:34 -03:00 |
physics_body.h
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-Changed KinematicBody API yet again to make it friendlier
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2017-09-04 07:49:42 -03:00 |
physics_joint.cpp
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Fix joints collision exceptions
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2017-08-29 23:46:44 +02:00 |
physics_joint.h
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Dead code tells no tales
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2017-08-27 22:13:45 +02:00 |
portal.cpp
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Rename Rect3 to AABB.
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2017-11-17 11:01:41 -05:00 |
portal.h
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Rename Rect3 to AABB.
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2017-11-17 11:01:41 -05:00 |
position_3d.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
position_3d.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
proximity_group.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
proximity_group.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
ray_cast.cpp
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Removed type_mask and fixed some variable name
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2017-11-21 22:56:40 +01:00 |
ray_cast.h
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Removed type_mask and fixed some variable name
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2017-11-21 22:56:40 +01:00 |
reflection_probe.cpp
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Rename Rect3 to AABB.
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2017-11-17 11:01:41 -05:00 |
reflection_probe.h
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Rename Rect3 to AABB.
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2017-11-17 11:01:41 -05:00 |
remote_transform.cpp
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Fix files header
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2017-09-01 21:07:55 +07:00 |
remote_transform.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
room_instance.cpp
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Rename Rect3 to AABB.
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2017-11-17 11:01:41 -05:00 |
room_instance.h
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Rename Rect3 to AABB.
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2017-11-17 11:01:41 -05:00 |
scenario_fx.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
scenario_fx.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
SCsub
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Fix disable_3d=yes compile errors
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2017-10-22 21:24:20 +03:30 |
skeleton.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
skeleton.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
spatial.cpp
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Unify degree members and properties
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2017-11-10 12:52:07 +01:00 |
spatial.h
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Unify degree members and properties
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2017-11-10 12:52:07 +01:00 |
spatial_velocity_tracker.cpp
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Renamed fixed_process to physics_process
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2017-09-30 16:19:07 +02:00 |
spatial_velocity_tracker.h
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Renamed fixed_process to physics_process
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2017-09-30 16:19:07 +02:00 |
sprite_3d.cpp
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Rename Rect3 to AABB.
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2017-11-17 11:01:41 -05:00 |
sprite_3d.h
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Rename Rect3 to AABB.
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2017-11-17 11:01:41 -05:00 |
vehicle_body.cpp
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Added VehicleWheel::get_skidinfo().
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2017-09-30 03:02:16 +02:00 |
vehicle_body.h
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Added VehicleWheel::get_skidinfo().
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2017-09-30 03:02:16 +02:00 |
visibility_notifier.cpp
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Rename Rect3 to AABB.
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2017-11-17 11:01:41 -05:00 |
visibility_notifier.h
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Rename Rect3 to AABB.
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2017-11-17 11:01:41 -05:00 |
visual_instance.cpp
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Rename Rect3 to AABB.
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2017-11-17 11:01:41 -05:00 |
visual_instance.h
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Rename Rect3 to AABB.
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2017-11-17 11:01:41 -05:00 |