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rasterizer_rd
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Fixed leak with SpecularMergeShaderRD
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2020-04-04 17:48:30 +02:00 |
rasterizer.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
rasterizer.h
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Re-implement subsurface scattering.
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2020-04-04 11:44:28 -03:00 |
rendering_device.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
rendering_device.h
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
rendering_server_canvas.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
rendering_server_canvas.h
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
rendering_server_globals.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
rendering_server_globals.h
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rendering_server_raster.cpp
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rendering_server_raster.h
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Re-implement subsurface scattering.
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2020-04-04 11:44:28 -03:00 |
rendering_server_scene.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
rendering_server_scene.h
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
rendering_server_viewport.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
rendering_server_viewport.h
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rendering_server_wrap_mt.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
rendering_server_wrap_mt.h
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Re-implement subsurface scattering.
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2020-04-04 11:44:28 -03:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
shader_language.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
shader_language.h
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
shader_types.cpp
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Re-implement subsurface scattering.
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2020-04-04 11:44:28 -03:00 |
shader_types.h
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