virtualx-engine/scene/gui/slider.h
reduz 5cecdfa8af Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00

95 lines
3.4 KiB
C++

/*************************************************************************/
/* slider.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SLIDER_H
#define SLIDER_H
#include "scene/gui/range.h"
class Slider : public Range {
GDCLASS(Slider, Range);
struct Grab {
int pos = 0;
float uvalue = 0.0;
bool active = false;
} grab;
int ticks = 0;
bool mouse_inside = false;
Orientation orientation;
float custom_step = -1.0;
bool editable = true;
bool scrollable = true;
protected:
virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _notification(int p_what);
static void _bind_methods();
bool ticks_on_borders = false;
public:
virtual Size2 get_minimum_size() const override;
void set_custom_step(float p_custom_step);
float get_custom_step() const;
void set_ticks(int p_count);
int get_ticks() const;
void set_ticks_on_borders(bool);
bool get_ticks_on_borders() const;
void set_editable(bool p_editable);
bool is_editable() const;
void set_scrollable(bool p_scrollable);
bool is_scrollable() const;
Slider(Orientation p_orientation = VERTICAL);
};
class HSlider : public Slider {
GDCLASS(HSlider, Slider);
public:
HSlider() :
Slider(HORIZONTAL) { set_v_size_flags(0); }
};
class VSlider : public Slider {
GDCLASS(VSlider, Slider);
public:
VSlider() :
Slider(VERTICAL) { set_h_size_flags(0); }
};
#endif // SLIDER_H