virtualx-engine/servers/physics/broad_phase_bvh.cpp
lawnjelly 00bd087d82 BVH add support for visibility (activation)
A major feature lacking in the octree was proper support for setting visibility / activation. This meant that invisible objects were still causing lots of processing in the tree unnecessarily.

This PR adds proper support for activation, items are temporarily removed from the tree and collision detection when inactive.
2021-01-30 13:21:40 +00:00

130 lines
5.1 KiB
C++

/*************************************************************************/
/* broad_phase_bvh.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "broad_phase_bvh.h"
#include "collision_object_sw.h"
#include "core/project_settings.h"
BroadPhaseSW::ID BroadPhaseBVH::create(CollisionObjectSW *p_object, int p_subindex, const AABB &p_aabb) {
ID oid = bvh.create(p_object, true, p_aabb, p_subindex, false, 1 << p_object->get_type(), 0);
return oid + 1;
}
void BroadPhaseBVH::move(ID p_id, const AABB &p_aabb) {
bvh.move(p_id - 1, p_aabb);
}
void BroadPhaseBVH::set_static(ID p_id, bool p_static) {
CollisionObjectSW *it = bvh.get(p_id - 1);
bvh.set_pairable(p_id - 1, !p_static, 1 << it->get_type(), p_static ? 0 : 0xFFFFF); //pair everything, don't care 1?
}
void BroadPhaseBVH::remove(ID p_id) {
bvh.erase(p_id - 1);
}
CollisionObjectSW *BroadPhaseBVH::get_object(ID p_id) const {
CollisionObjectSW *it = bvh.get(p_id - 1);
ERR_FAIL_COND_V(!it, NULL);
return it;
}
bool BroadPhaseBVH::is_static(ID p_id) const {
return !bvh.is_pairable(p_id - 1);
}
int BroadPhaseBVH::get_subindex(ID p_id) const {
return bvh.get_subindex(p_id - 1);
}
int BroadPhaseBVH::cull_point(const Vector3 &p_point, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
return bvh.cull_point(p_point, p_results, p_max_results, p_result_indices);
}
int BroadPhaseBVH::cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
return bvh.cull_segment(p_from, p_to, p_results, p_max_results, p_result_indices);
}
int BroadPhaseBVH::cull_aabb(const AABB &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
return bvh.cull_aabb(p_aabb, p_results, p_max_results, p_result_indices);
}
void *BroadPhaseBVH::_pair_callback(void *self, uint32_t p_A, CollisionObjectSW *p_object_A, int subindex_A, uint32_t p_B, CollisionObjectSW *p_object_B, int subindex_B) {
BroadPhaseBVH *bpo = (BroadPhaseBVH *)(self);
if (!bpo->pair_callback)
return NULL;
return bpo->pair_callback(p_object_A, subindex_A, p_object_B, subindex_B, bpo->pair_userdata);
}
void BroadPhaseBVH::_unpair_callback(void *self, uint32_t p_A, CollisionObjectSW *p_object_A, int subindex_A, uint32_t p_B, CollisionObjectSW *p_object_B, int subindex_B, void *pairdata) {
BroadPhaseBVH *bpo = (BroadPhaseBVH *)(self);
if (!bpo->unpair_callback)
return;
bpo->unpair_callback(p_object_A, subindex_A, p_object_B, subindex_B, pairdata, bpo->unpair_userdata);
}
void BroadPhaseBVH::set_pair_callback(PairCallback p_pair_callback, void *p_userdata) {
pair_callback = p_pair_callback;
pair_userdata = p_userdata;
}
void BroadPhaseBVH::set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) {
unpair_callback = p_unpair_callback;
unpair_userdata = p_userdata;
}
void BroadPhaseBVH::update() {
bvh.update();
}
BroadPhaseSW *BroadPhaseBVH::_create() {
return memnew(BroadPhaseBVH);
}
BroadPhaseBVH::BroadPhaseBVH() {
bvh.set_pair_callback(_pair_callback, this);
bvh.set_unpair_callback(_unpair_callback, this);
pair_callback = NULL;
pair_userdata = NULL;
unpair_userdata = NULL;
}