virtualx-engine/platform/android/export/gradle_export_util.cpp
Fredia Huya-Kouadio a715a00d76 Clean up the XR export logic
Remove the XR export logic from the legacy build system:
- On Android, Godot 4 export requires the use of Android plugins which are not supported by the legacy build system
- Provides added flexibility for configuring the Android manifest for XR specific capabilities.
2023-02-01 14:42:40 -08:00

353 lines
16 KiB
C++

/**************************************************************************/
/* gradle_export_util.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "gradle_export_util.h"
#include "core/config/project_settings.h"
int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation) {
switch (screen_orientation) {
case DisplayServer::SCREEN_PORTRAIT:
return 1;
case DisplayServer::SCREEN_REVERSE_LANDSCAPE:
return 8;
case DisplayServer::SCREEN_REVERSE_PORTRAIT:
return 9;
case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
return 11;
case DisplayServer::SCREEN_SENSOR_PORTRAIT:
return 12;
case DisplayServer::SCREEN_SENSOR:
return 13;
case DisplayServer::SCREEN_LANDSCAPE:
default:
return 0;
}
}
String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation) {
switch (screen_orientation) {
case DisplayServer::SCREEN_PORTRAIT:
return "portrait";
case DisplayServer::SCREEN_REVERSE_LANDSCAPE:
return "reverseLandscape";
case DisplayServer::SCREEN_REVERSE_PORTRAIT:
return "reversePortrait";
case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
return "userLandscape";
case DisplayServer::SCREEN_SENSOR_PORTRAIT:
return "userPortrait";
case DisplayServer::SCREEN_SENSOR:
return "fullUser";
case DisplayServer::SCREEN_LANDSCAPE:
default:
return "landscape";
}
}
int _get_app_category_value(int category_index) {
switch (category_index) {
case APP_CATEGORY_ACCESSIBILITY:
return 8;
case APP_CATEGORY_AUDIO:
return 1;
case APP_CATEGORY_IMAGE:
return 3;
case APP_CATEGORY_MAPS:
return 6;
case APP_CATEGORY_NEWS:
return 5;
case APP_CATEGORY_PRODUCTIVITY:
return 7;
case APP_CATEGORY_SOCIAL:
return 4;
case APP_CATEGORY_VIDEO:
return 2;
case APP_CATEGORY_GAME:
default:
return 0;
}
}
String _get_app_category_label(int category_index) {
switch (category_index) {
case APP_CATEGORY_ACCESSIBILITY:
return "accessibility";
case APP_CATEGORY_AUDIO:
return "audio";
case APP_CATEGORY_IMAGE:
return "image";
case APP_CATEGORY_MAPS:
return "maps";
case APP_CATEGORY_NEWS:
return "news";
case APP_CATEGORY_PRODUCTIVITY:
return "productivity";
case APP_CATEGORY_SOCIAL:
return "social";
case APP_CATEGORY_VIDEO:
return "video";
case APP_CATEGORY_GAME:
default:
return "game";
}
}
// Utility method used to create a directory.
Error create_directory(const String &p_dir) {
if (!DirAccess::exists(p_dir)) {
Ref<DirAccess> filesystem_da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
ERR_FAIL_COND_V_MSG(filesystem_da.is_null(), ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'.");
Error err = filesystem_da->make_dir_recursive(p_dir);
ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'.");
}
return OK;
}
// Writes p_data into a file at p_path, creating directories if necessary.
// Note: this will overwrite the file at p_path if it already exists.
Error store_file_at_path(const String &p_path, const Vector<uint8_t> &p_data) {
String dir = p_path.get_base_dir();
Error err = create_directory(dir);
if (err != OK) {
return err;
}
Ref<FileAccess> fa = FileAccess::open(p_path, FileAccess::WRITE);
ERR_FAIL_COND_V_MSG(fa.is_null(), ERR_CANT_CREATE, "Cannot create file '" + p_path + "'.");
fa->store_buffer(p_data.ptr(), p_data.size());
return OK;
}
// Writes string p_data into a file at p_path, creating directories if necessary.
// Note: this will overwrite the file at p_path if it already exists.
Error store_string_at_path(const String &p_path, const String &p_data) {
String dir = p_path.get_base_dir();
Error err = create_directory(dir);
if (err != OK) {
if (OS::get_singleton()->is_stdout_verbose()) {
print_error("Unable to write data into " + p_path);
}
return err;
}
Ref<FileAccess> fa = FileAccess::open(p_path, FileAccess::WRITE);
ERR_FAIL_COND_V_MSG(fa.is_null(), ERR_CANT_CREATE, "Cannot create file '" + p_path + "'.");
fa->store_string(p_data);
return OK;
}
// Implementation of EditorExportSaveFunction.
// This method will only be called as an input to export_project_files.
// It is used by the export_project_files method to save all the asset files into the gradle project.
// It's functionality mirrors that of the method save_apk_file.
// This method will be called ONLY when custom build is enabled.
Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) {
CustomExportData *export_data = static_cast<CustomExportData *>(p_userdata);
String dst_path = p_path.replace_first("res://", export_data->assets_directory + "/");
print_verbose("Saving project files from " + p_path + " into " + dst_path);
Error err = store_file_at_path(dst_path, p_data);
return err;
}
String _android_xml_escape(const String &p_string) {
// Android XML requires strings to be both valid XML (`xml_escape()`) but also
// to escape characters which are valid XML but have special meaning in Android XML.
// https://developer.android.com/guide/topics/resources/string-resource.html#FormattingAndStyling
// Note: Didn't handle U+XXXX unicode chars, could be done if needed.
return p_string
.replace("@", "\\@")
.replace("?", "\\?")
.replace("'", "\\'")
.replace("\"", "\\\"")
.replace("\n", "\\n")
.replace("\t", "\\t")
.xml_escape(false);
}
// Creates strings.xml files inside the gradle project for different locales.
Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name) {
print_verbose("Creating strings resources for supported locales for project " + project_name);
// Stores the string into the default values directory.
String processed_default_xml_string = vformat(godot_project_name_xml_string, _android_xml_escape(project_name));
store_string_at_path("res://android/build/res/values/godot_project_name_string.xml", processed_default_xml_string);
// Searches the Gradle project res/ directory to find all supported locales
Ref<DirAccess> da = DirAccess::open("res://android/build/res");
if (da.is_null()) {
if (OS::get_singleton()->is_stdout_verbose()) {
print_error("Unable to open Android resources directory.");
}
return ERR_CANT_OPEN;
}
da->list_dir_begin();
Dictionary appnames = GLOBAL_GET("application/config/name_localized");
while (true) {
String file = da->get_next();
if (file.is_empty()) {
break;
}
if (!file.begins_with("values-")) {
// NOTE: This assumes all directories that start with "values-" are for localization.
continue;
}
String locale = file.replace("values-", "").replace("-r", "_");
String locale_directory = "res://android/build/res/" + file + "/godot_project_name_string.xml";
if (appnames.has(locale)) {
String locale_project_name = appnames[locale];
String processed_xml_string = vformat(godot_project_name_xml_string, _android_xml_escape(locale_project_name));
print_verbose("Storing project name for locale " + locale + " under " + locale_directory);
store_string_at_path(locale_directory, processed_xml_string);
} else {
// TODO: Once the legacy build system is deprecated we don't need to have xml files for this else branch
store_string_at_path(locale_directory, processed_default_xml_string);
}
}
da->list_dir_end();
return OK;
}
String bool_to_string(bool v) {
return v ? "true" : "false";
}
String _get_gles_tag() {
return " <uses-feature android:glEsVersion=\"0x00030000\" android:required=\"true\" />\n";
}
String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset) {
String manifest_screen_sizes = " <supports-screens \n tools:node=\"replace\"";
String sizes[] = { "small", "normal", "large", "xlarge" };
size_t num_sizes = sizeof(sizes) / sizeof(sizes[0]);
for (size_t i = 0; i < num_sizes; i++) {
String feature_name = vformat("screen/support_%s", sizes[i]);
String feature_support = bool_to_string(p_preset->get(feature_name));
String xml_entry = vformat("\n android:%sScreens=\"%s\"", sizes[i], feature_support);
manifest_screen_sizes += xml_entry;
}
manifest_screen_sizes += " />\n";
return manifest_screen_sizes;
}
String _get_xr_features_tag(const Ref<EditorExportPreset> &p_preset) {
String manifest_xr_features;
int xr_mode_index = (int)(p_preset->get("xr_features/xr_mode"));
bool uses_xr = xr_mode_index == XR_MODE_OPENXR;
if (uses_xr) {
int hand_tracking_index = p_preset->get("xr_features/hand_tracking"); // 0: none, 1: optional, 2: required
if (hand_tracking_index == XR_HAND_TRACKING_OPTIONAL) {
manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"oculus.software.handtracking\" android:required=\"false\" />\n";
} else if (hand_tracking_index == XR_HAND_TRACKING_REQUIRED) {
manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"oculus.software.handtracking\" android:required=\"true\" />\n";
}
int passthrough_mode = p_preset->get("xr_features/passthrough");
if (passthrough_mode == XR_PASSTHROUGH_OPTIONAL) {
manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"com.oculus.feature.PASSTHROUGH\" android:required=\"false\" />\n";
} else if (passthrough_mode == XR_PASSTHROUGH_REQUIRED) {
manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"com.oculus.feature.PASSTHROUGH\" android:required=\"true\" />\n";
}
}
return manifest_xr_features;
}
String _get_activity_tag(const Ref<EditorExportPreset> &p_preset, bool p_uses_xr) {
String orientation = _get_android_orientation_label(DisplayServer::ScreenOrientation(int(GLOBAL_GET("display/window/handheld/orientation"))));
String manifest_activity_text = vformat(
" <activity android:name=\"com.godot.game.GodotApp\" "
"tools:replace=\"android:screenOrientation,android:excludeFromRecents,android:resizeableActivity\" "
"tools:node=\"mergeOnlyAttributes\" "
"android:excludeFromRecents=\"%s\" "
"android:screenOrientation=\"%s\" "
"android:resizeableActivity=\"%s\">\n",
bool_to_string(p_preset->get("package/exclude_from_recents")),
orientation,
bool_to_string(bool(GLOBAL_GET("display/window/size/resizable"))));
if (p_uses_xr) {
manifest_activity_text += " <intent-filter>\n"
" <action android:name=\"android.intent.action.MAIN\" />\n"
" <category android:name=\"android.intent.category.LAUNCHER\" />\n"
"\n"
" <!-- Enable access to OpenXR on Oculus mobile devices, no-op on other Android\n"
" platforms. -->\n"
" <category android:name=\"com.oculus.intent.category.VR\" />\n"
"\n"
" <!-- OpenXR category tag to indicate the activity starts in an immersive OpenXR mode. \n"
" See https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#android-runtime-category. -->\n"
" <category android:name=\"org.khronos.openxr.intent.category.IMMERSIVE_HMD\" />\n"
" </intent-filter>\n";
} else {
manifest_activity_text += " <intent-filter>\n"
" <action android:name=\"android.intent.action.MAIN\" />\n"
" <category android:name=\"android.intent.category.LAUNCHER\" />\n"
" </intent-filter>\n";
}
manifest_activity_text += " </activity>\n";
return manifest_activity_text;
}
String _get_application_tag(const Ref<EditorExportPreset> &p_preset, bool p_has_read_write_storage_permission) {
int app_category_index = (int)(p_preset->get("package/app_category"));
bool is_game = app_category_index == APP_CATEGORY_GAME;
int xr_mode_index = (int)(p_preset->get("xr_features/xr_mode"));
bool uses_xr = xr_mode_index == XR_MODE_OPENXR;
String manifest_application_text = vformat(
" <application android:label=\"@string/godot_project_name_string\"\n"
" android:allowBackup=\"%s\"\n"
" android:icon=\"@mipmap/icon\"\n"
" android:appCategory=\"%s\"\n"
" android:isGame=\"%s\"\n"
" android:hasFragileUserData=\"%s\"\n"
" android:requestLegacyExternalStorage=\"%s\"\n"
" tools:replace=\"android:allowBackup,android:appCategory,android:isGame,android:hasFragileUserData,android:requestLegacyExternalStorage\"\n"
" tools:ignore=\"GoogleAppIndexingWarning\">\n\n",
bool_to_string(p_preset->get("user_data_backup/allow")),
_get_app_category_label(app_category_index),
bool_to_string(is_game),
bool_to_string(p_preset->get("package/retain_data_on_uninstall")),
bool_to_string(p_has_read_write_storage_permission));
if (uses_xr) {
bool hand_tracking_enabled = (int)(p_preset->get("xr_features/hand_tracking")) > XR_HAND_TRACKING_NONE;
if (hand_tracking_enabled) {
int hand_tracking_frequency_index = p_preset->get("xr_features/hand_tracking_frequency");
String hand_tracking_frequency = hand_tracking_frequency_index == XR_HAND_TRACKING_FREQUENCY_LOW ? "LOW" : "HIGH";
manifest_application_text += vformat(
" <meta-data tools:node=\"replace\" android:name=\"com.oculus.handtracking.frequency\" android:value=\"%s\" />\n",
hand_tracking_frequency);
manifest_application_text += " <meta-data tools:node=\"replace\" android:name=\"com.oculus.handtracking.version\" android:value=\"V2.0\" />\n";
}
}
manifest_application_text += _get_activity_tag(p_preset, uses_xr);
manifest_application_text += " </application>\n";
return manifest_application_text;
}