virtualx-engine/scene/resources/mesh.cpp
clayjohn 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format.
This allows Godot to automatically compress meshes to save a lot of bandwidth.

In general, this requires no interaction from the user and should result in
no noticable quality loss.

This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.

Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00

2324 lines
80 KiB
C++

/**************************************************************************/
/* mesh.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "mesh.h"
#include "core/math/convex_hull.h"
#include "core/templates/pair.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
void MeshConvexDecompositionSettings::set_max_concavity(real_t p_max_concavity) {
max_concavity = CLAMP(p_max_concavity, 0.001, 1.0);
}
real_t MeshConvexDecompositionSettings::get_max_concavity() const {
return max_concavity;
};
void MeshConvexDecompositionSettings::set_symmetry_planes_clipping_bias(real_t p_symmetry_planes_clipping_bias) {
symmetry_planes_clipping_bias = CLAMP(p_symmetry_planes_clipping_bias, 0.0, 1.0);
};
real_t MeshConvexDecompositionSettings::get_symmetry_planes_clipping_bias() const {
return symmetry_planes_clipping_bias;
};
void MeshConvexDecompositionSettings::set_revolution_axes_clipping_bias(real_t p_revolution_axes_clipping_bias) {
revolution_axes_clipping_bias = CLAMP(p_revolution_axes_clipping_bias, 0.0, 1.0);
};
real_t MeshConvexDecompositionSettings::get_revolution_axes_clipping_bias() const {
return revolution_axes_clipping_bias;
};
void MeshConvexDecompositionSettings::set_min_volume_per_convex_hull(real_t p_min_volume_per_convex_hull) {
min_volume_per_convex_hull = CLAMP(p_min_volume_per_convex_hull, 0.0001, 0.01);
}
real_t MeshConvexDecompositionSettings::get_min_volume_per_convex_hull() const {
return min_volume_per_convex_hull;
}
void MeshConvexDecompositionSettings::set_resolution(uint32_t p_resolution) {
resolution = p_resolution < 10'000 ? 10'000 : (p_resolution > 100'000 ? 100'000 : p_resolution);
}
uint32_t MeshConvexDecompositionSettings::get_resolution() const {
return resolution;
}
void MeshConvexDecompositionSettings::set_max_num_vertices_per_convex_hull(uint32_t p_max_num_vertices_per_convex_hull) {
max_num_vertices_per_convex_hull = p_max_num_vertices_per_convex_hull < 4 ? 4 : (p_max_num_vertices_per_convex_hull > 1024 ? 1024 : p_max_num_vertices_per_convex_hull);
}
uint32_t MeshConvexDecompositionSettings::get_max_num_vertices_per_convex_hull() const {
return max_num_vertices_per_convex_hull;
}
void MeshConvexDecompositionSettings::set_plane_downsampling(uint32_t p_plane_downsampling) {
plane_downsampling = p_plane_downsampling < 1 ? 1 : (p_plane_downsampling > 16 ? 16 : p_plane_downsampling);
}
uint32_t MeshConvexDecompositionSettings::get_plane_downsampling() const {
return plane_downsampling;
}
void MeshConvexDecompositionSettings::set_convex_hull_downsampling(uint32_t p_convex_hull_downsampling) {
convex_hull_downsampling = p_convex_hull_downsampling < 1 ? 1 : (p_convex_hull_downsampling > 16 ? 16 : p_convex_hull_downsampling);
}
uint32_t MeshConvexDecompositionSettings::get_convex_hull_downsampling() const {
return convex_hull_downsampling;
}
void MeshConvexDecompositionSettings::set_normalize_mesh(bool p_normalize_mesh) {
normalize_mesh = p_normalize_mesh;
}
bool MeshConvexDecompositionSettings::get_normalize_mesh() const {
return normalize_mesh;
}
void MeshConvexDecompositionSettings::set_mode(Mode p_mode) {
mode = p_mode;
}
MeshConvexDecompositionSettings::Mode MeshConvexDecompositionSettings::get_mode() const {
return mode;
}
void MeshConvexDecompositionSettings::set_convex_hull_approximation(bool p_convex_hull_approximation) {
convex_hull_approximation = p_convex_hull_approximation;
}
bool MeshConvexDecompositionSettings::get_convex_hull_approximation() const {
return convex_hull_approximation;
}
void MeshConvexDecompositionSettings::set_max_convex_hulls(uint32_t p_max_convex_hulls) {
max_convex_hulls = p_max_convex_hulls < 1 ? 1 : (p_max_convex_hulls > 32 ? 32 : p_max_convex_hulls);
}
uint32_t MeshConvexDecompositionSettings::get_max_convex_hulls() const {
return max_convex_hulls;
}
void MeshConvexDecompositionSettings::set_project_hull_vertices(bool p_project_hull_vertices) {
project_hull_vertices = p_project_hull_vertices;
}
bool MeshConvexDecompositionSettings::get_project_hull_vertices() const {
return project_hull_vertices;
}
void MeshConvexDecompositionSettings::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_max_concavity", "max_concavity"), &MeshConvexDecompositionSettings::set_max_concavity);
ClassDB::bind_method(D_METHOD("get_max_concavity"), &MeshConvexDecompositionSettings::get_max_concavity);
ClassDB::bind_method(D_METHOD("set_symmetry_planes_clipping_bias", "symmetry_planes_clipping_bias"), &MeshConvexDecompositionSettings::set_symmetry_planes_clipping_bias);
ClassDB::bind_method(D_METHOD("get_symmetry_planes_clipping_bias"), &MeshConvexDecompositionSettings::get_symmetry_planes_clipping_bias);
ClassDB::bind_method(D_METHOD("set_revolution_axes_clipping_bias", "revolution_axes_clipping_bias"), &MeshConvexDecompositionSettings::set_revolution_axes_clipping_bias);
ClassDB::bind_method(D_METHOD("get_revolution_axes_clipping_bias"), &MeshConvexDecompositionSettings::get_revolution_axes_clipping_bias);
ClassDB::bind_method(D_METHOD("set_min_volume_per_convex_hull", "min_volume_per_convex_hull"), &MeshConvexDecompositionSettings::set_min_volume_per_convex_hull);
ClassDB::bind_method(D_METHOD("get_min_volume_per_convex_hull"), &MeshConvexDecompositionSettings::get_min_volume_per_convex_hull);
ClassDB::bind_method(D_METHOD("set_resolution", "min_volume_per_convex_hull"), &MeshConvexDecompositionSettings::set_resolution);
ClassDB::bind_method(D_METHOD("get_resolution"), &MeshConvexDecompositionSettings::get_resolution);
ClassDB::bind_method(D_METHOD("set_max_num_vertices_per_convex_hull", "max_num_vertices_per_convex_hull"), &MeshConvexDecompositionSettings::set_max_num_vertices_per_convex_hull);
ClassDB::bind_method(D_METHOD("get_max_num_vertices_per_convex_hull"), &MeshConvexDecompositionSettings::get_max_num_vertices_per_convex_hull);
ClassDB::bind_method(D_METHOD("set_plane_downsampling", "plane_downsampling"), &MeshConvexDecompositionSettings::set_plane_downsampling);
ClassDB::bind_method(D_METHOD("get_plane_downsampling"), &MeshConvexDecompositionSettings::get_plane_downsampling);
ClassDB::bind_method(D_METHOD("set_convex_hull_downsampling", "convex_hull_downsampling"), &MeshConvexDecompositionSettings::set_convex_hull_downsampling);
ClassDB::bind_method(D_METHOD("get_convex_hull_downsampling"), &MeshConvexDecompositionSettings::get_convex_hull_downsampling);
ClassDB::bind_method(D_METHOD("set_normalize_mesh", "normalize_mesh"), &MeshConvexDecompositionSettings::set_normalize_mesh);
ClassDB::bind_method(D_METHOD("get_normalize_mesh"), &MeshConvexDecompositionSettings::get_normalize_mesh);
ClassDB::bind_method(D_METHOD("set_mode", "mode"), &MeshConvexDecompositionSettings::set_mode);
ClassDB::bind_method(D_METHOD("get_mode"), &MeshConvexDecompositionSettings::get_mode);
ClassDB::bind_method(D_METHOD("set_convex_hull_approximation", "convex_hull_approximation"), &MeshConvexDecompositionSettings::set_convex_hull_approximation);
ClassDB::bind_method(D_METHOD("get_convex_hull_approximation"), &MeshConvexDecompositionSettings::get_convex_hull_approximation);
ClassDB::bind_method(D_METHOD("set_max_convex_hulls", "max_convex_hulls"), &MeshConvexDecompositionSettings::set_max_convex_hulls);
ClassDB::bind_method(D_METHOD("get_max_convex_hulls"), &MeshConvexDecompositionSettings::get_max_convex_hulls);
ClassDB::bind_method(D_METHOD("set_project_hull_vertices", "project_hull_vertices"), &MeshConvexDecompositionSettings::set_project_hull_vertices);
ClassDB::bind_method(D_METHOD("get_project_hull_vertices"), &MeshConvexDecompositionSettings::get_project_hull_vertices);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_concavity", PROPERTY_HINT_RANGE, "0.001,1.0,0.001"), "set_max_concavity", "get_max_concavity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "symmetry_planes_clipping_bias", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_symmetry_planes_clipping_bias", "get_symmetry_planes_clipping_bias");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "revolution_axes_clipping_bias", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_revolution_axes_clipping_bias", "get_revolution_axes_clipping_bias");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "min_volume_per_convex_hull", PROPERTY_HINT_RANGE, "0.0001,0.01,0.0001"), "set_min_volume_per_convex_hull", "get_min_volume_per_convex_hull");
ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution"), "set_resolution", "get_resolution");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_num_vertices_per_convex_hull"), "set_max_num_vertices_per_convex_hull", "get_max_num_vertices_per_convex_hull");
ADD_PROPERTY(PropertyInfo(Variant::INT, "plane_downsampling", PROPERTY_HINT_RANGE, "1,16,1"), "set_plane_downsampling", "get_plane_downsampling");
ADD_PROPERTY(PropertyInfo(Variant::INT, "convex_hull_downsampling", PROPERTY_HINT_RANGE, "1,16,1"), "set_convex_hull_downsampling", "get_convex_hull_downsampling");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "normalize_mesh"), "set_normalize_mesh", "get_normalize_mesh");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Voxel,Tetrahedron"), "set_mode", "get_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "convex_hull_approximation"), "set_convex_hull_approximation", "get_convex_hull_approximation");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_convex_hulls"), "set_max_convex_hulls", "get_max_convex_hulls");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "project_hull_vertices"), "set_project_hull_vertices", "get_project_hull_vertices");
BIND_ENUM_CONSTANT(CONVEX_DECOMPOSITION_MODE_VOXEL);
BIND_ENUM_CONSTANT(CONVEX_DECOMPOSITION_MODE_TETRAHEDRON);
}
Mesh::ConvexDecompositionFunc Mesh::convex_decomposition_function = nullptr;
int Mesh::get_surface_count() const {
int ret = 0;
GDVIRTUAL_REQUIRED_CALL(_get_surface_count, ret);
return ret;
}
int Mesh::surface_get_array_len(int p_idx) const {
int ret = 0;
GDVIRTUAL_REQUIRED_CALL(_surface_get_array_len, p_idx, ret);
return ret;
}
int Mesh::surface_get_array_index_len(int p_idx) const {
int ret = 0;
GDVIRTUAL_REQUIRED_CALL(_surface_get_array_index_len, p_idx, ret);
return ret;
}
Array Mesh::surface_get_arrays(int p_surface) const {
Array ret;
GDVIRTUAL_REQUIRED_CALL(_surface_get_arrays, p_surface, ret);
return ret;
}
TypedArray<Array> Mesh::surface_get_blend_shape_arrays(int p_surface) const {
TypedArray<Array> ret;
GDVIRTUAL_REQUIRED_CALL(_surface_get_blend_shape_arrays, p_surface, ret);
return ret;
}
Dictionary Mesh::surface_get_lods(int p_surface) const {
Dictionary ret;
GDVIRTUAL_REQUIRED_CALL(_surface_get_lods, p_surface, ret);
return ret;
}
BitField<Mesh::ArrayFormat> Mesh::surface_get_format(int p_idx) const {
uint32_t ret = 0;
GDVIRTUAL_REQUIRED_CALL(_surface_get_format, p_idx, ret);
return ret;
}
Mesh::PrimitiveType Mesh::surface_get_primitive_type(int p_idx) const {
uint32_t ret = PRIMITIVE_MAX;
GDVIRTUAL_REQUIRED_CALL(_surface_get_primitive_type, p_idx, ret);
return (Mesh::PrimitiveType)ret;
}
void Mesh::surface_set_material(int p_idx, const Ref<Material> &p_material) {
GDVIRTUAL_REQUIRED_CALL(_surface_set_material, p_idx, p_material);
}
Ref<Material> Mesh::surface_get_material(int p_idx) const {
Ref<Material> ret;
GDVIRTUAL_REQUIRED_CALL(_surface_get_material, p_idx, ret);
return ret;
}
int Mesh::get_blend_shape_count() const {
int ret = 0;
GDVIRTUAL_REQUIRED_CALL(_get_blend_shape_count, ret);
return ret;
}
StringName Mesh::get_blend_shape_name(int p_index) const {
StringName ret;
GDVIRTUAL_REQUIRED_CALL(_get_blend_shape_name, p_index, ret);
return ret;
}
void Mesh::set_blend_shape_name(int p_index, const StringName &p_name) {
GDVIRTUAL_REQUIRED_CALL(_set_blend_shape_name, p_index, p_name);
}
AABB Mesh::get_aabb() const {
AABB ret;
GDVIRTUAL_REQUIRED_CALL(_get_aabb, ret);
return ret;
}
Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
if (triangle_mesh.is_valid()) {
return triangle_mesh;
}
int faces_size = 0;
for (int i = 0; i < get_surface_count(); i++) {
switch (surface_get_primitive_type(i)) {
case PRIMITIVE_TRIANGLES: {
int len = (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? surface_get_array_index_len(i) : surface_get_array_len(i);
// Don't error if zero, it's valid (we'll just skip it later).
ERR_CONTINUE_MSG((len % 3) != 0, vformat("Ignoring surface %d, incorrect %s count: %d (for PRIMITIVE_TRIANGLES).", i, (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? "index" : "vertex", len));
faces_size += len;
} break;
case PRIMITIVE_TRIANGLE_STRIP: {
int len = (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? surface_get_array_index_len(i) : surface_get_array_len(i);
// Don't error if zero, it's valid (we'll just skip it later).
ERR_CONTINUE_MSG(len != 0 && len < 3, vformat("Ignoring surface %d, incorrect %s count: %d (for PRIMITIVE_TRIANGLE_STRIP).", i, (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? "index" : "vertex", len));
faces_size += (len == 0) ? 0 : (len - 2) * 3;
} break;
default: {
} break;
}
}
if (faces_size == 0) {
return triangle_mesh;
}
Vector<Vector3> faces;
faces.resize(faces_size);
Vector<int32_t> surface_indices;
surface_indices.resize(faces_size / 3);
Vector3 *facesw = faces.ptrw();
int32_t *surface_indicesw = surface_indices.ptrw();
int widx = 0;
for (int i = 0; i < get_surface_count(); i++) {
Mesh::PrimitiveType primitive = surface_get_primitive_type(i);
if (primitive != PRIMITIVE_TRIANGLES && primitive != PRIMITIVE_TRIANGLE_STRIP) {
continue;
}
int len = (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? surface_get_array_index_len(i) : surface_get_array_len(i);
if ((primitive == PRIMITIVE_TRIANGLES && (len == 0 || (len % 3) != 0)) ||
(primitive == PRIMITIVE_TRIANGLE_STRIP && len < 3) ||
(surface_get_format(i) & ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY)) {
// Error was already shown, just skip (including zero).
continue;
}
Array a = surface_get_arrays(i);
ERR_FAIL_COND_V(a.is_empty(), Ref<TriangleMesh>());
int vc = surface_get_array_len(i);
Vector<Vector3> vertices = a[ARRAY_VERTEX];
ERR_FAIL_COND_V(vertices.is_empty(), Ref<TriangleMesh>());
const Vector3 *vr = vertices.ptr();
int32_t from_index = widx / 3;
if (surface_get_format(i) & ARRAY_FORMAT_INDEX) {
int ic = surface_get_array_index_len(i);
Vector<int> indices = a[ARRAY_INDEX];
const int *ir = indices.ptr();
if (primitive == PRIMITIVE_TRIANGLES) {
for (int j = 0; j < ic; j++) {
int index = ir[j];
ERR_FAIL_COND_V(index >= vc, Ref<TriangleMesh>());
facesw[widx++] = vr[index];
}
} else { // PRIMITIVE_TRIANGLE_STRIP
for (int j = 2; j < ic; j++) {
facesw[widx++] = vr[ir[j - 2]];
facesw[widx++] = vr[ir[j - 1]];
facesw[widx++] = vr[ir[j]];
}
}
} else {
if (primitive == PRIMITIVE_TRIANGLES) {
for (int j = 0; j < vc; j++) {
facesw[widx++] = vr[j];
}
} else { // PRIMITIVE_TRIANGLE_STRIP
for (int j = 2; j < vc; j++) {
facesw[widx++] = vr[j - 2];
facesw[widx++] = vr[j - 1];
facesw[widx++] = vr[j];
}
}
}
int32_t to_index = widx / 3;
for (int j = from_index; j < to_index; j++) {
surface_indicesw[j] = i;
}
}
triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
triangle_mesh->create(faces);
return triangle_mesh;
}
Ref<TriangleMesh> Mesh::generate_surface_triangle_mesh(int p_surface) const {
ERR_FAIL_INDEX_V(p_surface, get_surface_count(), Ref<TriangleMesh>());
if (surface_triangle_meshes.size() != get_surface_count()) {
surface_triangle_meshes.resize(get_surface_count());
}
if (surface_triangle_meshes[p_surface].is_valid()) {
return surface_triangle_meshes[p_surface];
}
int facecount = 0;
if (surface_get_primitive_type(p_surface) != PRIMITIVE_TRIANGLES) {
return Ref<TriangleMesh>();
}
if (surface_get_format(p_surface) & ARRAY_FORMAT_INDEX) {
facecount += surface_get_array_index_len(p_surface);
} else {
facecount += surface_get_array_len(p_surface);
}
Vector<Vector3> faces;
faces.resize(facecount);
Vector3 *facesw = faces.ptrw();
Array a = surface_get_arrays(p_surface);
ERR_FAIL_COND_V(a.is_empty(), Ref<TriangleMesh>());
int vc = surface_get_array_len(p_surface);
Vector<Vector3> vertices = a[ARRAY_VERTEX];
const Vector3 *vr = vertices.ptr();
int widx = 0;
if (surface_get_format(p_surface) & ARRAY_FORMAT_INDEX) {
int ic = surface_get_array_index_len(p_surface);
Vector<int> indices = a[ARRAY_INDEX];
const int *ir = indices.ptr();
for (int j = 0; j < ic; j++) {
int index = ir[j];
facesw[widx++] = vr[index];
}
} else {
for (int j = 0; j < vc; j++) {
facesw[widx++] = vr[j];
}
}
Ref<TriangleMesh> tr_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
tr_mesh->create(faces);
surface_triangle_meshes.set(p_surface, tr_mesh);
return tr_mesh;
}
void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) {
if (debug_lines.size() > 0) {
r_lines = debug_lines;
return;
}
Ref<TriangleMesh> tm = generate_triangle_mesh();
if (tm.is_null()) {
return;
}
Vector<int> triangle_indices;
tm->get_indices(&triangle_indices);
const int triangles_num = tm->get_triangles().size();
Vector<Vector3> vertices = tm->get_vertices();
debug_lines.resize(tm->get_triangles().size() * 6); // 3 lines x 2 points each line
const int *ind_r = triangle_indices.ptr();
const Vector3 *ver_r = vertices.ptr();
for (int j = 0, x = 0, i = 0; i < triangles_num; j += 6, x += 3, ++i) {
// Triangle line 1
debug_lines.write[j + 0] = ver_r[ind_r[x + 0]];
debug_lines.write[j + 1] = ver_r[ind_r[x + 1]];
// Triangle line 2
debug_lines.write[j + 2] = ver_r[ind_r[x + 1]];
debug_lines.write[j + 3] = ver_r[ind_r[x + 2]];
// Triangle line 3
debug_lines.write[j + 4] = ver_r[ind_r[x + 2]];
debug_lines.write[j + 5] = ver_r[ind_r[x + 0]];
}
r_lines = debug_lines;
}
void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) {
Ref<TriangleMesh> tm = generate_triangle_mesh();
if (tm.is_null()) {
return;
}
Vector<Vector3> vertices = tm->get_vertices();
int vertices_size = vertices.size();
r_points.resize(vertices_size);
for (int i = 0; i < vertices_size; ++i) {
r_points.write[i] = vertices[i];
}
}
Vector<Vector3> Mesh::_get_faces() const {
return Variant(get_faces());
}
Vector<Face3> Mesh::get_faces() const {
Ref<TriangleMesh> tm = generate_triangle_mesh();
if (tm.is_valid()) {
return tm->get_faces();
}
return Vector<Face3>();
}
Vector<Face3> Mesh::get_surface_faces(int p_surface) const {
Ref<TriangleMesh> tm = generate_surface_triangle_mesh(p_surface);
if (tm.is_valid()) {
return tm->get_faces();
}
return Vector<Face3>();
}
Ref<ConvexPolygonShape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const {
if (p_simplify) {
Ref<MeshConvexDecompositionSettings> settings = Ref<MeshConvexDecompositionSettings>();
settings.instantiate();
settings->set_max_convex_hulls(1);
settings->set_max_concavity(1.0);
Vector<Ref<Shape3D>> decomposed = convex_decompose(settings);
if (decomposed.size() == 1) {
return decomposed[0];
} else {
ERR_PRINT("Convex shape simplification failed, falling back to simpler process.");
}
}
Vector<Vector3> vertices;
for (int i = 0; i < get_surface_count(); i++) {
Array a = surface_get_arrays(i);
ERR_FAIL_COND_V(a.is_empty(), Ref<ConvexPolygonShape3D>());
Vector<Vector3> v = a[ARRAY_VERTEX];
vertices.append_array(v);
}
Ref<ConvexPolygonShape3D> shape = memnew(ConvexPolygonShape3D);
if (p_clean) {
Geometry3D::MeshData md;
Error err = ConvexHullComputer::convex_hull(vertices, md);
if (err == OK) {
shape->set_points(md.vertices);
return shape;
} else {
ERR_PRINT("Convex shape cleaning failed, falling back to simpler process.");
}
}
shape->set_points(vertices);
return shape;
}
Ref<ConcavePolygonShape3D> Mesh::create_trimesh_shape() const {
Vector<Face3> faces = get_faces();
if (faces.size() == 0) {
return Ref<ConcavePolygonShape3D>();
}
Vector<Vector3> face_points;
face_points.resize(faces.size() * 3);
for (int i = 0; i < face_points.size(); i += 3) {
Face3 f = faces.get(i / 3);
face_points.set(i, f.vertex[0]);
face_points.set(i + 1, f.vertex[1]);
face_points.set(i + 2, f.vertex[2]);
}
Ref<ConcavePolygonShape3D> shape = memnew(ConcavePolygonShape3D);
shape->set_faces(face_points);
return shape;
}
Ref<Mesh> Mesh::create_outline(float p_margin) const {
Array arrays;
int index_accum = 0;
for (int i = 0; i < get_surface_count(); i++) {
if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) {
continue;
}
Array a = surface_get_arrays(i);
ERR_FAIL_COND_V(a.is_empty(), Ref<ArrayMesh>());
if (i == 0) {
arrays = a;
Vector<Vector3> v = a[ARRAY_VERTEX];
index_accum += v.size();
} else {
int vcount = 0;
for (int j = 0; j < arrays.size(); j++) {
if (arrays[j].get_type() == Variant::NIL || a[j].get_type() == Variant::NIL) {
//mismatch, do not use
arrays[j] = Variant();
continue;
}
switch (j) {
case ARRAY_VERTEX:
case ARRAY_NORMAL: {
Vector<Vector3> dst = arrays[j];
Vector<Vector3> src = a[j];
if (j == ARRAY_VERTEX) {
vcount = src.size();
}
if (dst.size() == 0 || src.size() == 0) {
arrays[j] = Variant();
continue;
}
dst.append_array(src);
arrays[j] = dst;
} break;
case ARRAY_TANGENT:
case ARRAY_BONES:
case ARRAY_WEIGHTS: {
Vector<real_t> dst = arrays[j];
Vector<real_t> src = a[j];
if (dst.size() == 0 || src.size() == 0) {
arrays[j] = Variant();
continue;
}
dst.append_array(src);
arrays[j] = dst;
} break;
case ARRAY_COLOR: {
Vector<Color> dst = arrays[j];
Vector<Color> src = a[j];
if (dst.size() == 0 || src.size() == 0) {
arrays[j] = Variant();
continue;
}
dst.append_array(src);
arrays[j] = dst;
} break;
case ARRAY_TEX_UV:
case ARRAY_TEX_UV2: {
Vector<Vector2> dst = arrays[j];
Vector<Vector2> src = a[j];
if (dst.size() == 0 || src.size() == 0) {
arrays[j] = Variant();
continue;
}
dst.append_array(src);
arrays[j] = dst;
} break;
case ARRAY_INDEX: {
Vector<int> dst = arrays[j];
Vector<int> src = a[j];
if (dst.size() == 0 || src.size() == 0) {
arrays[j] = Variant();
continue;
}
{
int ss = src.size();
int *w = src.ptrw();
for (int k = 0; k < ss; k++) {
w[k] += index_accum;
}
}
dst.append_array(src);
arrays[j] = dst;
index_accum += vcount;
} break;
}
}
}
}
ERR_FAIL_COND_V(arrays.size() != ARRAY_MAX, Ref<ArrayMesh>());
{
int *ir = nullptr;
Vector<int> indices = arrays[ARRAY_INDEX];
bool has_indices = false;
Vector<Vector3> vertices = arrays[ARRAY_VERTEX];
int vc = vertices.size();
ERR_FAIL_COND_V(!vc, Ref<ArrayMesh>());
Vector3 *r = vertices.ptrw();
if (indices.size()) {
ERR_FAIL_COND_V(indices.size() % 3 != 0, Ref<ArrayMesh>());
vc = indices.size();
ir = indices.ptrw();
has_indices = true;
} else {
// Ensure there are enough vertices to construct at least one triangle.
ERR_FAIL_COND_V(vertices.size() % 3 != 0, Ref<ArrayMesh>());
}
HashMap<Vector3, Vector3> normal_accum;
//fill normals with triangle normals
for (int i = 0; i < vc; i += 3) {
Vector3 t[3];
if (has_indices) {
t[0] = r[ir[i + 0]];
t[1] = r[ir[i + 1]];
t[2] = r[ir[i + 2]];
} else {
t[0] = r[i + 0];
t[1] = r[i + 1];
t[2] = r[i + 2];
}
Vector3 n = Plane(t[0], t[1], t[2]).normal;
for (int j = 0; j < 3; j++) {
HashMap<Vector3, Vector3>::Iterator E = normal_accum.find(t[j]);
if (!E) {
normal_accum[t[j]] = n;
} else {
float d = n.dot(E->value);
if (d < 1.0) {
E->value += n * (1.0 - d);
}
//E->get()+=n;
}
}
}
//normalize
for (KeyValue<Vector3, Vector3> &E : normal_accum) {
E.value.normalize();
}
//displace normals
int vc2 = vertices.size();
for (int i = 0; i < vc2; i++) {
Vector3 t = r[i];
HashMap<Vector3, Vector3>::Iterator E = normal_accum.find(t);
ERR_CONTINUE(!E);
t += E->value * p_margin;
r[i] = t;
}
arrays[ARRAY_VERTEX] = vertices;
if (!has_indices) {
Vector<int> new_indices;
new_indices.resize(vertices.size());
int *iw = new_indices.ptrw();
for (int j = 0; j < vc2; j += 3) {
iw[j] = j;
iw[j + 1] = j + 2;
iw[j + 2] = j + 1;
}
arrays[ARRAY_INDEX] = new_indices;
} else {
for (int j = 0; j < vc; j += 3) {
SWAP(ir[j + 1], ir[j + 2]);
}
arrays[ARRAY_INDEX] = indices;
}
}
Ref<ArrayMesh> newmesh = memnew(ArrayMesh);
newmesh->add_surface_from_arrays(PRIMITIVE_TRIANGLES, arrays);
return newmesh;
}
void Mesh::set_lightmap_size_hint(const Size2i &p_size) {
lightmap_size_hint = p_size;
}
Size2i Mesh::get_lightmap_size_hint() const {
return lightmap_size_hint;
}
Ref<Resource> Mesh::create_placeholder() const {
Ref<PlaceholderMesh> placeholder;
placeholder.instantiate();
placeholder->set_aabb(get_aabb());
return placeholder;
}
void Mesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &Mesh::set_lightmap_size_hint);
ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &Mesh::get_lightmap_size_hint);
ClassDB::bind_method(D_METHOD("get_aabb"), &Mesh::get_aabb);
ClassDB::bind_method(D_METHOD("get_faces"), &Mesh::_get_faces);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint");
ClassDB::bind_method(D_METHOD("get_surface_count"), &Mesh::get_surface_count);
ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &Mesh::surface_get_arrays);
ClassDB::bind_method(D_METHOD("surface_get_blend_shape_arrays", "surf_idx"), &Mesh::surface_get_blend_shape_arrays);
ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material"), &Mesh::surface_set_material);
ClassDB::bind_method(D_METHOD("surface_get_material", "surf_idx"), &Mesh::surface_get_material);
ClassDB::bind_method(D_METHOD("create_placeholder"), &Mesh::create_placeholder);
BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
BIND_ENUM_CONSTANT(ARRAY_VERTEX);
BIND_ENUM_CONSTANT(ARRAY_NORMAL);
BIND_ENUM_CONSTANT(ARRAY_TANGENT);
BIND_ENUM_CONSTANT(ARRAY_COLOR);
BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
BIND_ENUM_CONSTANT(ARRAY_CUSTOM0);
BIND_ENUM_CONSTANT(ARRAY_CUSTOM1);
BIND_ENUM_CONSTANT(ARRAY_CUSTOM2);
BIND_ENUM_CONSTANT(ARRAY_CUSTOM3);
BIND_ENUM_CONSTANT(ARRAY_BONES);
BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
BIND_ENUM_CONSTANT(ARRAY_INDEX);
BIND_ENUM_CONSTANT(ARRAY_MAX);
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_UNORM);
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_SNORM);
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_HALF);
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_HALF);
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_R_FLOAT);
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_FLOAT);
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGB_FLOAT);
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_FLOAT);
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_MAX);
BIND_BITFIELD_FLAG(ARRAY_FORMAT_VERTEX);
BIND_BITFIELD_FLAG(ARRAY_FORMAT_NORMAL);
BIND_BITFIELD_FLAG(ARRAY_FORMAT_TANGENT);
BIND_BITFIELD_FLAG(ARRAY_FORMAT_COLOR);
BIND_BITFIELD_FLAG(ARRAY_FORMAT_TEX_UV);
BIND_BITFIELD_FLAG(ARRAY_FORMAT_TEX_UV2);
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0);
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1);
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM2);
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM3);
BIND_BITFIELD_FLAG(ARRAY_FORMAT_BONES);
BIND_BITFIELD_FLAG(ARRAY_FORMAT_WEIGHTS);
BIND_BITFIELD_FLAG(ARRAY_FORMAT_INDEX);
BIND_BITFIELD_FLAG(ARRAY_FORMAT_BLEND_SHAPE_MASK);
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BASE);
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BITS);
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0_SHIFT);
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1_SHIFT);
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM2_SHIFT);
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM3_SHIFT);
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_MASK);
BIND_BITFIELD_FLAG(ARRAY_COMPRESS_FLAGS_BASE);
BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_2D_VERTICES);
BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_DYNAMIC_UPDATE);
BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_8_BONE_WEIGHTS);
BIND_BITFIELD_FLAG(ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY);
BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
GDVIRTUAL_BIND(_get_surface_count)
GDVIRTUAL_BIND(_surface_get_array_len, "index")
GDVIRTUAL_BIND(_surface_get_array_index_len, "index")
GDVIRTUAL_BIND(_surface_get_arrays, "index")
GDVIRTUAL_BIND(_surface_get_blend_shape_arrays, "index")
GDVIRTUAL_BIND(_surface_get_lods, "index")
GDVIRTUAL_BIND(_surface_get_format, "index")
GDVIRTUAL_BIND(_surface_get_primitive_type, "index")
GDVIRTUAL_BIND(_surface_set_material, "index", "material")
GDVIRTUAL_BIND(_surface_get_material, "index")
GDVIRTUAL_BIND(_get_blend_shape_count)
GDVIRTUAL_BIND(_get_blend_shape_name, "index")
GDVIRTUAL_BIND(_set_blend_shape_name, "index", "name")
GDVIRTUAL_BIND(_get_aabb)
}
void Mesh::clear_cache() const {
triangle_mesh.unref();
debug_lines.clear();
}
Vector<Ref<Shape3D>> Mesh::convex_decompose(const Ref<MeshConvexDecompositionSettings> &p_settings) const {
ERR_FAIL_NULL_V(convex_decomposition_function, Vector<Ref<Shape3D>>());
Ref<TriangleMesh> tm = generate_triangle_mesh();
ERR_FAIL_COND_V(!tm.is_valid(), Vector<Ref<Shape3D>>());
const Vector<TriangleMesh::Triangle> &triangles = tm->get_triangles();
int triangle_count = triangles.size();
Vector<uint32_t> indices;
{
indices.resize(triangle_count * 3);
uint32_t *w = indices.ptrw();
for (int i = 0; i < triangle_count; i++) {
for (int j = 0; j < 3; j++) {
w[i * 3 + j] = triangles[i].indices[j];
}
}
}
const Vector<Vector3> &vertices = tm->get_vertices();
int vertex_count = vertices.size();
Vector<Vector<Vector3>> decomposed = convex_decomposition_function((real_t *)vertices.ptr(), vertex_count, indices.ptr(), triangle_count, p_settings, nullptr);
Vector<Ref<Shape3D>> ret;
for (int i = 0; i < decomposed.size(); i++) {
Ref<ConvexPolygonShape3D> shape;
shape.instantiate();
shape->set_points(decomposed[i]);
ret.push_back(shape);
}
return ret;
}
int Mesh::get_builtin_bind_pose_count() const {
return 0;
}
Transform3D Mesh::get_builtin_bind_pose(int p_index) const {
return Transform3D();
}
Mesh::Mesh() {
}
enum OldArrayType {
OLD_ARRAY_VERTEX,
OLD_ARRAY_NORMAL,
OLD_ARRAY_TANGENT,
OLD_ARRAY_COLOR,
OLD_ARRAY_TEX_UV,
OLD_ARRAY_TEX_UV2,
OLD_ARRAY_BONES,
OLD_ARRAY_WEIGHTS,
OLD_ARRAY_INDEX,
OLD_ARRAY_MAX,
};
enum OldArrayFormat {
/* OLD_ARRAY FORMAT FLAGS */
OLD_ARRAY_FORMAT_VERTEX = 1 << OLD_ARRAY_VERTEX, // mandatory
OLD_ARRAY_FORMAT_NORMAL = 1 << OLD_ARRAY_NORMAL,
OLD_ARRAY_FORMAT_TANGENT = 1 << OLD_ARRAY_TANGENT,
OLD_ARRAY_FORMAT_COLOR = 1 << OLD_ARRAY_COLOR,
OLD_ARRAY_FORMAT_TEX_UV = 1 << OLD_ARRAY_TEX_UV,
OLD_ARRAY_FORMAT_TEX_UV2 = 1 << OLD_ARRAY_TEX_UV2,
OLD_ARRAY_FORMAT_BONES = 1 << OLD_ARRAY_BONES,
OLD_ARRAY_FORMAT_WEIGHTS = 1 << OLD_ARRAY_WEIGHTS,
OLD_ARRAY_FORMAT_INDEX = 1 << OLD_ARRAY_INDEX,
OLD_ARRAY_COMPRESS_BASE = (OLD_ARRAY_INDEX + 1),
OLD_ARRAY_COMPRESS_VERTEX = 1 << (OLD_ARRAY_VERTEX + OLD_ARRAY_COMPRESS_BASE), // mandatory
OLD_ARRAY_COMPRESS_NORMAL = 1 << (OLD_ARRAY_NORMAL + OLD_ARRAY_COMPRESS_BASE),
OLD_ARRAY_COMPRESS_TANGENT = 1 << (OLD_ARRAY_TANGENT + OLD_ARRAY_COMPRESS_BASE),
OLD_ARRAY_COMPRESS_COLOR = 1 << (OLD_ARRAY_COLOR + OLD_ARRAY_COMPRESS_BASE),
OLD_ARRAY_COMPRESS_TEX_UV = 1 << (OLD_ARRAY_TEX_UV + OLD_ARRAY_COMPRESS_BASE),
OLD_ARRAY_COMPRESS_TEX_UV2 = 1 << (OLD_ARRAY_TEX_UV2 + OLD_ARRAY_COMPRESS_BASE),
OLD_ARRAY_COMPRESS_BONES = 1 << (OLD_ARRAY_BONES + OLD_ARRAY_COMPRESS_BASE),
OLD_ARRAY_COMPRESS_WEIGHTS = 1 << (OLD_ARRAY_WEIGHTS + OLD_ARRAY_COMPRESS_BASE),
OLD_ARRAY_COMPRESS_INDEX = 1 << (OLD_ARRAY_INDEX + OLD_ARRAY_COMPRESS_BASE),
OLD_ARRAY_FLAG_USE_2D_VERTICES = OLD_ARRAY_COMPRESS_INDEX << 1,
OLD_ARRAY_FLAG_USE_16_BIT_BONES = OLD_ARRAY_COMPRESS_INDEX << 2,
OLD_ARRAY_FLAG_USE_DYNAMIC_UPDATE = OLD_ARRAY_COMPRESS_INDEX << 3,
OLD_ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION = OLD_ARRAY_COMPRESS_INDEX << 4,
};
#ifndef DISABLE_DEPRECATED
static Array _convert_old_array(const Array &p_old) {
Array new_array;
new_array.resize(Mesh::ARRAY_MAX);
new_array[Mesh::ARRAY_VERTEX] = p_old[OLD_ARRAY_VERTEX];
new_array[Mesh::ARRAY_NORMAL] = p_old[OLD_ARRAY_NORMAL];
new_array[Mesh::ARRAY_TANGENT] = p_old[OLD_ARRAY_TANGENT];
new_array[Mesh::ARRAY_COLOR] = p_old[OLD_ARRAY_COLOR];
new_array[Mesh::ARRAY_TEX_UV] = p_old[OLD_ARRAY_TEX_UV];
new_array[Mesh::ARRAY_TEX_UV2] = p_old[OLD_ARRAY_TEX_UV2];
new_array[Mesh::ARRAY_BONES] = p_old[OLD_ARRAY_BONES];
new_array[Mesh::ARRAY_WEIGHTS] = p_old[OLD_ARRAY_WEIGHTS];
new_array[Mesh::ARRAY_INDEX] = p_old[OLD_ARRAY_INDEX];
return new_array;
}
static Mesh::PrimitiveType _old_primitives[7] = {
Mesh::PRIMITIVE_POINTS,
Mesh::PRIMITIVE_LINES,
Mesh::PRIMITIVE_LINE_STRIP,
Mesh::PRIMITIVE_LINES,
Mesh::PRIMITIVE_TRIANGLES,
Mesh::PRIMITIVE_TRIANGLE_STRIP,
Mesh::PRIMITIVE_TRIANGLE_STRIP
};
#endif // DISABLE_DEPRECATED
void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint64_t p_old_format, uint64_t p_new_format, uint32_t p_elements, Vector<uint8_t> &vertex_data, Vector<uint8_t> &attribute_data, Vector<uint8_t> &skin_data) {
uint32_t dst_vertex_stride;
uint32_t dst_normal_tangent_stride;
uint32_t dst_attribute_stride;
uint32_t dst_skin_stride;
uint32_t dst_offsets[Mesh::ARRAY_MAX];
RenderingServer::get_singleton()->mesh_surface_make_offsets_from_format(p_new_format & (~RS::ARRAY_FORMAT_INDEX), p_elements, 0, dst_offsets, dst_vertex_stride, dst_normal_tangent_stride, dst_attribute_stride, dst_skin_stride);
vertex_data.resize(dst_vertex_stride * p_elements);
attribute_data.resize(dst_attribute_stride * p_elements);
skin_data.resize(dst_skin_stride * p_elements);
uint8_t *dst_vertex_ptr = vertex_data.ptrw();
uint8_t *dst_attribute_ptr = attribute_data.ptrw();
uint8_t *dst_skin_ptr = skin_data.ptrw();
const uint8_t *src_vertex_ptr = p_src.ptr();
uint32_t src_vertex_stride = p_src.size() / p_elements;
uint32_t src_offset = 0;
for (uint32_t j = 0; j < OLD_ARRAY_INDEX; j++) {
if (!(p_old_format & (1ULL << j))) {
continue;
}
switch (j) {
case OLD_ARRAY_VERTEX: {
if (p_old_format & OLD_ARRAY_FLAG_USE_2D_VERTICES) {
if (p_old_format & OLD_ARRAY_COMPRESS_VERTEX) {
for (uint32_t i = 0; i < p_elements; i++) {
const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride];
float *dst = (float *)&dst_vertex_ptr[i * dst_vertex_stride];
dst[0] = Math::half_to_float(src[0]);
dst[1] = Math::half_to_float(src[1]);
}
src_offset += sizeof(uint16_t) * 2;
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride];
float *dst = (float *)&dst_vertex_ptr[i * dst_vertex_stride];
dst[0] = src[0];
dst[1] = src[1];
}
src_offset += sizeof(float) * 2;
}
} else {
if (p_old_format & OLD_ARRAY_COMPRESS_VERTEX) {
for (uint32_t i = 0; i < p_elements; i++) {
const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride];
float *dst = (float *)&dst_vertex_ptr[i * dst_vertex_stride];
dst[0] = Math::half_to_float(src[0]);
dst[1] = Math::half_to_float(src[1]);
dst[2] = Math::half_to_float(src[2]);
}
src_offset += sizeof(uint16_t) * 4; //+pad
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride];
float *dst = (float *)&dst_vertex_ptr[i * dst_vertex_stride];
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
}
src_offset += sizeof(float) * 3;
}
}
} break;
case OLD_ARRAY_NORMAL: {
if (p_old_format & OLD_ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) {
if ((p_old_format & OLD_ARRAY_COMPRESS_NORMAL) && (p_old_format & OLD_ARRAY_FORMAT_TANGENT) && (p_old_format & OLD_ARRAY_COMPRESS_TANGENT)) {
for (uint32_t i = 0; i < p_elements; i++) {
const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
int16_t *dst = (int16_t *)&dst_vertex_ptr[i * dst_normal_tangent_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
dst[0] = (int16_t)CLAMP(src[0] / 127.0f * 32767, -32768, 32767);
dst[1] = (int16_t)CLAMP(src[1] / 127.0f * 32767, -32768, 32767);
}
src_offset += sizeof(int8_t) * 2;
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const int16_t *src = (const int16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
int16_t *dst = (int16_t *)&dst_vertex_ptr[i * dst_normal_tangent_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
dst[0] = src[0];
dst[1] = src[1];
}
src_offset += sizeof(int16_t) * 2;
}
} else { // No Octahedral compression
if (p_old_format & OLD_ARRAY_COMPRESS_NORMAL) {
for (uint32_t i = 0; i < p_elements; i++) {
const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
const Vector3 original_normal(src[0], src[1], src[2]);
Vector2 res = original_normal.octahedron_encode();
uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_normal_tangent_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
}
src_offset += sizeof(uint8_t) * 4; // 1 byte padding
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
const Vector3 original_normal(src[0], src[1], src[2]);
Vector2 res = original_normal.octahedron_encode();
uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_normal_tangent_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
}
src_offset += sizeof(float) * 3;
}
}
} break;
case OLD_ARRAY_TANGENT: {
if (p_old_format & OLD_ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) {
if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) { // int8 SNORM -> uint16 UNORM
for (uint32_t i = 0; i < p_elements; i++) {
const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_normal_tangent_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
dst[0] = (uint16_t)CLAMP((src[0] / 127.0f * .5f + .5f) * 65535, 0, 65535);
dst[1] = (uint16_t)CLAMP((src[1] / 127.0f * .5f + .5f) * 65535, 0, 65535);
}
src_offset += sizeof(uint8_t) * 2;
} else { // int16 SNORM -> uint16 UNORM
for (uint32_t i = 0; i < p_elements; i++) {
const int16_t *src = (const int16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_normal_tangent_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
dst[0] = (uint16_t)CLAMP((src[0] / 32767.0f * .5f + .5f) * 65535, 0, 65535);
dst[1] = (uint16_t)CLAMP((src[1] / 32767.0f * .5f + .5f) * 65535, 0, 65535);
}
src_offset += sizeof(uint16_t) * 2;
}
} else { // No Octahedral compression
if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) {
for (uint32_t i = 0; i < p_elements; i++) {
const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
const Vector3 original_tangent(src[0], src[1], src[2]);
Vector2 res = original_tangent.octahedron_tangent_encode(src[3]);
uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_normal_tangent_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
}
src_offset += sizeof(uint8_t) * 4;
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
const Vector3 original_tangent(src[0], src[1], src[2]);
Vector2 res = original_tangent.octahedron_tangent_encode(src[3]);
uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_normal_tangent_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
}
src_offset += sizeof(float) * 4;
}
}
} break;
case OLD_ARRAY_COLOR: {
if (p_old_format & OLD_ARRAY_COMPRESS_COLOR) {
for (uint32_t i = 0; i < p_elements; i++) {
const uint32_t *src = (const uint32_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
uint32_t *dst = (uint32_t *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_COLOR]];
*dst = *src;
}
src_offset += sizeof(uint32_t);
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
uint8_t *dst = (uint8_t *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_COLOR]];
dst[0] = uint8_t(CLAMP(src[0] * 255.0, 0.0, 255.0));
dst[1] = uint8_t(CLAMP(src[1] * 255.0, 0.0, 255.0));
dst[2] = uint8_t(CLAMP(src[2] * 255.0, 0.0, 255.0));
dst[3] = uint8_t(CLAMP(src[3] * 255.0, 0.0, 255.0));
}
src_offset += sizeof(float) * 4;
}
} break;
case OLD_ARRAY_TEX_UV: {
if (p_old_format & OLD_ARRAY_COMPRESS_TEX_UV) {
for (uint32_t i = 0; i < p_elements; i++) {
const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
float *dst = (float *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_TEX_UV]];
dst[0] = Math::half_to_float(src[0]);
dst[1] = Math::half_to_float(src[1]);
}
src_offset += sizeof(uint16_t) * 2;
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
float *dst = (float *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_TEX_UV]];
dst[0] = src[0];
dst[1] = src[1];
}
src_offset += sizeof(float) * 2;
}
} break;
case OLD_ARRAY_TEX_UV2: {
if (p_old_format & OLD_ARRAY_COMPRESS_TEX_UV2) {
for (uint32_t i = 0; i < p_elements; i++) {
const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
float *dst = (float *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_TEX_UV2]];
dst[0] = Math::half_to_float(src[0]);
dst[1] = Math::half_to_float(src[1]);
}
src_offset += sizeof(uint16_t) * 2;
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
float *dst = (float *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_TEX_UV2]];
dst[0] = src[0];
dst[1] = src[1];
}
src_offset += sizeof(float) * 2;
}
} break;
case OLD_ARRAY_BONES: {
if (p_old_format & OLD_ARRAY_FLAG_USE_16_BIT_BONES) {
for (uint32_t i = 0; i < p_elements; i++) {
const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
uint16_t *dst = (uint16_t *)&dst_skin_ptr[i * dst_skin_stride + dst_offsets[Mesh::ARRAY_BONES]];
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
}
src_offset += sizeof(uint16_t) * 4;
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const uint8_t *src = (const uint8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
uint16_t *dst = (uint16_t *)&dst_skin_ptr[i * dst_skin_stride + dst_offsets[Mesh::ARRAY_BONES]];
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
}
src_offset += sizeof(uint8_t) * 4;
}
} break;
case OLD_ARRAY_WEIGHTS: {
if (p_old_format & OLD_ARRAY_COMPRESS_WEIGHTS) {
for (uint32_t i = 0; i < p_elements; i++) {
const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
uint16_t *dst = (uint16_t *)&dst_skin_ptr[i * dst_skin_stride + dst_offsets[Mesh::ARRAY_WEIGHTS]];
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
}
src_offset += sizeof(uint16_t) * 4;
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
uint16_t *dst = (uint16_t *)&dst_skin_ptr[i * dst_skin_stride + dst_offsets[Mesh::ARRAY_WEIGHTS]];
dst[0] = uint16_t(CLAMP(src[0] * 65535.0, 0, 65535.0));
dst[1] = uint16_t(CLAMP(src[1] * 65535.0, 0, 65535.0));
dst[2] = uint16_t(CLAMP(src[2] * 65535.0, 0, 65535.0));
dst[3] = uint16_t(CLAMP(src[3] * 65535.0, 0, 65535.0));
}
src_offset += sizeof(float) * 4;
}
} break;
default: {
}
}
}
}
bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
String sname = p_name;
if (sname.begins_with("surface_")) {
int sl = sname.find("/");
if (sl == -1) {
return false;
}
int idx = sname.substr(8, sl - 8).to_int();
String what = sname.get_slicec('/', 1);
if (what == "material") {
surface_set_material(idx, p_value);
} else if (what == "name") {
surface_set_name(idx, p_value);
}
return true;
}
#ifndef DISABLE_DEPRECATED
// Kept for compatibility from 3.x to 4.0.
if (!sname.begins_with("surfaces")) {
return false;
}
WARN_DEPRECATED_MSG(vformat(
"Mesh uses old surface format, which is deprecated (and loads slower). Consider re-importing or re-saving the scene. Path: \"%s\"",
get_path()));
int idx = sname.get_slicec('/', 1).to_int();
String what = sname.get_slicec('/', 2);
if (idx == surfaces.size()) {
//create
Dictionary d = p_value;
ERR_FAIL_COND_V(!d.has("primitive"), false);
if (d.has("arrays")) {
//oldest format (2.x)
ERR_FAIL_COND_V(!d.has("morph_arrays"), false);
Array morph_arrays = d["morph_arrays"];
for (int i = 0; i < morph_arrays.size(); i++) {
morph_arrays[i] = _convert_old_array(morph_arrays[i]);
}
add_surface_from_arrays(_old_primitives[int(d["primitive"])], _convert_old_array(d["arrays"]), morph_arrays);
} else if (d.has("array_data")) {
//print_line("array data (old style");
//older format (3.x)
Vector<uint8_t> array_data = d["array_data"];
Vector<uint8_t> array_index_data;
if (d.has("array_index_data")) {
array_index_data = d["array_index_data"];
}
ERR_FAIL_COND_V(!d.has("format"), false);
uint64_t old_format = d["format"];
uint32_t primitive = d["primitive"];
primitive = _old_primitives[primitive]; //compatibility
ERR_FAIL_COND_V(!d.has("vertex_count"), false);
int vertex_count = d["vertex_count"];
uint64_t new_format = ARRAY_FORMAT_VERTEX | ARRAY_FLAG_FORMAT_CURRENT_VERSION;
if (old_format & OLD_ARRAY_FORMAT_NORMAL) {
new_format |= ARRAY_FORMAT_NORMAL;
}
if (old_format & OLD_ARRAY_FORMAT_TANGENT) {
new_format |= ARRAY_FORMAT_TANGENT;
}
if (old_format & OLD_ARRAY_FORMAT_COLOR) {
new_format |= ARRAY_FORMAT_COLOR;
}
if (old_format & OLD_ARRAY_FORMAT_TEX_UV) {
new_format |= ARRAY_FORMAT_TEX_UV;
}
if (old_format & OLD_ARRAY_FORMAT_TEX_UV2) {
new_format |= ARRAY_FORMAT_TEX_UV2;
}
if (old_format & OLD_ARRAY_FORMAT_BONES) {
new_format |= ARRAY_FORMAT_BONES;
}
if (old_format & OLD_ARRAY_FORMAT_WEIGHTS) {
new_format |= ARRAY_FORMAT_WEIGHTS;
}
if (old_format & OLD_ARRAY_FORMAT_INDEX) {
new_format |= ARRAY_FORMAT_INDEX;
}
if (old_format & OLD_ARRAY_FLAG_USE_2D_VERTICES) {
new_format |= OLD_ARRAY_FLAG_USE_2D_VERTICES;
}
Vector<uint8_t> vertex_array;
Vector<uint8_t> attribute_array;
Vector<uint8_t> skin_array;
_fix_array_compatibility(array_data, old_format, new_format, vertex_count, vertex_array, attribute_array, skin_array);
int index_count = 0;
if (d.has("index_count")) {
index_count = d["index_count"];
}
Vector<uint8_t> blend_shapes_new;
if (d.has("blend_shape_data")) {
Array blend_shape_data = d["blend_shape_data"];
for (int i = 0; i < blend_shape_data.size(); i++) {
Vector<uint8_t> blend_vertex_array;
Vector<uint8_t> blend_attribute_array;
Vector<uint8_t> blend_skin_array;
Vector<uint8_t> shape = blend_shape_data[i];
_fix_array_compatibility(shape, old_format, new_format, vertex_count, blend_vertex_array, blend_attribute_array, blend_skin_array);
blend_shapes_new.append_array(blend_vertex_array);
}
}
//clear unused flags
print_verbose("Mesh format pre-conversion: " + itos(old_format));
print_verbose("Mesh format post-conversion: " + itos(new_format));
ERR_FAIL_COND_V(!d.has("aabb"), false);
AABB aabb_new = d["aabb"];
Vector<AABB> bone_aabb;
if (d.has("skeleton_aabb")) {
Array baabb = d["skeleton_aabb"];
bone_aabb.resize(baabb.size());
for (int i = 0; i < baabb.size(); i++) {
bone_aabb.write[i] = baabb[i];
}
}
add_surface(new_format, PrimitiveType(primitive), vertex_array, attribute_array, skin_array, vertex_count, array_index_data, index_count, aabb_new, blend_shapes_new, bone_aabb);
} else {
ERR_FAIL_V(false);
}
if (d.has("material")) {
surface_set_material(idx, d["material"]);
}
if (d.has("name")) {
surface_set_name(idx, d["name"]);
}
return true;
}
#endif // DISABLE_DEPRECATED
return false;
}
void ArrayMesh::_set_blend_shape_names(const PackedStringArray &p_names) {
ERR_FAIL_COND(surfaces.size() > 0);
blend_shapes.resize(p_names.size());
for (int i = 0; i < p_names.size(); i++) {
blend_shapes.write[i] = p_names[i];
}
if (mesh.is_valid()) {
RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
}
}
PackedStringArray ArrayMesh::_get_blend_shape_names() const {
PackedStringArray sarr;
sarr.resize(blend_shapes.size());
for (int i = 0; i < blend_shapes.size(); i++) {
sarr.write[i] = blend_shapes[i];
}
return sarr;
}
Array ArrayMesh::_get_surfaces() const {
if (mesh.is_null()) {
return Array();
}
Array ret;
for (int i = 0; i < surfaces.size(); i++) {
RenderingServer::SurfaceData surface = RS::get_singleton()->mesh_get_surface(mesh, i);
Dictionary data;
data["format"] = surface.format;
data["primitive"] = surface.primitive;
data["vertex_data"] = surface.vertex_data;
data["vertex_count"] = surface.vertex_count;
if (surface.skin_data.size()) {
data["skin_data"] = surface.skin_data;
}
if (surface.attribute_data.size()) {
data["attribute_data"] = surface.attribute_data;
}
data["aabb"] = surface.aabb;
data["uv_scale"] = surface.uv_scale;
if (surface.index_count) {
data["index_data"] = surface.index_data;
data["index_count"] = surface.index_count;
};
Array lods;
for (int j = 0; j < surface.lods.size(); j++) {
lods.push_back(surface.lods[j].edge_length);
lods.push_back(surface.lods[j].index_data);
}
if (lods.size()) {
data["lods"] = lods;
}
Array bone_aabbs;
for (int j = 0; j < surface.bone_aabbs.size(); j++) {
bone_aabbs.push_back(surface.bone_aabbs[j]);
}
if (bone_aabbs.size()) {
data["bone_aabbs"] = bone_aabbs;
}
if (surface.blend_shape_data.size()) {
data["blend_shapes"] = surface.blend_shape_data;
}
if (surfaces[i].material.is_valid()) {
data["material"] = surfaces[i].material;
}
if (!surfaces[i].name.is_empty()) {
data["name"] = surfaces[i].name;
}
if (surfaces[i].is_2d) {
data["2d"] = true;
}
ret.push_back(data);
}
return ret;
}
void ArrayMesh::_create_if_empty() const {
if (!mesh.is_valid()) {
mesh = RS::get_singleton()->mesh_create();
RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)blend_shape_mode);
RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
}
}
void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
Vector<RS::SurfaceData> surface_data;
Vector<Ref<Material>> surface_materials;
Vector<String> surface_names;
Vector<bool> surface_2d;
for (int i = 0; i < p_surfaces.size(); i++) {
RS::SurfaceData surface;
Dictionary d = p_surfaces[i];
ERR_FAIL_COND(!d.has("format"));
ERR_FAIL_COND(!d.has("primitive"));
ERR_FAIL_COND(!d.has("vertex_data"));
ERR_FAIL_COND(!d.has("vertex_count"));
ERR_FAIL_COND(!d.has("aabb"));
surface.format = d["format"];
surface.primitive = RS::PrimitiveType(int(d["primitive"]));
surface.vertex_data = d["vertex_data"];
surface.vertex_count = d["vertex_count"];
if (d.has("attribute_data")) {
surface.attribute_data = d["attribute_data"];
}
if (d.has("skin_data")) {
surface.skin_data = d["skin_data"];
}
surface.aabb = d["aabb"];
if (d.has("uv_scale")) {
surface.uv_scale = d["uv_scale"];
}
if (d.has("index_data")) {
ERR_FAIL_COND(!d.has("index_count"));
surface.index_data = d["index_data"];
surface.index_count = d["index_count"];
}
if (d.has("lods")) {
Array lods = d["lods"];
ERR_FAIL_COND(lods.size() & 1); //must be even
for (int j = 0; j < lods.size(); j += 2) {
RS::SurfaceData::LOD lod;
lod.edge_length = lods[j + 0];
lod.index_data = lods[j + 1];
surface.lods.push_back(lod);
}
}
if (d.has("bone_aabbs")) {
Array bone_aabbs = d["bone_aabbs"];
for (int j = 0; j < bone_aabbs.size(); j++) {
surface.bone_aabbs.push_back(bone_aabbs[j]);
}
}
if (d.has("blend_shapes")) {
surface.blend_shape_data = d["blend_shapes"];
}
Ref<Material> material;
if (d.has("material")) {
material = d["material"];
if (material.is_valid()) {
surface.material = material->get_rid();
}
}
String surf_name;
if (d.has("name")) {
surf_name = d["name"];
}
bool _2d = false;
if (d.has("2d")) {
_2d = d["2d"];
}
#ifndef DISABLE_DEPRECATED
uint64_t surface_version = surface.format & (ARRAY_FLAG_FORMAT_VERSION_MASK << ARRAY_FLAG_FORMAT_VERSION_SHIFT);
if (surface_version != ARRAY_FLAG_FORMAT_CURRENT_VERSION) {
RS::_fix_surface_compatibility(surface);
}
#endif
surface_data.push_back(surface);
surface_materials.push_back(material);
surface_names.push_back(surf_name);
surface_2d.push_back(_2d);
}
if (mesh.is_valid()) {
//if mesh exists, it needs to be updated
RS::get_singleton()->mesh_clear(mesh);
for (int i = 0; i < surface_data.size(); i++) {
RS::get_singleton()->mesh_add_surface(mesh, surface_data[i]);
}
} else {
// if mesh does not exist (first time this is loaded, most likely),
// we can create it with a single call, which is a lot more efficient and thread friendly
mesh = RS::get_singleton()->mesh_create_from_surfaces(surface_data, blend_shapes.size());
RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)blend_shape_mode);
}
surfaces.clear();
aabb = AABB();
for (int i = 0; i < surface_data.size(); i++) {
Surface s;
s.aabb = surface_data[i].aabb;
if (i == 0) {
aabb = s.aabb;
} else {
aabb.merge_with(s.aabb);
}
s.material = surface_materials[i];
s.is_2d = surface_2d[i];
s.name = surface_names[i];
s.format = surface_data[i].format;
s.primitive = PrimitiveType(surface_data[i].primitive);
s.array_length = surface_data[i].vertex_count;
s.index_array_length = surface_data[i].index_count;
surfaces.push_back(s);
}
}
bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const {
if (_is_generated()) {
return false;
}
String sname = p_name;
if (sname.begins_with("surface_")) {
int sl = sname.find("/");
if (sl == -1) {
return false;
}
int idx = sname.substr(8, sl - 8).to_int();
String what = sname.get_slicec('/', 1);
if (what == "material") {
r_ret = surface_get_material(idx);
} else if (what == "name") {
r_ret = surface_get_name(idx);
}
return true;
}
return true;
}
void ArrayMesh::reset_state() {
clear_surfaces();
clear_blend_shapes();
aabb = AABB();
blend_shape_mode = BLEND_SHAPE_MODE_RELATIVE;
custom_aabb = AABB();
}
void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const {
if (_is_generated()) {
return;
}
for (int i = 0; i < surfaces.size(); i++) {
p_list->push_back(PropertyInfo(Variant::STRING, "surface_" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
if (surfaces[i].is_2d) {
p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial,ShaderMaterial", PROPERTY_USAGE_EDITOR));
} else {
p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_EDITOR));
}
}
}
void ArrayMesh::_recompute_aabb() {
// regenerate AABB
aabb = AABB();
for (int i = 0; i < surfaces.size(); i++) {
if (i == 0) {
aabb = surfaces[i].aabb;
} else {
aabb.merge_with(surfaces[i].aabb);
}
}
}
// TODO: Need to add binding to add_surface using future MeshSurfaceData object.
void ArrayMesh::add_surface(BitField<ArrayFormat> p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data, const Vector<AABB> &p_bone_aabbs, const Vector<RS::SurfaceData::LOD> &p_lods, const Vector4 p_uv_scale) {
ERR_FAIL_COND(surfaces.size() == RS::MAX_MESH_SURFACES);
_create_if_empty();
Surface s;
s.aabb = p_aabb;
s.is_2d = p_format & ARRAY_FLAG_USE_2D_VERTICES;
s.primitive = p_primitive;
s.array_length = p_vertex_count;
s.index_array_length = p_index_count;
s.format = p_format;
surfaces.push_back(s);
_recompute_aabb();
RS::SurfaceData sd;
sd.format = p_format;
sd.primitive = RS::PrimitiveType(p_primitive);
sd.aabb = p_aabb;
sd.vertex_count = p_vertex_count;
sd.vertex_data = p_array;
sd.attribute_data = p_attribute_array;
sd.skin_data = p_skin_array;
sd.index_count = p_index_count;
sd.index_data = p_index_array;
sd.blend_shape_data = p_blend_shape_data;
sd.bone_aabbs = p_bone_aabbs;
sd.lods = p_lods;
sd.uv_scale = p_uv_scale;
RenderingServer::get_singleton()->mesh_add_surface(mesh, sd);
clear_cache();
notify_property_list_changed();
emit_changed();
}
void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes, const Dictionary &p_lods, BitField<ArrayFormat> p_flags) {
ERR_FAIL_COND(p_blend_shapes.size() != blend_shapes.size());
ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX);
RS::SurfaceData surface;
Error err = RS::get_singleton()->mesh_create_surface_data_from_arrays(&surface, (RenderingServer::PrimitiveType)p_primitive, p_arrays, p_blend_shapes, p_lods, p_flags);
ERR_FAIL_COND(err != OK);
/* Debug code.
print_line("format: " + itos(surface.format));
print_line("aabb: " + surface.aabb);
print_line("array size: " + itos(surface.vertex_data.size()));
print_line("vertex count: " + itos(surface.vertex_count));
print_line("index size: " + itos(surface.index_data.size()));
print_line("index count: " + itos(surface.index_count));
print_line("primitive: " + itos(surface.primitive));
*/
add_surface(surface.format, PrimitiveType(surface.primitive), surface.vertex_data, surface.attribute_data, surface.skin_data, surface.vertex_count, surface.index_data, surface.index_count, surface.aabb, surface.blend_shape_data, surface.bone_aabbs, surface.lods, surface.uv_scale);
}
Array ArrayMesh::surface_get_arrays(int p_surface) const {
ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
return RenderingServer::get_singleton()->mesh_surface_get_arrays(mesh, p_surface);
}
TypedArray<Array> ArrayMesh::surface_get_blend_shape_arrays(int p_surface) const {
ERR_FAIL_INDEX_V(p_surface, surfaces.size(), TypedArray<Array>());
return RenderingServer::get_singleton()->mesh_surface_get_blend_shape_arrays(mesh, p_surface);
}
Dictionary ArrayMesh::surface_get_lods(int p_surface) const {
ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Dictionary());
return RenderingServer::get_singleton()->mesh_surface_get_lods(mesh, p_surface);
}
int ArrayMesh::get_surface_count() const {
return surfaces.size();
}
void ArrayMesh::add_blend_shape(const StringName &p_name) {
ERR_FAIL_COND_MSG(surfaces.size(), "Can't add a shape key count if surfaces are already created.");
StringName shape_name = p_name;
if (blend_shapes.has(shape_name)) {
int count = 2;
do {
shape_name = String(p_name) + " " + itos(count);
count++;
} while (blend_shapes.has(shape_name));
}
blend_shapes.push_back(shape_name);
if (mesh.is_valid()) {
RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
}
}
int ArrayMesh::get_blend_shape_count() const {
return blend_shapes.size();
}
StringName ArrayMesh::get_blend_shape_name(int p_index) const {
ERR_FAIL_INDEX_V(p_index, blend_shapes.size(), StringName());
return blend_shapes[p_index];
}
void ArrayMesh::set_blend_shape_name(int p_index, const StringName &p_name) {
ERR_FAIL_INDEX(p_index, blend_shapes.size());
StringName shape_name = p_name;
int found = blend_shapes.find(shape_name);
if (found != -1 && found != p_index) {
int count = 2;
do {
shape_name = String(p_name) + " " + itos(count);
count++;
} while (blend_shapes.find(shape_name) != -1);
}
blend_shapes.write[p_index] = shape_name;
}
void ArrayMesh::clear_blend_shapes() {
ERR_FAIL_COND_MSG(surfaces.size(), "Can't set shape key count if surfaces are already created.");
blend_shapes.clear();
if (mesh.is_valid()) {
RS::get_singleton()->mesh_set_blend_shape_count(mesh, 0);
}
}
void ArrayMesh::set_blend_shape_mode(BlendShapeMode p_mode) {
blend_shape_mode = p_mode;
if (mesh.is_valid()) {
RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)p_mode);
}
}
ArrayMesh::BlendShapeMode ArrayMesh::get_blend_shape_mode() const {
return blend_shape_mode;
}
int ArrayMesh::surface_get_array_len(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1);
return surfaces[p_idx].array_length;
}
int ArrayMesh::surface_get_array_index_len(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1);
return surfaces[p_idx].index_array_length;
}
BitField<Mesh::ArrayFormat> ArrayMesh::surface_get_format(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), 0);
return surfaces[p_idx].format;
}
ArrayMesh::PrimitiveType ArrayMesh::surface_get_primitive_type(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), PRIMITIVE_LINES);
return surfaces[p_idx].primitive;
}
void ArrayMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) {
ERR_FAIL_INDEX(p_idx, surfaces.size());
if (surfaces[p_idx].material == p_material) {
return;
}
surfaces.write[p_idx].material = p_material;
RenderingServer::get_singleton()->mesh_surface_set_material(mesh, p_idx, p_material.is_null() ? RID() : p_material->get_rid());
emit_changed();
}
int ArrayMesh::surface_find_by_name(const String &p_name) const {
for (int i = 0; i < surfaces.size(); i++) {
if (surfaces[i].name == p_name) {
return i;
}
}
return -1;
}
void ArrayMesh::surface_set_name(int p_idx, const String &p_name) {
ERR_FAIL_INDEX(p_idx, surfaces.size());
surfaces.write[p_idx].name = p_name;
emit_changed();
}
String ArrayMesh::surface_get_name(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), String());
return surfaces[p_idx].name;
}
void ArrayMesh::surface_update_vertex_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
ERR_FAIL_INDEX(p_surface, surfaces.size());
RS::get_singleton()->mesh_surface_update_vertex_region(mesh, p_surface, p_offset, p_data);
emit_changed();
}
void ArrayMesh::surface_update_attribute_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
ERR_FAIL_INDEX(p_surface, surfaces.size());
RS::get_singleton()->mesh_surface_update_attribute_region(mesh, p_surface, p_offset, p_data);
emit_changed();
}
void ArrayMesh::surface_update_skin_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
ERR_FAIL_INDEX(p_surface, surfaces.size());
RS::get_singleton()->mesh_surface_update_skin_region(mesh, p_surface, p_offset, p_data);
emit_changed();
}
void ArrayMesh::surface_set_custom_aabb(int p_idx, const AABB &p_aabb) {
ERR_FAIL_INDEX(p_idx, surfaces.size());
surfaces.write[p_idx].aabb = p_aabb;
// set custom aabb too?
emit_changed();
}
Ref<Material> ArrayMesh::surface_get_material(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), Ref<Material>());
return surfaces[p_idx].material;
}
RID ArrayMesh::get_rid() const {
_create_if_empty();
return mesh;
}
AABB ArrayMesh::get_aabb() const {
return aabb;
}
void ArrayMesh::clear_surfaces() {
if (!mesh.is_valid()) {
return;
}
RS::get_singleton()->mesh_clear(mesh);
surfaces.clear();
aabb = AABB();
}
void ArrayMesh::set_custom_aabb(const AABB &p_custom) {
_create_if_empty();
custom_aabb = p_custom;
RS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb);
emit_changed();
}
AABB ArrayMesh::get_custom_aabb() const {
return custom_aabb;
}
void ArrayMesh::regen_normal_maps() {
if (surfaces.size() == 0) {
return;
}
Vector<Ref<SurfaceTool>> surfs;
for (int i = 0; i < get_surface_count(); i++) {
Ref<SurfaceTool> st = memnew(SurfaceTool);
st->create_from(Ref<ArrayMesh>(this), i);
surfs.push_back(st);
}
clear_surfaces();
for (int i = 0; i < surfs.size(); i++) {
surfs.write[i]->generate_tangents();
surfs.write[i]->commit(Ref<ArrayMesh>(this));
}
}
//dirty hack
bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, const uint8_t *p_cache_data, bool *r_use_cache, uint8_t **r_mesh_cache, int *r_mesh_cache_size, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) = nullptr;
struct ArrayMeshLightmapSurface {
Ref<Material> material;
LocalVector<SurfaceTool::Vertex> vertices;
Mesh::PrimitiveType primitive = Mesh::PrimitiveType::PRIMITIVE_MAX;
uint64_t format = 0;
};
Error ArrayMesh::lightmap_unwrap(const Transform3D &p_base_transform, float p_texel_size) {
Vector<uint8_t> null_cache;
return lightmap_unwrap_cached(p_base_transform, p_texel_size, null_cache, null_cache, false);
}
Error ArrayMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache, bool p_generate_cache) {
ERR_FAIL_NULL_V(array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes.");
ERR_FAIL_COND_V_MSG(p_texel_size <= 0.0f, ERR_PARAMETER_RANGE_ERROR, "Texel size must be greater than 0.");
LocalVector<float> vertices;
LocalVector<float> normals;
LocalVector<int> indices;
LocalVector<float> uv;
LocalVector<Pair<int, int>> uv_indices;
Vector<ArrayMeshLightmapSurface> lightmap_surfaces;
// Keep only the scale
Basis basis = p_base_transform.get_basis();
Vector3 scale = Vector3(basis.get_column(0).length(), basis.get_column(1).length(), basis.get_column(2).length());
Transform3D transform;
transform.scale(scale);
Basis normal_basis = transform.basis.inverse().transposed();
for (int i = 0; i < get_surface_count(); i++) {
ArrayMeshLightmapSurface s;
s.primitive = surface_get_primitive_type(i);
ERR_FAIL_COND_V_MSG(s.primitive != Mesh::PRIMITIVE_TRIANGLES, ERR_UNAVAILABLE, "Only triangles are supported for lightmap unwrap.");
s.format = surface_get_format(i);
ERR_FAIL_COND_V_MSG(!(s.format & ARRAY_FORMAT_NORMAL), ERR_UNAVAILABLE, "Normals are required for lightmap unwrap.");
Array arrays = surface_get_arrays(i);
s.material = surface_get_material(i);
SurfaceTool::create_vertex_array_from_triangle_arrays(arrays, s.vertices, &s.format);
PackedVector3Array rvertices = arrays[Mesh::ARRAY_VERTEX];
int vc = rvertices.size();
PackedVector3Array rnormals = arrays[Mesh::ARRAY_NORMAL];
int vertex_ofs = vertices.size() / 3;
vertices.resize((vertex_ofs + vc) * 3);
normals.resize((vertex_ofs + vc) * 3);
uv_indices.resize(vertex_ofs + vc);
for (int j = 0; j < vc; j++) {
Vector3 v = transform.xform(rvertices[j]);
Vector3 n = normal_basis.xform(rnormals[j]).normalized();
vertices[(j + vertex_ofs) * 3 + 0] = v.x;
vertices[(j + vertex_ofs) * 3 + 1] = v.y;
vertices[(j + vertex_ofs) * 3 + 2] = v.z;
normals[(j + vertex_ofs) * 3 + 0] = n.x;
normals[(j + vertex_ofs) * 3 + 1] = n.y;
normals[(j + vertex_ofs) * 3 + 2] = n.z;
uv_indices[j + vertex_ofs] = Pair<int, int>(i, j);
}
PackedInt32Array rindices = arrays[Mesh::ARRAY_INDEX];
int ic = rindices.size();
float eps = 1.19209290e-7F; // Taken from xatlas.h
if (ic == 0) {
for (int j = 0; j < vc / 3; j++) {
Vector3 p0 = transform.xform(rvertices[j * 3 + 0]);
Vector3 p1 = transform.xform(rvertices[j * 3 + 1]);
Vector3 p2 = transform.xform(rvertices[j * 3 + 2]);
if ((p0 - p1).length_squared() < eps || (p1 - p2).length_squared() < eps || (p2 - p0).length_squared() < eps) {
continue;
}
indices.push_back(vertex_ofs + j * 3 + 0);
indices.push_back(vertex_ofs + j * 3 + 1);
indices.push_back(vertex_ofs + j * 3 + 2);
}
} else {
for (int j = 0; j < ic / 3; j++) {
Vector3 p0 = transform.xform(rvertices[rindices[j * 3 + 0]]);
Vector3 p1 = transform.xform(rvertices[rindices[j * 3 + 1]]);
Vector3 p2 = transform.xform(rvertices[rindices[j * 3 + 2]]);
if ((p0 - p1).length_squared() < eps || (p1 - p2).length_squared() < eps || (p2 - p0).length_squared() < eps) {
continue;
}
indices.push_back(vertex_ofs + rindices[j * 3 + 0]);
indices.push_back(vertex_ofs + rindices[j * 3 + 1]);
indices.push_back(vertex_ofs + rindices[j * 3 + 2]);
}
}
lightmap_surfaces.push_back(s);
}
//unwrap
bool use_cache = p_generate_cache; // Used to request cache generation and to know if cache was used
uint8_t *gen_cache;
int gen_cache_size;
float *gen_uvs;
int *gen_vertices;
int *gen_indices;
int gen_vertex_count;
int gen_index_count;
int size_x;
int size_y;
bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), indices.size(), p_src_cache.ptr(), &use_cache, &gen_cache, &gen_cache_size, &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y);
if (!ok) {
return ERR_CANT_CREATE;
}
clear_surfaces();
//create surfacetools for each surface..
LocalVector<Ref<SurfaceTool>> surfaces_tools;
for (int i = 0; i < lightmap_surfaces.size(); i++) {
Ref<SurfaceTool> st;
st.instantiate();
st->begin(Mesh::PRIMITIVE_TRIANGLES);
st->set_material(lightmap_surfaces[i].material);
surfaces_tools.push_back(st); //stay there
}
print_verbose("Mesh: Gen indices: " + itos(gen_index_count));
//go through all indices
for (int i = 0; i < gen_index_count; i += 3) {
ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], (int)uv_indices.size(), ERR_BUG);
ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], (int)uv_indices.size(), ERR_BUG);
ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], (int)uv_indices.size(), ERR_BUG);
ERR_FAIL_COND_V(uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 1]]].first || uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG);
int surface = uv_indices[gen_vertices[gen_indices[i + 0]]].first;
for (int j = 0; j < 3; j++) {
SurfaceTool::Vertex v = lightmap_surfaces[surface].vertices[uv_indices[gen_vertices[gen_indices[i + j]]].second];
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_COLOR) {
surfaces_tools[surface]->set_color(v.color);
}
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TEX_UV) {
surfaces_tools[surface]->set_uv(v.uv);
}
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_NORMAL) {
surfaces_tools[surface]->set_normal(v.normal);
}
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TANGENT) {
Plane t;
t.normal = v.tangent;
t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1;
surfaces_tools[surface]->set_tangent(t);
}
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_BONES) {
surfaces_tools[surface]->set_bones(v.bones);
}
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) {
surfaces_tools[surface]->set_weights(v.weights);
}
Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]);
surfaces_tools[surface]->set_uv2(uv2);
surfaces_tools[surface]->add_vertex(v.vertex);
}
}
//generate surfaces
for (unsigned int i = 0; i < surfaces_tools.size(); i++) {
surfaces_tools[i]->index();
surfaces_tools[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), lightmap_surfaces[i].format);
}
set_lightmap_size_hint(Size2(size_x, size_y));
if (gen_cache_size > 0) {
r_dst_cache.resize(gen_cache_size);
memcpy(r_dst_cache.ptrw(), gen_cache, gen_cache_size);
memfree(gen_cache);
}
if (!use_cache) {
// Cache was not used, free the buffers
memfree(gen_vertices);
memfree(gen_indices);
memfree(gen_uvs);
}
return OK;
}
void ArrayMesh::set_shadow_mesh(const Ref<ArrayMesh> &p_mesh) {
shadow_mesh = p_mesh;
if (shadow_mesh.is_valid()) {
RS::get_singleton()->mesh_set_shadow_mesh(mesh, shadow_mesh->get_rid());
} else {
RS::get_singleton()->mesh_set_shadow_mesh(mesh, RID());
}
}
Ref<ArrayMesh> ArrayMesh::get_shadow_mesh() const {
return shadow_mesh;
}
void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ArrayMesh::add_blend_shape);
ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &ArrayMesh::get_blend_shape_count);
ClassDB::bind_method(D_METHOD("get_blend_shape_name", "index"), &ArrayMesh::get_blend_shape_name);
ClassDB::bind_method(D_METHOD("set_blend_shape_name", "index", "name"), &ArrayMesh::set_blend_shape_name);
ClassDB::bind_method(D_METHOD("clear_blend_shapes"), &ArrayMesh::clear_blend_shapes);
ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ArrayMesh::set_blend_shape_mode);
ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ArrayMesh::get_blend_shape_mode);
ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "lods", "flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(0));
ClassDB::bind_method(D_METHOD("clear_surfaces"), &ArrayMesh::clear_surfaces);
ClassDB::bind_method(D_METHOD("surface_update_vertex_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_vertex_region);
ClassDB::bind_method(D_METHOD("surface_update_attribute_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_attribute_region);
ClassDB::bind_method(D_METHOD("surface_update_skin_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_skin_region);
ClassDB::bind_method(D_METHOD("surface_get_array_len", "surf_idx"), &ArrayMesh::surface_get_array_len);
ClassDB::bind_method(D_METHOD("surface_get_array_index_len", "surf_idx"), &ArrayMesh::surface_get_array_index_len);
ClassDB::bind_method(D_METHOD("surface_get_format", "surf_idx"), &ArrayMesh::surface_get_format);
ClassDB::bind_method(D_METHOD("surface_get_primitive_type", "surf_idx"), &ArrayMesh::surface_get_primitive_type);
ClassDB::bind_method(D_METHOD("surface_find_by_name", "name"), &ArrayMesh::surface_find_by_name);
ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name);
ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name);
ClassDB::bind_method(D_METHOD("create_trimesh_shape"), &ArrayMesh::create_trimesh_shape);
ClassDB::bind_method(D_METHOD("create_convex_shape", "clean", "simplify"), &ArrayMesh::create_convex_shape, DEFVAL(true), DEFVAL(false));
ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline);
ClassDB::bind_method(D_METHOD("regen_normal_maps"), &ArrayMesh::regen_normal_maps);
ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normal_maps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::bind_method(D_METHOD("lightmap_unwrap", "transform", "texel_size"), &ArrayMesh::lightmap_unwrap);
ClassDB::set_method_flags(get_class_static(), _scs_create("lightmap_unwrap"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &ArrayMesh::generate_triangle_mesh);
ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ArrayMesh::set_custom_aabb);
ClassDB::bind_method(D_METHOD("get_custom_aabb"), &ArrayMesh::get_custom_aabb);
ClassDB::bind_method(D_METHOD("set_shadow_mesh", "mesh"), &ArrayMesh::set_shadow_mesh);
ClassDB::bind_method(D_METHOD("get_shadow_mesh"), &ArrayMesh::get_shadow_mesh);
ClassDB::bind_method(D_METHOD("_set_blend_shape_names", "blend_shape_names"), &ArrayMesh::_set_blend_shape_names);
ClassDB::bind_method(D_METHOD("_get_blend_shape_names"), &ArrayMesh::_get_blend_shape_names);
ClassDB::bind_method(D_METHOD("_set_surfaces", "surfaces"), &ArrayMesh::_set_surfaces);
ClassDB::bind_method(D_METHOD("_get_surfaces"), &ArrayMesh::_get_surfaces);
ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "_blend_shape_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_blend_shape_names", "_get_blend_shape_names");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_surfaces", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_surfaces", "_get_surfaces");
ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_shape_mode", PROPERTY_HINT_ENUM, "Normalized,Relative"), "set_blend_shape_mode", "get_blend_shape_mode");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, "suffix:m"), "set_custom_aabb", "get_custom_aabb");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shadow_mesh", PROPERTY_HINT_RESOURCE_TYPE, "ArrayMesh"), "set_shadow_mesh", "get_shadow_mesh");
}
void ArrayMesh::reload_from_file() {
RenderingServer::get_singleton()->mesh_clear(mesh);
surfaces.clear();
clear_blend_shapes();
clear_cache();
Resource::reload_from_file();
notify_property_list_changed();
}
ArrayMesh::ArrayMesh() {
//mesh is now created on demand
//mesh = RenderingServer::get_singleton()->mesh_create();
}
ArrayMesh::~ArrayMesh() {
if (mesh.is_valid()) {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(mesh);
}
}
///////////////
void PlaceholderMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_aabb", "aabb"), &PlaceholderMesh::set_aabb);
ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb", PROPERTY_HINT_NONE, "suffix:m"), "set_aabb", "get_aabb");
}
PlaceholderMesh::PlaceholderMesh() {
rid = RS::get_singleton()->mesh_create();
}
PlaceholderMesh::~PlaceholderMesh() {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(rid);
}