55414bc573
Note that there are two Godot-specific changes made to libwebp
for the javascript/HTML5 platform. They are documented in the
README.md.
(cherry picked from commit ee3cf211c6
)
120 lines
2.8 KiB
Text
120 lines
2.8 KiB
Text
Import('env')
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Import('env_modules')
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# Thirdparty source files
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if (env["libwebp"] != "system"): # builtin
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thirdparty_dir = "#thirdparty/libwebp/"
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thirdparty_libwebp_sources = [
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"enc/webpenc.c",
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"enc/near_lossless.c",
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"enc/frame.c",
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"enc/alpha.c",
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"enc/picture_csp.c",
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"enc/vp8l.c",
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"enc/picture_psnr.c",
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"enc/delta_palettization.c",
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"enc/syntax.c",
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"enc/backward_references.c",
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"enc/token.c",
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"enc/analysis.c",
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"enc/iterator.c",
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"enc/picture_tools.c",
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"enc/picture_rescale.c",
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"enc/config.c",
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"enc/tree.c",
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"enc/cost.c",
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"enc/picture.c",
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"enc/quant.c",
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"enc/filter.c",
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"enc/histogram.c",
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"utils/rescaler.c",
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"utils/filters.c",
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"utils/quant_levels_dec.c",
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"utils/huffman.c",
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"utils/thread.c",
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"utils/quant_levels.c",
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"utils/bit_writer.c",
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"utils/bit_reader.c",
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"utils/random.c",
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"utils/utils.c",
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"utils/huffman_encode.c",
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"utils/color_cache.c",
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"mux/muxinternal.c",
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"mux/muxread.c",
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"mux/anim_encode.c",
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"mux/muxedit.c",
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"dec/webp.c",
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"dec/frame.c",
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"dec/alpha.c",
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"dec/vp8l.c",
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"dec/io.c",
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"dec/vp8.c",
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"dec/idec.c",
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"dec/tree.c",
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"dec/buffer.c",
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"dec/quant.c",
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"demux/demux.c",
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"demux/anim_decode.c",
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"dsp/yuv.c",
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"dsp/filters_sse2.c",
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"dsp/dec_sse41.c",
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"dsp/rescaler.c",
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"dsp/lossless_sse2.c",
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"dsp/alpha_processing_sse41.c",
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"dsp/alpha_processing_sse2.c",
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"dsp/filters.c",
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"dsp/upsampling_mips_dsp_r2.c",
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"dsp/dec_neon.c",
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"dsp/enc_neon.c",
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"dsp/lossless_enc_mips32.c",
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"dsp/lossless_enc_sse2.c",
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"dsp/upsampling.c",
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"dsp/lossless_enc_neon.c",
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"dsp/alpha_processing.c",
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"dsp/cost_sse2.c",
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"dsp/dec_mips32.c",
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"dsp/enc_avx2.c",
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"dsp/rescaler_mips32.c",
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"dsp/enc.c",
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"dsp/lossless_enc_sse41.c",
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"dsp/cost_mips32.c",
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"dsp/lossless_mips_dsp_r2.c",
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"dsp/filters_mips_dsp_r2.c",
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"dsp/upsampling_neon.c",
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"dsp/alpha_processing_mips_dsp_r2.c",
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"dsp/enc_mips_dsp_r2.c",
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"dsp/lossless.c",
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"dsp/yuv_mips_dsp_r2.c",
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"dsp/cost_mips_dsp_r2.c",
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"dsp/argb.c",
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"dsp/dec_sse2.c",
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"dsp/rescaler_sse2.c",
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"dsp/enc_sse41.c",
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"dsp/argb_mips_dsp_r2.c",
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"dsp/lossless_enc_mips_dsp_r2.c",
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"dsp/dec_clip_tables.c",
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"dsp/yuv_mips32.c",
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"dsp/cpu.c",
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"dsp/dec.c",
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"dsp/argb_sse2.c",
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"dsp/lossless_neon.c",
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"dsp/lossless_enc.c",
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"dsp/enc_mips32.c",
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"dsp/cost.c",
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"dsp/rescaler_mips_dsp_r2.c",
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"dsp/dec_mips_dsp_r2.c",
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"dsp/rescaler_neon.c",
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"dsp/yuv_sse2.c",
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"dsp/enc_sse2.c",
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"dsp/upsampling_sse2.c",
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]
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thirdparty_libwebp_sources = [thirdparty_dir + file for file in thirdparty_libwebp_sources]
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env_modules.add_source_files(env.modules_sources, thirdparty_libwebp_sources)
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env_modules.Append(CPPPATH = [thirdparty_dir])
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# Godot source files
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env_modules.add_source_files(env.modules_sources, "*.cpp")
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Export('env_modules')
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Export('env')
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