virtualx-engine/servers/rendering/dummy/rasterizer_storage_dummy.h
Hugo Locurcio 31194f5b1c
Add get_video_adapter_api_version() to RenderingServer
This method can be used to get the graphics API version currently in
use (such as Vulkan). It can be used by projects for troubleshooting
or statistical purposes.
2022-05-03 01:18:35 +02:00

147 lines
7.8 KiB
C++

/*************************************************************************/
/* rasterizer_storage_dummy.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RASTERIZER_STORAGE_DUMMY_H
#define RASTERIZER_STORAGE_DUMMY_H
#include "servers/rendering/renderer_storage.h"
#include "storage/texture_storage.h"
class RasterizerStorageDummy : public RendererStorage {
public:
void base_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
/* VOXEL GI API */
RID voxel_gi_allocate() override { return RID(); }
void voxel_gi_initialize(RID p_rid) override {}
void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override {}
AABB voxel_gi_get_bounds(RID p_voxel_gi) const override { return AABB(); }
Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const override { return Vector3i(); }
Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const override { return Vector<int>(); }
Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const override { return Transform3D(); }
void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) override {}
float voxel_gi_get_dynamic_range(RID p_voxel_gi) const override { return 0; }
void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) override {}
float voxel_gi_get_propagation(RID p_voxel_gi) const override { return 0; }
void voxel_gi_set_energy(RID p_voxel_gi, float p_range) override {}
float voxel_gi_get_energy(RID p_voxel_gi) const override { return 0.0; }
void voxel_gi_set_bias(RID p_voxel_gi, float p_range) override {}
float voxel_gi_get_bias(RID p_voxel_gi) const override { return 0.0; }
void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) override {}
float voxel_gi_get_normal_bias(RID p_voxel_gi) const override { return 0.0; }
void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) override {}
bool voxel_gi_is_interior(RID p_voxel_gi) const override { return false; }
void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) override {}
bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const override { return false; }
void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) override {}
float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const override { return 0; }
uint32_t voxel_gi_get_version(RID p_voxel_gi) override { return 0; }
/* OCCLUDER */
void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {}
/* FOG VOLUMES */
RID fog_volume_allocate() override { return RID(); }
void fog_volume_initialize(RID p_rid) override {}
void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override {}
void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override {}
void fog_volume_set_material(RID p_fog_volume, RID p_material) override {}
AABB fog_volume_get_aabb(RID p_fog_volume) const override { return AABB(); }
RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override { return RS::FOG_VOLUME_SHAPE_BOX; }
/* VISIBILITY NOTIFIER */
virtual RID visibility_notifier_allocate() override { return RID(); }
virtual void visibility_notifier_initialize(RID p_notifier) override {}
virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override {}
virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override {}
virtual AABB visibility_notifier_get_aabb(RID p_notifier) const override { return AABB(); }
virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override {}
/* STORAGE */
RS::InstanceType get_base_type(RID p_rid) const override { return RS::INSTANCE_NONE; }
bool free(RID p_rid) override {
if (RendererDummy::TextureStorage::get_singleton()->owns_texture(p_rid)) {
RendererDummy::TextureStorage::get_singleton()->texture_free(p_rid);
return true;
}
return false;
}
virtual void update_memory_info() override {}
virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) override { return 0; }
bool has_os_feature(const String &p_feature) const override {
return p_feature == "rgtc" || p_feature == "bptc" || p_feature == "s3tc" || p_feature == "etc" || p_feature == "etc2";
}
void update_dirty_resources() override {}
void set_debug_generate_wireframes(bool p_generate) override {}
String get_video_adapter_name() const override { return String(); }
String get_video_adapter_vendor() const override { return String(); }
RenderingDevice::DeviceType get_video_adapter_type() const override { return RenderingDevice::DeviceType::DEVICE_TYPE_OTHER; }
String get_video_adapter_api_version() const override { return String(); }
static RendererStorage *base_singleton;
void capture_timestamps_begin() override {}
void capture_timestamp(const String &p_name) override {}
uint32_t get_captured_timestamps_count() const override { return 0; }
uint64_t get_captured_timestamps_frame() const override { return 0; }
uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override { return 0; }
uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override { return 0; }
String get_captured_timestamp_name(uint32_t p_index) const override { return String(); }
RasterizerStorageDummy() {}
~RasterizerStorageDummy() {}
};
#endif // !RASTERIZER_STORAGE_DUMMY_H