31194f5b1c
This method can be used to get the graphics API version currently in use (such as Vulkan). It can be used by projects for troubleshooting or statistical purposes.
147 lines
7.8 KiB
C++
147 lines
7.8 KiB
C++
/*************************************************************************/
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/* rasterizer_storage_dummy.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RASTERIZER_STORAGE_DUMMY_H
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#define RASTERIZER_STORAGE_DUMMY_H
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#include "servers/rendering/renderer_storage.h"
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#include "storage/texture_storage.h"
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class RasterizerStorageDummy : public RendererStorage {
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public:
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void base_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
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/* VOXEL GI API */
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RID voxel_gi_allocate() override { return RID(); }
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void voxel_gi_initialize(RID p_rid) override {}
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void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override {}
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AABB voxel_gi_get_bounds(RID p_voxel_gi) const override { return AABB(); }
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Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const override { return Vector3i(); }
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Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
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Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
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Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
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Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const override { return Vector<int>(); }
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Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const override { return Transform3D(); }
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void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) override {}
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float voxel_gi_get_dynamic_range(RID p_voxel_gi) const override { return 0; }
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void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) override {}
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float voxel_gi_get_propagation(RID p_voxel_gi) const override { return 0; }
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void voxel_gi_set_energy(RID p_voxel_gi, float p_range) override {}
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float voxel_gi_get_energy(RID p_voxel_gi) const override { return 0.0; }
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void voxel_gi_set_bias(RID p_voxel_gi, float p_range) override {}
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float voxel_gi_get_bias(RID p_voxel_gi) const override { return 0.0; }
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void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) override {}
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float voxel_gi_get_normal_bias(RID p_voxel_gi) const override { return 0.0; }
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void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) override {}
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bool voxel_gi_is_interior(RID p_voxel_gi) const override { return false; }
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void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) override {}
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bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const override { return false; }
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void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) override {}
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float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const override { return 0; }
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uint32_t voxel_gi_get_version(RID p_voxel_gi) override { return 0; }
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/* OCCLUDER */
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void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {}
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/* FOG VOLUMES */
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RID fog_volume_allocate() override { return RID(); }
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void fog_volume_initialize(RID p_rid) override {}
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void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override {}
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void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override {}
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void fog_volume_set_material(RID p_fog_volume, RID p_material) override {}
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AABB fog_volume_get_aabb(RID p_fog_volume) const override { return AABB(); }
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RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override { return RS::FOG_VOLUME_SHAPE_BOX; }
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/* VISIBILITY NOTIFIER */
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virtual RID visibility_notifier_allocate() override { return RID(); }
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virtual void visibility_notifier_initialize(RID p_notifier) override {}
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virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override {}
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virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override {}
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virtual AABB visibility_notifier_get_aabb(RID p_notifier) const override { return AABB(); }
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virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override {}
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/* STORAGE */
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RS::InstanceType get_base_type(RID p_rid) const override { return RS::INSTANCE_NONE; }
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bool free(RID p_rid) override {
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if (RendererDummy::TextureStorage::get_singleton()->owns_texture(p_rid)) {
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RendererDummy::TextureStorage::get_singleton()->texture_free(p_rid);
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return true;
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}
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return false;
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}
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virtual void update_memory_info() override {}
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virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) override { return 0; }
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bool has_os_feature(const String &p_feature) const override {
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return p_feature == "rgtc" || p_feature == "bptc" || p_feature == "s3tc" || p_feature == "etc" || p_feature == "etc2";
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}
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void update_dirty_resources() override {}
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void set_debug_generate_wireframes(bool p_generate) override {}
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String get_video_adapter_name() const override { return String(); }
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String get_video_adapter_vendor() const override { return String(); }
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RenderingDevice::DeviceType get_video_adapter_type() const override { return RenderingDevice::DeviceType::DEVICE_TYPE_OTHER; }
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String get_video_adapter_api_version() const override { return String(); }
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static RendererStorage *base_singleton;
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void capture_timestamps_begin() override {}
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void capture_timestamp(const String &p_name) override {}
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uint32_t get_captured_timestamps_count() const override { return 0; }
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uint64_t get_captured_timestamps_frame() const override { return 0; }
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uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override { return 0; }
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uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override { return 0; }
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String get_captured_timestamp_name(uint32_t p_index) const override { return String(); }
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RasterizerStorageDummy() {}
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~RasterizerStorageDummy() {}
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};
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#endif // !RASTERIZER_STORAGE_DUMMY_H
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