1426cd3b3a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". Backported from #70885.
250 lines
8 KiB
C++
250 lines
8 KiB
C++
/**************************************************************************/
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/* engine.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "engine.h"
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#include "core/authors.gen.h"
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#include "core/donors.gen.h"
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#include "core/license.gen.h"
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#include "core/version.h"
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void Engine::set_iterations_per_second(int p_ips) {
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ERR_FAIL_COND_MSG(p_ips <= 0, "Engine iterations per second must be greater than 0.");
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ips = p_ips;
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}
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int Engine::get_iterations_per_second() const {
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return ips;
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}
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void Engine::set_physics_jitter_fix(float p_threshold) {
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if (p_threshold < 0) {
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p_threshold = 0;
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}
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physics_jitter_fix = p_threshold;
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}
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float Engine::get_physics_jitter_fix() const {
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return physics_jitter_fix;
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}
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void Engine::set_target_fps(int p_fps) {
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_target_fps = p_fps > 0 ? p_fps : 0;
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}
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int Engine::get_target_fps() const {
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return _target_fps;
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}
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uint64_t Engine::get_frames_drawn() {
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return frames_drawn;
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}
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void Engine::set_frame_delay(uint32_t p_msec) {
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_frame_delay = p_msec;
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}
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uint32_t Engine::get_frame_delay() const {
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return _frame_delay;
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}
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void Engine::set_time_scale(float p_scale) {
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_time_scale = p_scale;
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}
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float Engine::get_time_scale() const {
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return _time_scale;
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}
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void Engine::set_portals_active(bool p_active) {
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_portals_active = p_active;
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}
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Dictionary Engine::get_version_info() const {
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Dictionary dict;
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dict["major"] = VERSION_MAJOR;
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dict["minor"] = VERSION_MINOR;
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dict["patch"] = VERSION_PATCH;
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dict["hex"] = VERSION_HEX;
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dict["status"] = VERSION_STATUS;
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dict["build"] = VERSION_BUILD;
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dict["year"] = VERSION_YEAR;
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String hash = String(VERSION_HASH);
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dict["hash"] = hash.empty() ? String("unknown") : hash;
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String stringver = String(dict["major"]) + "." + String(dict["minor"]);
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if ((int)dict["patch"] != 0) {
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stringver += "." + String(dict["patch"]);
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}
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stringver += "-" + String(dict["status"]) + " (" + String(dict["build"]) + ")";
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dict["string"] = stringver;
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return dict;
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}
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static Array array_from_info(const char *const *info_list) {
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Array arr;
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for (int i = 0; info_list[i] != nullptr; i++) {
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arr.push_back(String::utf8(info_list[i]));
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}
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return arr;
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}
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static Array array_from_info_count(const char *const *info_list, int info_count) {
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Array arr;
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for (int i = 0; i < info_count; i++) {
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arr.push_back(String::utf8(info_list[i]));
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}
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return arr;
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}
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Dictionary Engine::get_author_info() const {
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Dictionary dict;
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dict["lead_developers"] = array_from_info(AUTHORS_LEAD_DEVELOPERS);
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dict["project_managers"] = array_from_info(AUTHORS_PROJECT_MANAGERS);
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dict["founders"] = array_from_info(AUTHORS_FOUNDERS);
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dict["developers"] = array_from_info(AUTHORS_DEVELOPERS);
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return dict;
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}
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Array Engine::get_copyright_info() const {
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Array components;
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for (int component_index = 0; component_index < COPYRIGHT_INFO_COUNT; component_index++) {
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const ComponentCopyright &cp_info = COPYRIGHT_INFO[component_index];
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Dictionary component_dict;
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component_dict["name"] = String::utf8(cp_info.name);
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Array parts;
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for (int i = 0; i < cp_info.part_count; i++) {
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const ComponentCopyrightPart &cp_part = cp_info.parts[i];
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Dictionary part_dict;
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part_dict["files"] = array_from_info_count(cp_part.files, cp_part.file_count);
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part_dict["copyright"] = array_from_info_count(cp_part.copyright_statements, cp_part.copyright_count);
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part_dict["license"] = String::utf8(cp_part.license);
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parts.push_back(part_dict);
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}
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component_dict["parts"] = parts;
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components.push_back(component_dict);
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}
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return components;
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}
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Dictionary Engine::get_donor_info() const {
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Dictionary donors;
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donors["platinum_sponsors"] = array_from_info(DONORS_SPONSOR_PLATINUM);
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donors["gold_sponsors"] = array_from_info(DONORS_SPONSOR_GOLD);
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donors["silver_sponsors"] = array_from_info(DONORS_SPONSOR_SILVER);
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donors["bronze_sponsors"] = array_from_info(DONORS_SPONSOR_BRONZE);
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donors["mini_sponsors"] = array_from_info(DONORS_SPONSOR_MINI);
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donors["gold_donors"] = array_from_info(DONORS_GOLD);
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donors["silver_donors"] = array_from_info(DONORS_SILVER);
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donors["bronze_donors"] = array_from_info(DONORS_BRONZE);
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return donors;
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}
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Dictionary Engine::get_license_info() const {
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Dictionary licenses;
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for (int i = 0; i < LICENSE_COUNT; i++) {
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licenses[LICENSE_NAMES[i]] = LICENSE_BODIES[i];
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}
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return licenses;
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}
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String Engine::get_license_text() const {
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return String(GODOT_LICENSE_TEXT);
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}
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void Engine::set_print_error_messages(bool p_enabled) {
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_print_error_enabled = p_enabled;
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}
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bool Engine::is_printing_error_messages() const {
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return _print_error_enabled;
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}
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void Engine::add_singleton(const Singleton &p_singleton) {
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singletons.push_back(p_singleton);
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singleton_ptrs[p_singleton.name] = p_singleton.ptr;
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}
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Object *Engine::get_singleton_object(const String &p_name) const {
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const Map<StringName, Object *>::Element *E = singleton_ptrs.find(p_name);
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ERR_FAIL_COND_V_MSG(!E, nullptr, "Failed to retrieve non-existent singleton '" + p_name + "'.");
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return E->get();
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};
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bool Engine::has_singleton(const String &p_name) const {
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return singleton_ptrs.has(p_name);
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};
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void Engine::get_singletons(List<Singleton> *p_singletons) {
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for (List<Singleton>::Element *E = singletons.front(); E; E = E->next()) {
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p_singletons->push_back(E->get());
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}
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}
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Engine *Engine::singleton = nullptr;
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Engine *Engine::get_singleton() {
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return singleton;
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}
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Engine::Engine() {
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singleton = this;
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frames_drawn = 0;
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ips = 60;
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physics_jitter_fix = 0.5;
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_physics_interpolation_fraction = 0.0f;
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_frame_delay = 0;
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_fps = 1;
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_target_fps = 0;
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_time_scale = 1.0;
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_gpu_pixel_snap = false;
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_physics_frames = 0;
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_idle_frames = 0;
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_in_physics = false;
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_frame_ticks = 0;
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_frame_step = 0;
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editor_hint = false;
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_portals_active = false;
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}
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Engine::Singleton::Singleton(const StringName &p_name, Object *p_ptr) :
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name(p_name),
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ptr(p_ptr) {
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#ifdef DEBUG_ENABLED
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Reference *ref = Object::cast_to<Reference>(p_ptr);
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if (ref && !ref->is_referenced()) {
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WARN_PRINT("You must use Ref<> to ensure the lifetime of a Reference object intended to be used as a singleton.");
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}
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#endif
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}
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