d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
106 lines
5.4 KiB
C++
106 lines
5.4 KiB
C++
/**************************************************************************/
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/* godot_plugin_config.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef ANDROID_GODOT_PLUGIN_CONFIG_H
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#define ANDROID_GODOT_PLUGIN_CONFIG_H
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#include "core/config/project_settings.h"
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#include "core/error/error_list.h"
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#include "core/io/config_file.h"
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#include "core/string/ustring.h"
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/*
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The `config` section and fields are required and defined as follow:
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- **name**: name of the plugin.
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- **binary_type**: can be either `local` or `remote`. The type affects the **binary** field.
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- **binary**:
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- if **binary_type** is `local`, then this should be the filename of the plugin `aar` file in the `res://android/plugins` directory (e.g: `MyPlugin.aar`).
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- if **binary_type** is `remote`, then this should be a declaration for a remote gradle binary (e.g: "org.godot.example:my-plugin:0.0.0").
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The `dependencies` section and fields are optional and defined as follow:
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- **local**: contains a list of local `.aar` binary files the plugin depends on. The local binary dependencies must also be located in the `res://android/plugins` directory.
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- **remote**: contains a list of remote binary gradle dependencies for the plugin.
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- **custom_maven_repos**: contains a list of urls specifying custom maven repos required for the plugin's dependencies.
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See https://github.com/godotengine/godot/issues/38157#issuecomment-618773871
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*/
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struct PluginConfigAndroid {
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inline static const char *PLUGIN_CONFIG_EXT = ".gdap";
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inline static const char *CONFIG_SECTION = "config";
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inline static const char *CONFIG_NAME_KEY = "name";
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inline static const char *CONFIG_BINARY_TYPE_KEY = "binary_type";
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inline static const char *CONFIG_BINARY_KEY = "binary";
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inline static const char *DEPENDENCIES_SECTION = "dependencies";
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inline static const char *DEPENDENCIES_LOCAL_KEY = "local";
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inline static const char *DEPENDENCIES_REMOTE_KEY = "remote";
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inline static const char *DEPENDENCIES_CUSTOM_MAVEN_REPOS_KEY = "custom_maven_repos";
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inline static const char *BINARY_TYPE_LOCAL = "local";
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inline static const char *BINARY_TYPE_REMOTE = "remote";
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inline static const char *PLUGIN_VALUE_SEPARATOR = "|";
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// Set to true when the config file is properly loaded.
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bool valid_config = false;
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// Unix timestamp of last change to this plugin.
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uint64_t last_updated = 0;
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// Required config section
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String name;
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String binary_type;
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String binary;
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// Optional dependencies section
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Vector<String> local_dependencies;
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Vector<String> remote_dependencies;
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Vector<String> custom_maven_repos;
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static String resolve_local_dependency_path(String plugin_config_dir, String dependency_path);
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static PluginConfigAndroid resolve_prebuilt_plugin(PluginConfigAndroid prebuilt_plugin, String plugin_config_dir);
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static Vector<PluginConfigAndroid> get_prebuilt_plugins(String plugins_base_dir);
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static bool is_plugin_config_valid(PluginConfigAndroid plugin_config);
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static uint64_t get_plugin_modification_time(const PluginConfigAndroid &plugin_config, const String &config_path);
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static PluginConfigAndroid load_plugin_config(Ref<ConfigFile> config_file, const String &path);
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static String get_plugins_binaries(String binary_type, Vector<PluginConfigAndroid> plugins_configs);
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static String get_plugins_custom_maven_repos(Vector<PluginConfigAndroid> plugins_configs);
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static String get_plugins_names(Vector<PluginConfigAndroid> plugins_configs);
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};
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#endif // ANDROID_GODOT_PLUGIN_CONFIG_H
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