66 lines
2.7 KiB
C++
66 lines
2.7 KiB
C++
/*************************************************************************/
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/* shell_windows.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef WINDOWS_ENABLED
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#ifdef UWP_ENABLED
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// Use Launcher class on windows 8
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#else
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//
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// C++ Implementation: shell_windows
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//
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// Description:
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//
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//
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// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2008
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//
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// Copyright: See COPYING file that comes with this distribution
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//
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//
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#include "shell_windows.h"
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#include <windows.h>
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void ShellWindows::execute(String p_path) {
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ShellExecuteW(NULL, L"open", p_path.c_str(), NULL, NULL, SW_SHOWNORMAL);
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}
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ShellWindows::ShellWindows() {
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}
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ShellWindows::~ShellWindows() {
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}
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#endif
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#endif
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