virtualx-engine/scene
Mateusz Adamczyk 58e2652f94 Place child control under label in AcceptDialog.
Fixes #6199.

(cherry picked from commit 3ef2722904)
2016-10-17 20:42:51 +02:00
..
2d Add editor_only param to Light2D 2016-10-09 17:34:29 +02:00
3d fix #6012 exposed setters and getters of Camera H/V offset to GDScript 2016-10-09 17:39:06 +02:00
animation Tween reset/stop/resume/remove for all object properties at once 2016-10-09 17:22:16 +02:00
audio only call finished signal when it really finishes, closes #5222 2016-06-29 18:46:43 -03:00
gui Place child control under label in AcceptDialog. 2016-10-17 20:42:51 +02:00
io Respect texture .flags files on export 2016-10-09 17:24:10 +02:00
main Added simple check to viewport, if matrix32 is invesile (https://github.com/godotengine/godot/issues/6296). 2016-10-09 17:40:37 +02:00
resources Expose more 2D/3D physics options in project settings 2016-10-09 17:33:47 +02:00
register_scene_types.cpp put text formats for resources and scenes as priority 2016-07-19 21:40:05 -03:00
register_scene_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.cpp Changed import workflow 2016-05-27 14:19:11 -03:00
scene_string_names.h Changed import workflow 2016-05-27 14:19:11 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00