virtualx-engine/platform/linuxbsd/wayland
Matias N. Goldberg 0818408db5 Fix wrong Wayland path if building with opengl3=no
Godot checks if there's Vulkan or GLES3 support.
If no support is found, it shows an error message.

However the code for this error message is left out when building with
opengl3=no
2024-10-12 20:20:12 -03:00
..
dynwrappers
detect_prime_egl.cpp
detect_prime_egl.h
display_server_wayland.cpp Fix wrong Wayland path if building with opengl3=no 2024-10-12 20:20:12 -03:00
display_server_wayland.h Wayland: minimize surface commits and limit them to the main thread 2024-06-28 01:47:25 +02:00
egl_manager_wayland.cpp
egl_manager_wayland.h
egl_manager_wayland_gles.cpp
egl_manager_wayland_gles.h
key_mapping_xkb.cpp
key_mapping_xkb.h Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
rendering_context_driver_vulkan_wayland.cpp Move Vulkan includes to a central godot_vulkan.h header 2024-09-29 17:53:18 +02:00
rendering_context_driver_vulkan_wayland.h
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
wayland_thread.cpp Wayland: Simplify cursor code and fix custom cursors 2024-09-13 19:08:53 +02:00
wayland_thread.h CI: Update clang-format pre-commit hook to 19.1.0 2024-09-26 11:46:12 +02:00