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a_star.cpp
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2021-01-13 16:17:06 +01:00 |
a_star.h
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2021-01-13 16:17:06 +01:00 |
aabb.cpp
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2021-01-13 16:17:06 +01:00 |
aabb.h
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2021-01-13 16:17:06 +01:00 |
audio_frame.cpp
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2021-01-13 16:17:06 +01:00 |
audio_frame.h
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Make audio bus channels' peak volume consistent
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2021-02-05 09:26:09 +01:00 |
basis.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
basis.h
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[3.2] Use instance and first arg in Basis is_equal_approx
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2021-02-09 05:09:51 -05:00 |
bsp_tree.cpp
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2021-01-13 16:17:06 +01:00 |
bsp_tree.h
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2021-01-13 16:17:06 +01:00 |
bvh.h
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BVH - fix deferred visible mesh collision check
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2021-02-14 09:03:26 +00:00 |
bvh_abb.h
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doc: Sync classref with current source
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2021-01-13 16:55:27 +01:00 |
bvh_cull.inc
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BVH render tree new updating scheme
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2021-01-19 14:24:32 +00:00 |
bvh_debug.inc
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BVH - fix physics expecting plus one based IDs.
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2021-01-14 13:26:44 +00:00 |
bvh_integrity.inc
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Dynamic BVH for rendering and godot physics
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2021-01-12 12:12:10 +00:00 |
bvh_logic.inc
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BVH add support for visibility (activation)
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2021-01-30 13:21:40 +00:00 |
bvh_misc.inc
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Dynamic BVH for rendering and godot physics
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2021-01-12 12:12:10 +00:00 |
bvh_pair.inc
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BVH fix pairing AABB init and mask checks
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2021-01-28 14:01:03 +00:00 |
bvh_public.inc
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BVH add support for visibility (activation)
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2021-01-30 13:21:40 +00:00 |
bvh_refit.inc
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Dynamic BVH for rendering and godot physics
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2021-01-12 12:12:10 +00:00 |
bvh_split.inc
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Dynamic BVH for rendering and godot physics
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2021-01-12 12:12:10 +00:00 |
bvh_structs.inc
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BVH add support for visibility (activation)
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2021-01-30 13:21:40 +00:00 |
bvh_tree.h
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BVH add support for visibility (activation)
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2021-01-30 13:21:40 +00:00 |
camera_matrix.cpp
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2021-01-13 16:17:06 +01:00 |
camera_matrix.h
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2021-01-13 16:17:06 +01:00 |
delaunay.h
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2021-01-13 16:17:06 +01:00 |
disjoint_set.cpp
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2021-01-13 16:17:06 +01:00 |
disjoint_set.h
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2021-01-13 16:17:06 +01:00 |
expression.cpp
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2021-01-13 16:17:06 +01:00 |
expression.h
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2021-01-13 16:17:06 +01:00 |
face3.cpp
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2021-01-13 16:17:06 +01:00 |
face3.h
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2021-01-13 16:17:06 +01:00 |
geometry.cpp
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CPU lightmapper formatting and minor fixes.
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2021-01-14 18:08:33 +01:00 |
geometry.h
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Cylinder support in Godot Physics 3D
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2021-02-18 08:44:23 -07:00 |
math_defs.h
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2021-01-13 16:17:06 +01:00 |
math_fieldwise.cpp
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2021-01-13 16:17:06 +01:00 |
math_fieldwise.h
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2021-01-13 16:17:06 +01:00 |
math_funcs.cpp
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2021-01-13 16:17:06 +01:00 |
math_funcs.h
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GDScript: Clarified/fixed inaccuracies in the built-in function docs.
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2021-02-11 13:12:06 +01:00 |
octree.h
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2021-01-13 16:17:06 +01:00 |
octree_definition.inc
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2021-01-13 16:17:06 +01:00 |
plane.cpp
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2021-01-13 16:17:06 +01:00 |
plane.h
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2021-01-13 16:17:06 +01:00 |
quat.cpp
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2021-01-13 16:17:06 +01:00 |
quat.h
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2021-01-13 16:17:06 +01:00 |
quick_hull.cpp
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2021-01-13 16:17:06 +01:00 |
quick_hull.h
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2021-01-13 16:17:06 +01:00 |
random_number_generator.cpp
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2021-01-13 16:17:06 +01:00 |
random_number_generator.h
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2021-01-13 16:17:06 +01:00 |
random_pcg.cpp
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2021-01-13 16:17:06 +01:00 |
random_pcg.h
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2021-01-13 16:17:06 +01:00 |
rect2.cpp
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2021-01-13 16:17:06 +01:00 |
rect2.h
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2021-01-13 16:17:06 +01:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
transform.cpp
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2021-01-13 16:17:06 +01:00 |
transform.h
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2021-01-13 16:17:06 +01:00 |
transform_2d.cpp
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2021-01-13 16:17:06 +01:00 |
transform_2d.h
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2021-01-13 16:17:06 +01:00 |
triangle_mesh.cpp
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2021-01-13 16:17:06 +01:00 |
triangle_mesh.h
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2021-01-13 16:17:06 +01:00 |
triangulate.cpp
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2021-01-13 16:17:06 +01:00 |
triangulate.h
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2021-01-13 16:17:06 +01:00 |
vector2.cpp
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2021-01-13 16:17:06 +01:00 |
vector2.h
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2021-01-13 16:17:06 +01:00 |
vector3.cpp
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2021-01-13 16:17:06 +01:00 |
vector3.h
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2021-01-13 16:17:06 +01:00 |