c7bc44d5ad
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
125 lines
4.3 KiB
C++
125 lines
4.3 KiB
C++
/*************************************************************************/
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/* joystick_osx.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef JOYSTICKOSX_H
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#define JOYSTICKOSX_H
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#ifdef MACOS_10_0_4
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#include <IOKit/hidsystem/IOHIDUsageTables.h>
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#else
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#include <Kernel/IOKit/hidsystem/IOHIDUsageTables.h>
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#endif
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#include <IOKit/hid/IOHIDLib.h>
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#include <ForceFeedback/ForceFeedback.h>
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#include <ForceFeedback/ForceFeedbackConstants.h>
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#include "main/input_default.h"
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struct rec_element {
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IOHIDElementRef ref;
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IOHIDElementCookie cookie;
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uint32_t usage;
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int min;
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int max;
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struct Comparator {
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bool operator()(const rec_element p_a, const rec_element p_b) const { return p_a.usage < p_b.usage; }
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};
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};
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struct joystick {
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IOHIDDeviceRef device_ref;
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Vector<rec_element> axis_elements;
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Vector<rec_element> button_elements;
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Vector<rec_element> hat_elements;
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int id;
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io_service_t ffservice; /* Interface for force feedback, 0 = no ff */
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FFCONSTANTFORCE ff_constant_force;
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FFDeviceObjectReference ff_device;
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FFEffectObjectReference ff_object;
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uint64_t ff_timestamp;
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LONG *ff_directions;
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FFEFFECT ff_effect;
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DWORD *ff_axes;
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void add_hid_elements(CFArrayRef p_array);
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void add_hid_element(IOHIDElementRef p_element);
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bool has_element(IOHIDElementCookie p_cookie, Vector<rec_element> *p_list) const;
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bool config_force_feedback(io_service_t p_service);
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bool check_ff_features();
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int get_hid_element_state(rec_element *p_element) const;
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void free();
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joystick();
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};
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class JoystickOSX {
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enum {
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JOYSTICKS_MAX = 16,
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};
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private:
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InputDefault *input;
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IOHIDManagerRef hid_manager;
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bool attached_devices[JOYSTICKS_MAX];
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Vector<joystick> device_list;
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bool have_device(IOHIDDeviceRef p_device) const;
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bool configure_joystick(IOHIDDeviceRef p_device_ref, joystick *p_joy);
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int get_free_joy_id();
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int get_joy_index(int p_id) const;
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void poll_joysticks() const;
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void setup_joystick_objects();
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void config_hid_manager(CFArrayRef p_matching_array) const;
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void joystick_vibration_start(int p_id, float p_magnitude, float p_duration, uint64_t p_timestamp);
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void joystick_vibration_stop(int p_id, uint64_t p_timestamp);
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public:
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uint32_t process_joysticks(uint32_t p_last_id);
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void _device_added(IOReturn p_res, IOHIDDeviceRef p_device);
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void _device_removed(int p_id);
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JoystickOSX();
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~JoystickOSX();
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};
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#endif // JOYSTICKOSX_H
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