118eed485e
All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
83 lines
3 KiB
C++
83 lines
3 KiB
C++
/*************************************************************************/
|
|
/* call_dialog.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef CALL_DIALOG_H
|
|
#define CALL_DIALOG_H
|
|
|
|
#include "scene/gui/popup.h"
|
|
#include "scene/gui/button.h"
|
|
#include "scene/gui/tree.h"
|
|
#include "scene/gui/label.h"
|
|
#include "scene/gui/line_edit.h"
|
|
#include "tools/editor/property_editor.h"
|
|
/**
|
|
@author Juan Linietsky <reduzio@gmail.com>
|
|
*/
|
|
|
|
|
|
class CallDialogParams;
|
|
|
|
class CallDialog : public Popup {
|
|
|
|
GDCLASS( CallDialog, Popup );
|
|
|
|
|
|
Label* method_label;
|
|
Tree *tree;
|
|
Button *call;
|
|
Button *cancel;
|
|
|
|
CallDialogParams *call_params;
|
|
PropertyEditor *property_editor;
|
|
|
|
Label *return_label;
|
|
LineEdit *return_value;
|
|
Object *object;
|
|
StringName selected;
|
|
|
|
Vector<MethodInfo> methods;
|
|
|
|
|
|
void _item_selected();
|
|
void _update_method_list();
|
|
void _call();
|
|
void _cancel();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
void _notification(int p_what);
|
|
public:
|
|
|
|
void set_object(Object *p_object,StringName p_selected="");
|
|
|
|
CallDialog();
|
|
~CallDialog();
|
|
|
|
};
|
|
|
|
#endif
|