virtualx-engine/drivers/png/SCsub
Rémi Verschelde 561c1f17a1 style: Start applying PEP8 to Python files, indentation issues
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-02 22:26:55 +01:00

50 lines
1.5 KiB
Python

#!/usr/bin/env python
Import('env')
env_png = env.Clone()
# Thirdparty source files
if (env["libpng"] == "builtin"):
thirdparty_dir = "#thirdparty/libpng/"
thirdparty_sources = [
"png.c",
"pngerror.c",
"pngget.c",
"pngmem.c",
"pngpread.c",
"pngread.c",
"pngrio.c",
"pngrtran.c",
"pngrutil.c",
"pngset.c",
"pngtrans.c",
"pngwio.c",
"pngwrite.c",
"pngwtran.c",
"pngwutil.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_png.add_source_files(env.drivers_sources, thirdparty_sources)
env_png.Append(CPPPATH = [thirdparty_dir])
# Currently .ASM filter_neon.S does not compile on NT.
import os
if ("neon_enabled" in env and env["neon_enabled"]) and os.name!="nt":
env_png.Append(CPPFLAGS = ["-DPNG_ARM_NEON_OPT=2"])
env_neon = env_png.Clone();
if "S_compiler" in env:
env_neon['CC'] = env['S_compiler']
neon_sources = []
neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/arm_init.c"))
neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/filter_neon_intrinsics.c"))
neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/filter_neon.S"))
env.drivers_sources += neon_sources
else:
env_png.Append(CPPFLAGS = ["-DPNG_ARM_NEON_OPT=0"])
# Godot source files
env_png.add_source_files(env.drivers_sources, "*.cpp")
Export('env')