virtualx-engine/platform/iphone/SCsub
Rémi Verschelde 561c1f17a1 style: Start applying PEP8 to Python files, indentation issues
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-02 22:26:55 +01:00

42 lines
888 B
Python

#!/usr/bin/env python
Import('env')
iphone_lib = [
'os_iphone.cpp',
#'rasterizer_iphone.cpp',
'audio_driver_iphone.cpp',
'sem_iphone.cpp',
'gl_view.mm',
'main.m',
'app_delegate.mm',
'view_controller.mm',
'game_center.mm',
'in_app_store.mm',
'icloud.mm',
#'Appirater.m',
'ios.mm',
]
#env.Depends('#core/math/vector3.h', 'vector3_psp.h')
#iphone_lib = env.Library('iphone', iphone_lib)
env_ios = env.Clone();
if env['ios_gles22_override'] == "yes":
env_ios.Append(CPPFLAGS=['-DGLES2_OVERRIDE'])
#if env['ios_appirater'] == "yes":
# env_ios.Append(CPPFLAGS=['-DAPPIRATER_ENABLED'])
obj = env_ios.Object('godot_iphone.cpp')
prog = None
prog = env_ios.Program('#bin/godot', [obj] + iphone_lib)
action = "$IPHONEPATH/usr/bin/dsymutil "+File(prog)[0].path+" -o " + File(prog)[0].path + ".dSYM"
env.AddPostAction(prog, action)