d2f86cc09b
-can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test! |
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.. | ||
export | ||
audio_driver_osx.cpp | ||
audio_driver_osx.h | ||
context_gl_osx.cpp | ||
context_gl_osx.h | ||
detect.py | ||
godot_main_osx.mm | ||
godot_osx.h | ||
godot_osx.mm | ||
logo.png | ||
os_osx.h | ||
os_osx.mm | ||
platform_config.h | ||
SCsub | ||
sem_osx.cpp | ||
sem_osx.h |