b24fe3dd20
-=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
192 lines
6.1 KiB
C++
192 lines
6.1 KiB
C++
/*************************************************************************/
|
|
/* area_sw.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "area_sw.h"
|
|
#include "space_sw.h"
|
|
#include "body_sw.h"
|
|
|
|
AreaSW::BodyKey::BodyKey(BodySW *p_body, uint32_t p_body_shape,uint32_t p_area_shape) { rid=p_body->get_self(); instance_id=p_body->get_instance_id(); body_shape=p_body_shape; area_shape=p_area_shape; }
|
|
|
|
void AreaSW::_shapes_changed() {
|
|
|
|
|
|
}
|
|
|
|
void AreaSW::set_transform(const Transform& p_transform) {
|
|
|
|
if (!moved_list.in_list() && get_space())
|
|
get_space()->area_add_to_moved_list(&moved_list);
|
|
|
|
_set_transform(p_transform);
|
|
_set_inv_transform(p_transform.affine_inverse());
|
|
}
|
|
|
|
void AreaSW::set_space(SpaceSW *p_space) {
|
|
|
|
if (get_space()) {
|
|
if (monitor_query_list.in_list())
|
|
get_space()->area_remove_from_monitor_query_list(&monitor_query_list);
|
|
if (moved_list.in_list())
|
|
get_space()->area_remove_from_moved_list(&moved_list);
|
|
|
|
}
|
|
|
|
monitored_bodies.clear();
|
|
|
|
_set_space(p_space);
|
|
}
|
|
|
|
|
|
void AreaSW::set_monitor_callback(ObjectID p_id, const StringName& p_method) {
|
|
|
|
|
|
if (p_id==monitor_callback_id) {
|
|
monitor_callback_method=p_method;
|
|
return;
|
|
}
|
|
|
|
_unregister_shapes();
|
|
|
|
monitor_callback_id=p_id;
|
|
monitor_callback_method=p_method;
|
|
|
|
monitored_bodies.clear();
|
|
|
|
_shape_changed();
|
|
|
|
}
|
|
|
|
|
|
|
|
void AreaSW::set_space_override_mode(PhysicsServer::AreaSpaceOverrideMode p_mode) {
|
|
bool do_override=p_mode!=PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED;
|
|
if (do_override==(space_override_mode!=PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED))
|
|
return;
|
|
_unregister_shapes();
|
|
space_override_mode=p_mode;
|
|
_shape_changed();
|
|
}
|
|
|
|
void AreaSW::set_param(PhysicsServer::AreaParameter p_param, const Variant& p_value) {
|
|
|
|
switch(p_param) {
|
|
case PhysicsServer::AREA_PARAM_GRAVITY: gravity=p_value; ; break;
|
|
case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR: gravity_vector=p_value; ; break;
|
|
case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT: gravity_is_point=p_value; ; break;
|
|
case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: point_attenuation=p_value; ; break;
|
|
case PhysicsServer::AREA_PARAM_DENSITY: density=p_value; ; break;
|
|
case PhysicsServer::AREA_PARAM_PRIORITY: priority=p_value; ; break;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
Variant AreaSW::get_param(PhysicsServer::AreaParameter p_param) const {
|
|
|
|
|
|
switch(p_param) {
|
|
case PhysicsServer::AREA_PARAM_GRAVITY: return gravity;
|
|
case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR: return gravity_vector;
|
|
case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT: return gravity_is_point;
|
|
case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: return point_attenuation;
|
|
case PhysicsServer::AREA_PARAM_DENSITY: return density;
|
|
case PhysicsServer::AREA_PARAM_PRIORITY: return priority;
|
|
}
|
|
|
|
return Variant();
|
|
}
|
|
|
|
|
|
void AreaSW::_queue_monitor_update() {
|
|
|
|
ERR_FAIL_COND(!get_space());
|
|
|
|
if (!monitor_query_list.in_list())
|
|
get_space()->area_add_to_monitor_query_list(&monitor_query_list);
|
|
|
|
|
|
}
|
|
|
|
void AreaSW::call_queries() {
|
|
|
|
if (monitor_callback_id && !monitored_bodies.empty()) {
|
|
|
|
Variant res[5];
|
|
Variant *resptr[5];
|
|
for(int i=0;i<5;i++)
|
|
resptr[i]=&res[i];
|
|
|
|
Object *obj = ObjectDB::get_instance(monitor_callback_id);
|
|
if (!obj) {
|
|
monitored_bodies.clear();
|
|
monitor_callback_id=0;
|
|
return;
|
|
}
|
|
|
|
for (Map<BodyKey,BodyState>::Element *E=monitored_bodies.front();E;E=E->next()) {
|
|
|
|
if (E->get().state==0)
|
|
continue; //nothing happened
|
|
|
|
res[0]=E->get().state>0 ? PhysicsServer::AREA_BODY_ADDED : PhysicsServer::AREA_BODY_REMOVED;
|
|
res[1]=E->key().rid;
|
|
res[2]=E->key().instance_id;
|
|
res[3]=E->key().body_shape;
|
|
res[4]=E->key().area_shape;
|
|
|
|
Variant::CallError ce;
|
|
obj->call(monitor_callback_method,(const Variant**)resptr,5,ce);
|
|
}
|
|
}
|
|
|
|
monitored_bodies.clear();
|
|
|
|
//get_space()->area_remove_from_monitor_query_list(&monitor_query_list);
|
|
|
|
}
|
|
|
|
AreaSW::AreaSW() : CollisionObjectSW(TYPE_AREA), monitor_query_list(this), moved_list(this) {
|
|
|
|
_set_static(true); //areas are never active
|
|
space_override_mode=PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED;
|
|
gravity=9.80665;
|
|
gravity_vector=Vector3(0,-1,0);
|
|
gravity_is_point=false;
|
|
point_attenuation=1;
|
|
density=0.1;
|
|
priority=0;
|
|
set_ray_pickable(false);
|
|
monitor_callback_id=0;
|
|
|
|
}
|
|
|
|
AreaSW::~AreaSW() {
|
|
|
|
|
|
}
|
|
|