..
area_3d.cpp
Fix editor suffixes and degrees conversion
2021-06-30 12:38:25 -03:00
area_3d.h
Merge pull request #42742 from madmiraal/fix-12215
2021-05-18 20:00:48 +02:00
audio_stream_player_3d.cpp
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
audio_stream_player_3d.h
Increase the default AudioStreamPlayer3D unit size to 10
2021-05-06 02:45:46 +02:00
bone_attachment_3d.cpp
Initialize class variables with default values in scene/ [1/2]
2021-02-07 22:29:31 +01:00
bone_attachment_3d.h
Initialize class variables with default values in scene/ [1/2]
2021-02-07 22:29:31 +01:00
camera_3d.cpp
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
camera_3d.h
Add is_position_in_frustum to Camera3D
2021-06-14 12:03:18 -04:00
collision_object_3d.cpp
Support for 3D sync to physics
2021-07-15 10:15:13 -07:00
collision_object_3d.h
Support for 3D sync to physics
2021-07-15 10:15:13 -07:00
collision_polygon_3d.cpp
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
collision_polygon_3d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
collision_shape_3d.cpp
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
collision_shape_3d.h
Create CollisionObject3D debug shapes using RS
2021-05-05 09:12:50 +02:00
cpu_particles_3d.cpp
Merge pull request #50370 from QbieShay/circle-emitter-particle
2021-07-21 16:50:26 +02:00
cpu_particles_3d.h
This commits adds a new emitter type for particles material
2021-07-11 17:30:47 +02:00
decal.cpp
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
decal.h
Add node configuration warnings for the Decal node
2021-07-13 01:57:59 +02:00
gpu_particles_3d.cpp
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
gpu_particles_3d.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
gpu_particles_collision_3d.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
gpu_particles_collision_3d.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
light_3d.cpp
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
light_3d.h
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
2021-07-02 20:32:43 +02:00
lightmap_gi.cpp
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
lightmap_gi.h
Rename GI Classes
2021-06-05 09:28:56 -03:00
lightmap_probe.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
lightmap_probe.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
lightmapper.cpp
Implement occlusion culling
2021-04-23 21:45:23 +02:00
lightmapper.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
listener_3d.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
listener_3d.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
mesh_instance_3d.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
mesh_instance_3d.h
Options to clean/simplify convex hull generated from mesh
2021-07-07 12:14:12 -07:00
multimesh_instance_3d.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
multimesh_instance_3d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
navigation_agent_3d.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
navigation_agent_3d.h
Fix NavigationAgent3D not emitting "target_reached" Signal
2021-04-27 12:31:50 +02:00
navigation_obstacle_3d.cpp
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
navigation_obstacle_3d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
navigation_region_3d.cpp
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
navigation_region_3d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
node_3d.cpp
Use C++ iterators for Lists in many situations
2021-07-23 17:38:28 -04:00
node_3d.h
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
occluder_instance_3d.cpp
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
occluder_instance_3d.h
Add node configuration warnings to OccluderInstance3D
2021-07-07 13:59:52 +02:00
path_3d.cpp
Fix forward calculation in PathFollow3D for the position at the end of the curve
2021-07-28 22:10:36 +02:00
path_3d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
physics_body_3d.cpp
Fix applied rotation from moving platforms in move_and_slide
2021-08-09 12:30:17 -07:00
physics_body_3d.h
Support for 3D sync to physics
2021-07-15 10:15:13 -07:00
physics_joint_3d.cpp
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
physics_joint_3d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
position_3d.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
position_3d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
proximity_group_3d.cpp
Add check to internal methods to prevent crash
2021-07-27 12:26:13 +08:00
proximity_group_3d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
ray_cast_3d.cpp
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
ray_cast_3d.h
Adding Raycast3D custom debug shape thickness and color
2021-03-04 11:17:26 +01:00
reflection_probe.cpp
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
reflection_probe.h
Increase the default ReflectionProbe extents to Vector3(10, 10, 10)
2021-06-27 16:46:03 +02:00
remote_transform_3d.cpp
Rename is_a_parent_of()
to is_ancestor_of()
2021-06-21 08:39:28 -06:00
remote_transform_3d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
SCsub
Disable Skeleton3D when compiling without 3D
2021-06-04 08:33:50 -04:00
skeleton_3d.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
skeleton_3d.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
skeleton_ik_3d.cpp
Rename Variant TRANSFORM to TRANSFORM3D
2021-06-03 07:30:01 -04:00
skeleton_ik_3d.h
Rename files and the exposed name for Transform3D
2021-06-03 07:30:01 -04:00
soft_body_3d.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
soft_body_3d.h
Add support for controlling physics nodes' behavior when disabled
2021-06-30 09:20:44 -07:00
spring_arm_3d.cpp
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
spring_arm_3d.h
Initialize class variables with default values in scene/ [1/2]
2021-02-07 22:29:31 +01:00
sprite_3d.cpp
Use C++ iterators for Lists in many situations
2021-07-23 17:38:28 -04:00
sprite_3d.h
Deprecate ImmediateGeometry
2021-06-30 14:14:41 -03:00
vehicle_body_3d.cpp
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
vehicle_body_3d.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
velocity_tracker_3d.cpp
Initialize class variables with default values in scene/ [1/2]
2021-02-07 22:29:31 +01:00
velocity_tracker_3d.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
visible_on_screen_notifier_3d.cpp
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
visible_on_screen_notifier_3d.h
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
2021-06-16 22:01:39 -03:00
visual_instance_3d.cpp
Add node configuration warning for GeometryInstance3D distance
2021-07-28 19:33:14 +02:00
visual_instance_3d.h
Add node configuration warning for GeometryInstance3D distance
2021-07-28 19:33:14 +02:00
voxel_gi.cpp
Use C++ iterators for Lists in many situations
2021-07-23 17:38:28 -04:00
voxel_gi.h
Clean up RenderingServer and its bindings
2021-07-01 09:07:36 -03:00
voxelizer.cpp
Use is_equal_approx in more places
2021-07-21 00:32:37 -04:00
voxelizer.h
Rename GI Classes
2021-06-05 09:28:56 -03:00
world_environment.cpp
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
world_environment.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
xr_nodes.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
xr_nodes.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00