5650c83e4b
When synchronizing CharacterBody motion with moving the platform using direct body state, only the linear velocity was taken into account. This change exposes velocity at local point in direct body state and uses it in move_and_slide to get the proper velocity that includes rotations.
889 lines
45 KiB
C++
889 lines
45 KiB
C++
/*************************************************************************/
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/* physics_server_3d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "physics_server_3d.h"
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#include "core/config/project_settings.h"
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#include "core/string/print_string.h"
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PhysicsServer3D *PhysicsServer3D::singleton = nullptr;
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void PhysicsDirectBodyState3D::integrate_forces() {
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real_t step = get_step();
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Vector3 lv = get_linear_velocity();
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lv += get_total_gravity() * step;
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Vector3 av = get_angular_velocity();
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real_t linear_damp = 1.0 - step * get_total_linear_damp();
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if (linear_damp < 0) { // reached zero in the given time
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linear_damp = 0;
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}
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real_t angular_damp = 1.0 - step * get_total_angular_damp();
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if (angular_damp < 0) { // reached zero in the given time
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angular_damp = 0;
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}
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lv *= linear_damp;
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av *= angular_damp;
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set_linear_velocity(lv);
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set_angular_velocity(av);
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}
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Object *PhysicsDirectBodyState3D::get_contact_collider_object(int p_contact_idx) const {
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ObjectID objid = get_contact_collider_id(p_contact_idx);
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Object *obj = ObjectDB::get_instance(objid);
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return obj;
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}
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PhysicsServer3D *PhysicsServer3D::get_singleton() {
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return singleton;
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}
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void PhysicsDirectBodyState3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_total_gravity"), &PhysicsDirectBodyState3D::get_total_gravity);
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ClassDB::bind_method(D_METHOD("get_total_linear_damp"), &PhysicsDirectBodyState3D::get_total_linear_damp);
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ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &PhysicsDirectBodyState3D::get_total_angular_damp);
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ClassDB::bind_method(D_METHOD("get_center_of_mass"), &PhysicsDirectBodyState3D::get_center_of_mass);
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ClassDB::bind_method(D_METHOD("get_principal_inertia_axes"), &PhysicsDirectBodyState3D::get_principal_inertia_axes);
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ClassDB::bind_method(D_METHOD("get_inverse_mass"), &PhysicsDirectBodyState3D::get_inverse_mass);
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ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &PhysicsDirectBodyState3D::get_inverse_inertia);
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ClassDB::bind_method(D_METHOD("set_linear_velocity", "velocity"), &PhysicsDirectBodyState3D::set_linear_velocity);
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ClassDB::bind_method(D_METHOD("get_linear_velocity"), &PhysicsDirectBodyState3D::get_linear_velocity);
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ClassDB::bind_method(D_METHOD("set_angular_velocity", "velocity"), &PhysicsDirectBodyState3D::set_angular_velocity);
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ClassDB::bind_method(D_METHOD("get_angular_velocity"), &PhysicsDirectBodyState3D::get_angular_velocity);
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ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsDirectBodyState3D::set_transform);
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ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsDirectBodyState3D::get_transform);
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ClassDB::bind_method(D_METHOD("get_velocity_at_local_position", "local_position"), &PhysicsDirectBodyState3D::get_velocity_at_local_position);
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ClassDB::bind_method(D_METHOD("add_central_force", "force"), &PhysicsDirectBodyState3D::add_central_force, Vector3());
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ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &PhysicsDirectBodyState3D::add_force, Vector3());
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ClassDB::bind_method(D_METHOD("add_torque", "torque"), &PhysicsDirectBodyState3D::add_torque);
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ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &PhysicsDirectBodyState3D::apply_central_impulse, Vector3());
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ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &PhysicsDirectBodyState3D::apply_impulse, Vector3());
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ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &PhysicsDirectBodyState3D::apply_torque_impulse);
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ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &PhysicsDirectBodyState3D::set_sleep_state);
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ClassDB::bind_method(D_METHOD("is_sleeping"), &PhysicsDirectBodyState3D::is_sleeping);
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ClassDB::bind_method(D_METHOD("get_contact_count"), &PhysicsDirectBodyState3D::get_contact_count);
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ClassDB::bind_method(D_METHOD("get_contact_local_position", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_local_position);
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ClassDB::bind_method(D_METHOD("get_contact_local_normal", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_local_normal);
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ClassDB::bind_method(D_METHOD("get_contact_impulse", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_impulse);
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ClassDB::bind_method(D_METHOD("get_contact_local_shape", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_local_shape);
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ClassDB::bind_method(D_METHOD("get_contact_collider", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider);
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ClassDB::bind_method(D_METHOD("get_contact_collider_position", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider_position);
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ClassDB::bind_method(D_METHOD("get_contact_collider_id", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider_id);
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ClassDB::bind_method(D_METHOD("get_contact_collider_object", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider_object);
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ClassDB::bind_method(D_METHOD("get_contact_collider_shape", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider_shape);
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ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_position", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider_velocity_at_position);
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ClassDB::bind_method(D_METHOD("get_step"), &PhysicsDirectBodyState3D::get_step);
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ClassDB::bind_method(D_METHOD("integrate_forces"), &PhysicsDirectBodyState3D::integrate_forces);
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ClassDB::bind_method(D_METHOD("get_space_state"), &PhysicsDirectBodyState3D::get_space_state);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step"), "", "get_step");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inverse_mass"), "", "get_inverse_mass");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_angular_damp"), "", "get_total_angular_damp");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_linear_damp"), "", "get_total_linear_damp");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "inverse_inertia"), "", "get_inverse_inertia");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "total_gravity"), "", "get_total_gravity");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass"), "", "get_center_of_mass");
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ADD_PROPERTY(PropertyInfo(Variant::BASIS, "principal_inertia_axes"), "", "get_principal_inertia_axes");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleep_state", "is_sleeping");
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform"), "set_transform", "get_transform");
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}
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PhysicsDirectBodyState3D::PhysicsDirectBodyState3D() {}
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///////////////////////////////////////////////////////
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void PhysicsShapeQueryParameters3D::set_shape(const RES &p_shape_ref) {
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ERR_FAIL_COND(p_shape_ref.is_null());
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shape_ref = p_shape_ref;
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shape = p_shape_ref->get_rid();
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}
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RES PhysicsShapeQueryParameters3D::get_shape() const {
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return shape_ref;
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}
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void PhysicsShapeQueryParameters3D::set_shape_rid(const RID &p_shape) {
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if (shape != p_shape) {
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shape_ref = RES();
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shape = p_shape;
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}
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}
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RID PhysicsShapeQueryParameters3D::get_shape_rid() const {
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return shape;
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}
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void PhysicsShapeQueryParameters3D::set_transform(const Transform3D &p_transform) {
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transform = p_transform;
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}
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Transform3D PhysicsShapeQueryParameters3D::get_transform() const {
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return transform;
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}
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void PhysicsShapeQueryParameters3D::set_margin(real_t p_margin) {
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margin = p_margin;
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}
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real_t PhysicsShapeQueryParameters3D::get_margin() const {
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return margin;
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}
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void PhysicsShapeQueryParameters3D::set_collision_mask(uint32_t p_collision_mask) {
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collision_mask = p_collision_mask;
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}
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uint32_t PhysicsShapeQueryParameters3D::get_collision_mask() const {
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return collision_mask;
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}
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void PhysicsShapeQueryParameters3D::set_exclude(const Vector<RID> &p_exclude) {
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exclude.clear();
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for (int i = 0; i < p_exclude.size(); i++) {
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exclude.insert(p_exclude[i]);
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}
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}
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Vector<RID> PhysicsShapeQueryParameters3D::get_exclude() const {
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Vector<RID> ret;
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ret.resize(exclude.size());
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int idx = 0;
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for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) {
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ret.write[idx] = E->get();
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}
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return ret;
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}
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void PhysicsShapeQueryParameters3D::set_collide_with_bodies(bool p_enable) {
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collide_with_bodies = p_enable;
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}
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bool PhysicsShapeQueryParameters3D::is_collide_with_bodies_enabled() const {
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return collide_with_bodies;
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}
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void PhysicsShapeQueryParameters3D::set_collide_with_areas(bool p_enable) {
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collide_with_areas = p_enable;
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}
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bool PhysicsShapeQueryParameters3D::is_collide_with_areas_enabled() const {
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return collide_with_areas;
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}
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void PhysicsShapeQueryParameters3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_shape", "shape"), &PhysicsShapeQueryParameters3D::set_shape);
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ClassDB::bind_method(D_METHOD("get_shape"), &PhysicsShapeQueryParameters3D::get_shape);
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ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &PhysicsShapeQueryParameters3D::set_shape_rid);
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ClassDB::bind_method(D_METHOD("get_shape_rid"), &PhysicsShapeQueryParameters3D::get_shape_rid);
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ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsShapeQueryParameters3D::set_transform);
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ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsShapeQueryParameters3D::get_transform);
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ClassDB::bind_method(D_METHOD("set_margin", "margin"), &PhysicsShapeQueryParameters3D::set_margin);
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ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsShapeQueryParameters3D::get_margin);
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ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &PhysicsShapeQueryParameters3D::set_collision_mask);
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ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsShapeQueryParameters3D::get_collision_mask);
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ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsShapeQueryParameters3D::set_exclude);
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ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsShapeQueryParameters3D::get_exclude);
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ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &PhysicsShapeQueryParameters3D::set_collide_with_bodies);
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ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &PhysicsShapeQueryParameters3D::is_collide_with_bodies_enabled);
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ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &PhysicsShapeQueryParameters3D::set_collide_with_areas);
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ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsShapeQueryParameters3D::is_collide_with_areas_enabled);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::RID) + ":"), "set_exclude", "get_exclude");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape");
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ADD_PROPERTY(PropertyInfo(Variant::RID, "shape_rid"), "set_shape_rid", "get_shape_rid");
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform"), "set_transform", "get_transform");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
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}
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PhysicsShapeQueryParameters3D::PhysicsShapeQueryParameters3D() {
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margin = 0;
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collision_mask = 0x7FFFFFFF;
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collide_with_bodies = true;
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collide_with_areas = false;
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}
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/////////////////////////////////////
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Dictionary PhysicsDirectSpaceState3D::_intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
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RayResult inters;
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Set<RID> exclude;
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for (int i = 0; i < p_exclude.size(); i++) {
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exclude.insert(p_exclude[i]);
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}
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bool res = intersect_ray(p_from, p_to, inters, exclude, p_collision_mask, p_collide_with_bodies, p_collide_with_areas);
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if (!res) {
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return Dictionary();
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}
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Dictionary d;
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d["position"] = inters.position;
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d["normal"] = inters.normal;
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d["collider_id"] = inters.collider_id;
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d["collider"] = inters.collider;
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d["shape"] = inters.shape;
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d["rid"] = inters.rid;
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return d;
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}
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Array PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) {
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ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
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Vector<ShapeResult> sr;
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sr.resize(p_max_results);
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int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
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Array ret;
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ret.resize(rc);
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for (int i = 0; i < rc; i++) {
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Dictionary d;
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d["rid"] = sr[i].rid;
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d["collider_id"] = sr[i].collider_id;
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d["collider"] = sr[i].collider;
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d["shape"] = sr[i].shape;
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ret[i] = d;
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}
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return ret;
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}
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Array PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, const Vector3 &p_motion) {
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ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
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real_t closest_safe = 1.0f, closest_unsafe = 1.0f;
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bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
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if (!res) {
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return Array();
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}
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Array ret;
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ret.resize(2);
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ret[0] = closest_safe;
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ret[1] = closest_unsafe;
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return ret;
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}
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Array PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) {
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ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
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Vector<Vector3> ret;
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ret.resize(p_max_results * 2);
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int rc = 0;
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bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
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if (!res) {
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return Array();
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}
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Array r;
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r.resize(rc * 2);
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for (int i = 0; i < rc * 2; i++) {
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r[i] = ret[i];
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}
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return r;
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}
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Dictionary PhysicsDirectSpaceState3D::_get_rest_info(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query) {
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ERR_FAIL_COND_V(!p_shape_query.is_valid(), Dictionary());
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ShapeRestInfo sri;
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bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
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Dictionary r;
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if (!res) {
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return r;
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}
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r["point"] = sri.point;
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r["normal"] = sri.normal;
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r["rid"] = sri.rid;
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r["collider_id"] = sri.collider_id;
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r["shape"] = sri.shape;
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r["linear_velocity"] = sri.linear_velocity;
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return r;
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}
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PhysicsDirectSpaceState3D::PhysicsDirectSpaceState3D() {
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}
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void PhysicsDirectSpaceState3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState3D::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &PhysicsDirectSpaceState3D::_intersect_shape, DEFVAL(32));
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ClassDB::bind_method(D_METHOD("cast_motion", "shape", "motion"), &PhysicsDirectSpaceState3D::_cast_motion);
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ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &PhysicsDirectSpaceState3D::_collide_shape, DEFVAL(32));
|
|
ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &PhysicsDirectSpaceState3D::_get_rest_info);
|
|
}
|
|
|
|
///////////////////////////////
|
|
|
|
Vector3 PhysicsTestMotionResult3D::get_motion() const {
|
|
return result.motion;
|
|
}
|
|
|
|
Vector3 PhysicsTestMotionResult3D::get_motion_remainder() const {
|
|
return result.remainder;
|
|
}
|
|
|
|
Vector3 PhysicsTestMotionResult3D::get_collision_point() const {
|
|
return result.collision_point;
|
|
}
|
|
|
|
Vector3 PhysicsTestMotionResult3D::get_collision_normal() const {
|
|
return result.collision_normal;
|
|
}
|
|
|
|
Vector3 PhysicsTestMotionResult3D::get_collider_velocity() const {
|
|
return result.collider_velocity;
|
|
}
|
|
|
|
ObjectID PhysicsTestMotionResult3D::get_collider_id() const {
|
|
return result.collider_id;
|
|
}
|
|
|
|
RID PhysicsTestMotionResult3D::get_collider_rid() const {
|
|
return result.collider;
|
|
}
|
|
|
|
Object *PhysicsTestMotionResult3D::get_collider() const {
|
|
return ObjectDB::get_instance(result.collider_id);
|
|
}
|
|
|
|
int PhysicsTestMotionResult3D::get_collider_shape() const {
|
|
return result.collider_shape;
|
|
}
|
|
|
|
real_t PhysicsTestMotionResult3D::get_collision_depth() const {
|
|
return result.collision_depth;
|
|
}
|
|
|
|
real_t PhysicsTestMotionResult3D::get_collision_safe_fraction() const {
|
|
return result.collision_safe_fraction;
|
|
}
|
|
|
|
real_t PhysicsTestMotionResult3D::get_collision_unsafe_fraction() const {
|
|
return result.collision_unsafe_fraction;
|
|
}
|
|
|
|
void PhysicsTestMotionResult3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionResult3D::get_motion);
|
|
ClassDB::bind_method(D_METHOD("get_motion_remainder"), &PhysicsTestMotionResult3D::get_motion_remainder);
|
|
ClassDB::bind_method(D_METHOD("get_collision_point"), &PhysicsTestMotionResult3D::get_collision_point);
|
|
ClassDB::bind_method(D_METHOD("get_collision_normal"), &PhysicsTestMotionResult3D::get_collision_normal);
|
|
ClassDB::bind_method(D_METHOD("get_collider_velocity"), &PhysicsTestMotionResult3D::get_collider_velocity);
|
|
ClassDB::bind_method(D_METHOD("get_collider_id"), &PhysicsTestMotionResult3D::get_collider_id);
|
|
ClassDB::bind_method(D_METHOD("get_collider_rid"), &PhysicsTestMotionResult3D::get_collider_rid);
|
|
ClassDB::bind_method(D_METHOD("get_collider"), &PhysicsTestMotionResult3D::get_collider);
|
|
ClassDB::bind_method(D_METHOD("get_collider_shape"), &PhysicsTestMotionResult3D::get_collider_shape);
|
|
ClassDB::bind_method(D_METHOD("get_collision_depth"), &PhysicsTestMotionResult3D::get_collision_depth);
|
|
ClassDB::bind_method(D_METHOD("get_collision_safe_fraction"), &PhysicsTestMotionResult3D::get_collision_safe_fraction);
|
|
ClassDB::bind_method(D_METHOD("get_collision_unsafe_fraction"), &PhysicsTestMotionResult3D::get_collision_unsafe_fraction);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion"), "", "get_motion");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion_remainder"), "", "get_motion_remainder");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_point"), "", "get_collision_point");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_normal"), "", "get_collision_normal");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_collider_velocity");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id", PROPERTY_HINT_OBJECT_ID), "", "get_collider_id");
|
|
ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_collider_shape");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_depth"), "", "get_collision_depth");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_safe_fraction"), "", "get_collision_safe_fraction");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_unsafe_fraction"), "", "get_collision_unsafe_fraction");
|
|
}
|
|
|
|
///////////////////////////////////////
|
|
|
|
bool PhysicsServer3D::_body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin, const Ref<PhysicsTestMotionResult3D> &p_result) {
|
|
MotionResult *r = nullptr;
|
|
if (p_result.is_valid()) {
|
|
r = p_result->get_result_ptr();
|
|
}
|
|
return body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, p_margin, r);
|
|
}
|
|
|
|
RID PhysicsServer3D::shape_create(ShapeType p_shape) {
|
|
switch (p_shape) {
|
|
case SHAPE_PLANE:
|
|
return plane_shape_create();
|
|
case SHAPE_RAY:
|
|
return ray_shape_create();
|
|
case SHAPE_SPHERE:
|
|
return sphere_shape_create();
|
|
case SHAPE_BOX:
|
|
return box_shape_create();
|
|
case SHAPE_CAPSULE:
|
|
return capsule_shape_create();
|
|
case SHAPE_CYLINDER:
|
|
return cylinder_shape_create();
|
|
case SHAPE_CONVEX_POLYGON:
|
|
return convex_polygon_shape_create();
|
|
case SHAPE_CONCAVE_POLYGON:
|
|
return concave_polygon_shape_create();
|
|
case SHAPE_HEIGHTMAP:
|
|
return heightmap_shape_create();
|
|
case SHAPE_CUSTOM:
|
|
return custom_shape_create();
|
|
default:
|
|
return RID();
|
|
}
|
|
}
|
|
|
|
void PhysicsServer3D::_bind_methods() {
|
|
#ifndef _3D_DISABLED
|
|
|
|
ClassDB::bind_method(D_METHOD("plane_shape_create"), &PhysicsServer3D::plane_shape_create);
|
|
ClassDB::bind_method(D_METHOD("ray_shape_create"), &PhysicsServer3D::ray_shape_create);
|
|
ClassDB::bind_method(D_METHOD("sphere_shape_create"), &PhysicsServer3D::sphere_shape_create);
|
|
ClassDB::bind_method(D_METHOD("box_shape_create"), &PhysicsServer3D::box_shape_create);
|
|
ClassDB::bind_method(D_METHOD("capsule_shape_create"), &PhysicsServer3D::capsule_shape_create);
|
|
ClassDB::bind_method(D_METHOD("cylinder_shape_create"), &PhysicsServer3D::cylinder_shape_create);
|
|
ClassDB::bind_method(D_METHOD("convex_polygon_shape_create"), &PhysicsServer3D::convex_polygon_shape_create);
|
|
ClassDB::bind_method(D_METHOD("concave_polygon_shape_create"), &PhysicsServer3D::concave_polygon_shape_create);
|
|
ClassDB::bind_method(D_METHOD("heightmap_shape_create"), &PhysicsServer3D::heightmap_shape_create);
|
|
ClassDB::bind_method(D_METHOD("custom_shape_create"), &PhysicsServer3D::custom_shape_create);
|
|
|
|
ClassDB::bind_method(D_METHOD("shape_set_data", "shape", "data"), &PhysicsServer3D::shape_set_data);
|
|
|
|
ClassDB::bind_method(D_METHOD("shape_get_type", "shape"), &PhysicsServer3D::shape_get_type);
|
|
ClassDB::bind_method(D_METHOD("shape_get_data", "shape"), &PhysicsServer3D::shape_get_data);
|
|
|
|
ClassDB::bind_method(D_METHOD("space_create"), &PhysicsServer3D::space_create);
|
|
ClassDB::bind_method(D_METHOD("space_set_active", "space", "active"), &PhysicsServer3D::space_set_active);
|
|
ClassDB::bind_method(D_METHOD("space_is_active", "space"), &PhysicsServer3D::space_is_active);
|
|
ClassDB::bind_method(D_METHOD("space_set_param", "space", "param", "value"), &PhysicsServer3D::space_set_param);
|
|
ClassDB::bind_method(D_METHOD("space_get_param", "space", "param"), &PhysicsServer3D::space_get_param);
|
|
ClassDB::bind_method(D_METHOD("space_get_direct_state", "space"), &PhysicsServer3D::space_get_direct_state);
|
|
|
|
ClassDB::bind_method(D_METHOD("area_create"), &PhysicsServer3D::area_create);
|
|
ClassDB::bind_method(D_METHOD("area_set_space", "area", "space"), &PhysicsServer3D::area_set_space);
|
|
ClassDB::bind_method(D_METHOD("area_get_space", "area"), &PhysicsServer3D::area_get_space);
|
|
|
|
ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &PhysicsServer3D::area_set_space_override_mode);
|
|
ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &PhysicsServer3D::area_get_space_override_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform", "disabled"), &PhysicsServer3D::area_add_shape, DEFVAL(Transform3D()), DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &PhysicsServer3D::area_set_shape);
|
|
ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &PhysicsServer3D::area_set_shape_transform);
|
|
ClassDB::bind_method(D_METHOD("area_set_shape_disabled", "area", "shape_idx", "disabled"), &PhysicsServer3D::area_set_shape_disabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("area_get_shape_count", "area"), &PhysicsServer3D::area_get_shape_count);
|
|
ClassDB::bind_method(D_METHOD("area_get_shape", "area", "shape_idx"), &PhysicsServer3D::area_get_shape);
|
|
ClassDB::bind_method(D_METHOD("area_get_shape_transform", "area", "shape_idx"), &PhysicsServer3D::area_get_shape_transform);
|
|
|
|
ClassDB::bind_method(D_METHOD("area_remove_shape", "area", "shape_idx"), &PhysicsServer3D::area_remove_shape);
|
|
ClassDB::bind_method(D_METHOD("area_clear_shapes", "area"), &PhysicsServer3D::area_clear_shapes);
|
|
|
|
ClassDB::bind_method(D_METHOD("area_set_collision_layer", "area", "layer"), &PhysicsServer3D::area_set_collision_layer);
|
|
ClassDB::bind_method(D_METHOD("area_set_collision_mask", "area", "mask"), &PhysicsServer3D::area_set_collision_mask);
|
|
|
|
ClassDB::bind_method(D_METHOD("area_set_param", "area", "param", "value"), &PhysicsServer3D::area_set_param);
|
|
ClassDB::bind_method(D_METHOD("area_set_transform", "area", "transform"), &PhysicsServer3D::area_set_transform);
|
|
|
|
ClassDB::bind_method(D_METHOD("area_get_param", "area", "param"), &PhysicsServer3D::area_get_param);
|
|
ClassDB::bind_method(D_METHOD("area_get_transform", "area"), &PhysicsServer3D::area_get_transform);
|
|
|
|
ClassDB::bind_method(D_METHOD("area_attach_object_instance_id", "area", "id"), &PhysicsServer3D::area_attach_object_instance_id);
|
|
ClassDB::bind_method(D_METHOD("area_get_object_instance_id", "area"), &PhysicsServer3D::area_get_object_instance_id);
|
|
|
|
ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "receiver", "method"), &PhysicsServer3D::area_set_monitor_callback);
|
|
ClassDB::bind_method(D_METHOD("area_set_area_monitor_callback", "area", "receiver", "method"), &PhysicsServer3D::area_set_area_monitor_callback);
|
|
ClassDB::bind_method(D_METHOD("area_set_monitorable", "area", "monitorable"), &PhysicsServer3D::area_set_monitorable);
|
|
|
|
ClassDB::bind_method(D_METHOD("area_set_ray_pickable", "area", "enable"), &PhysicsServer3D::area_set_ray_pickable);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_create"), &PhysicsServer3D::body_create);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_set_space", "body", "space"), &PhysicsServer3D::body_set_space);
|
|
ClassDB::bind_method(D_METHOD("body_get_space", "body"), &PhysicsServer3D::body_get_space);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_set_mode", "body", "mode"), &PhysicsServer3D::body_set_mode);
|
|
ClassDB::bind_method(D_METHOD("body_get_mode", "body"), &PhysicsServer3D::body_get_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_set_collision_layer", "body", "layer"), &PhysicsServer3D::body_set_collision_layer);
|
|
ClassDB::bind_method(D_METHOD("body_get_collision_layer", "body"), &PhysicsServer3D::body_get_collision_layer);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &PhysicsServer3D::body_set_collision_mask);
|
|
ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &PhysicsServer3D::body_get_collision_mask);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform", "disabled"), &PhysicsServer3D::body_add_shape, DEFVAL(Transform3D()), DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &PhysicsServer3D::body_set_shape);
|
|
ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &PhysicsServer3D::body_set_shape_transform);
|
|
ClassDB::bind_method(D_METHOD("body_set_shape_disabled", "body", "shape_idx", "disabled"), &PhysicsServer3D::body_set_shape_disabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_get_shape_count", "body"), &PhysicsServer3D::body_get_shape_count);
|
|
ClassDB::bind_method(D_METHOD("body_get_shape", "body", "shape_idx"), &PhysicsServer3D::body_get_shape);
|
|
ClassDB::bind_method(D_METHOD("body_get_shape_transform", "body", "shape_idx"), &PhysicsServer3D::body_get_shape_transform);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_remove_shape", "body", "shape_idx"), &PhysicsServer3D::body_remove_shape);
|
|
ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &PhysicsServer3D::body_clear_shapes);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_attach_object_instance_id", "body", "id"), &PhysicsServer3D::body_attach_object_instance_id);
|
|
ClassDB::bind_method(D_METHOD("body_get_object_instance_id", "body"), &PhysicsServer3D::body_get_object_instance_id);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_set_enable_continuous_collision_detection", "body", "enable"), &PhysicsServer3D::body_set_enable_continuous_collision_detection);
|
|
ClassDB::bind_method(D_METHOD("body_is_continuous_collision_detection_enabled", "body"), &PhysicsServer3D::body_is_continuous_collision_detection_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &PhysicsServer3D::body_set_param);
|
|
ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &PhysicsServer3D::body_get_param);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &PhysicsServer3D::body_set_state);
|
|
ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &PhysicsServer3D::body_get_state);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_add_central_force", "body", "force"), &PhysicsServer3D::body_add_central_force);
|
|
ClassDB::bind_method(D_METHOD("body_add_force", "body", "force", "position"), &PhysicsServer3D::body_add_force, Vector3());
|
|
ClassDB::bind_method(D_METHOD("body_add_torque", "body", "torque"), &PhysicsServer3D::body_add_torque);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_apply_central_impulse", "body", "impulse"), &PhysicsServer3D::body_apply_central_impulse);
|
|
ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "impulse", "position"), &PhysicsServer3D::body_apply_impulse, Vector3());
|
|
ClassDB::bind_method(D_METHOD("body_apply_torque_impulse", "body", "impulse"), &PhysicsServer3D::body_apply_torque_impulse);
|
|
ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &PhysicsServer3D::body_set_axis_velocity);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_set_axis_lock", "body", "axis", "lock"), &PhysicsServer3D::body_set_axis_lock);
|
|
ClassDB::bind_method(D_METHOD("body_is_axis_locked", "body", "axis"), &PhysicsServer3D::body_is_axis_locked);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &PhysicsServer3D::body_add_collision_exception);
|
|
ClassDB::bind_method(D_METHOD("body_remove_collision_exception", "body", "excepted_body"), &PhysicsServer3D::body_remove_collision_exception);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported", "body", "amount"), &PhysicsServer3D::body_set_max_contacts_reported);
|
|
ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported", "body"), &PhysicsServer3D::body_get_max_contacts_reported);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &PhysicsServer3D::body_set_omit_force_integration);
|
|
ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &PhysicsServer3D::body_is_omitting_force_integration);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "callable", "userdata"), &PhysicsServer3D::body_set_force_integration_callback, DEFVAL(Variant()));
|
|
|
|
ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer3D::body_set_ray_pickable);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "infinite_inertia", "margin", "result"), &PhysicsServer3D::_body_test_motion, DEFVAL(0.001), DEFVAL(Variant()));
|
|
|
|
ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer3D::body_get_direct_state);
|
|
|
|
/* SOFT BODY API */
|
|
|
|
ClassDB::bind_method(D_METHOD("soft_body_get_bounds", "body"), &PhysicsServer3D::soft_body_get_bounds);
|
|
|
|
/* JOINT API */
|
|
|
|
ClassDB::bind_method(D_METHOD("joint_create"), &PhysicsServer3D::joint_create);
|
|
ClassDB::bind_method(D_METHOD("joint_clear", "joint"), &PhysicsServer3D::joint_clear);
|
|
|
|
BIND_ENUM_CONSTANT(JOINT_TYPE_PIN);
|
|
BIND_ENUM_CONSTANT(JOINT_TYPE_HINGE);
|
|
BIND_ENUM_CONSTANT(JOINT_TYPE_SLIDER);
|
|
BIND_ENUM_CONSTANT(JOINT_TYPE_CONE_TWIST);
|
|
BIND_ENUM_CONSTANT(JOINT_TYPE_6DOF);
|
|
BIND_ENUM_CONSTANT(JOINT_TYPE_MAX);
|
|
|
|
ClassDB::bind_method(D_METHOD("joint_make_pin", "joint", "body_A", "local_A", "body_B", "local_B"), &PhysicsServer3D::joint_make_pin);
|
|
ClassDB::bind_method(D_METHOD("pin_joint_set_param", "joint", "param", "value"), &PhysicsServer3D::pin_joint_set_param);
|
|
ClassDB::bind_method(D_METHOD("pin_joint_get_param", "joint", "param"), &PhysicsServer3D::pin_joint_get_param);
|
|
|
|
ClassDB::bind_method(D_METHOD("pin_joint_set_local_a", "joint", "local_A"), &PhysicsServer3D::pin_joint_set_local_a);
|
|
ClassDB::bind_method(D_METHOD("pin_joint_get_local_a", "joint"), &PhysicsServer3D::pin_joint_get_local_a);
|
|
|
|
ClassDB::bind_method(D_METHOD("pin_joint_set_local_b", "joint", "local_B"), &PhysicsServer3D::pin_joint_set_local_b);
|
|
ClassDB::bind_method(D_METHOD("pin_joint_get_local_b", "joint"), &PhysicsServer3D::pin_joint_get_local_b);
|
|
|
|
BIND_ENUM_CONSTANT(PIN_JOINT_BIAS);
|
|
BIND_ENUM_CONSTANT(PIN_JOINT_DAMPING);
|
|
BIND_ENUM_CONSTANT(PIN_JOINT_IMPULSE_CLAMP);
|
|
|
|
BIND_ENUM_CONSTANT(HINGE_JOINT_BIAS);
|
|
BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_UPPER);
|
|
BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_LOWER);
|
|
BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_BIAS);
|
|
BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_SOFTNESS);
|
|
BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_RELAXATION);
|
|
BIND_ENUM_CONSTANT(HINGE_JOINT_MOTOR_TARGET_VELOCITY);
|
|
BIND_ENUM_CONSTANT(HINGE_JOINT_MOTOR_MAX_IMPULSE);
|
|
|
|
BIND_ENUM_CONSTANT(HINGE_JOINT_FLAG_USE_LIMIT);
|
|
BIND_ENUM_CONSTANT(HINGE_JOINT_FLAG_ENABLE_MOTOR);
|
|
|
|
ClassDB::bind_method(D_METHOD("joint_make_hinge", "joint", "body_A", "hinge_A", "body_B", "hinge_B"), &PhysicsServer3D::joint_make_hinge);
|
|
|
|
ClassDB::bind_method(D_METHOD("hinge_joint_set_param", "joint", "param", "value"), &PhysicsServer3D::hinge_joint_set_param);
|
|
ClassDB::bind_method(D_METHOD("hinge_joint_get_param", "joint", "param"), &PhysicsServer3D::hinge_joint_get_param);
|
|
|
|
ClassDB::bind_method(D_METHOD("hinge_joint_set_flag", "joint", "flag", "enabled"), &PhysicsServer3D::hinge_joint_set_flag);
|
|
ClassDB::bind_method(D_METHOD("hinge_joint_get_flag", "joint", "flag"), &PhysicsServer3D::hinge_joint_get_flag);
|
|
|
|
ClassDB::bind_method(D_METHOD("joint_make_slider", "joint", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_make_slider);
|
|
|
|
ClassDB::bind_method(D_METHOD("slider_joint_set_param", "joint", "param", "value"), &PhysicsServer3D::slider_joint_set_param);
|
|
ClassDB::bind_method(D_METHOD("slider_joint_get_param", "joint", "param"), &PhysicsServer3D::slider_joint_get_param);
|
|
|
|
BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_UPPER);
|
|
BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_LOWER);
|
|
BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS);
|
|
BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION);
|
|
BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_DAMPING);
|
|
BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_SOFTNESS);
|
|
BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_RESTITUTION);
|
|
BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_DAMPING);
|
|
BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS);
|
|
BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION);
|
|
BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING);
|
|
|
|
BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_UPPER);
|
|
BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_LOWER);
|
|
BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS);
|
|
BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION);
|
|
BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_DAMPING);
|
|
BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS);
|
|
BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION);
|
|
BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_DAMPING);
|
|
BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS);
|
|
BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION);
|
|
BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING);
|
|
BIND_ENUM_CONSTANT(SLIDER_JOINT_MAX);
|
|
|
|
ClassDB::bind_method(D_METHOD("joint_make_cone_twist", "joint", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_make_cone_twist);
|
|
|
|
ClassDB::bind_method(D_METHOD("cone_twist_joint_set_param", "joint", "param", "value"), &PhysicsServer3D::cone_twist_joint_set_param);
|
|
ClassDB::bind_method(D_METHOD("cone_twist_joint_get_param", "joint", "param"), &PhysicsServer3D::cone_twist_joint_get_param);
|
|
|
|
BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_SWING_SPAN);
|
|
BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_TWIST_SPAN);
|
|
BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_BIAS);
|
|
BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_SOFTNESS);
|
|
BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_RELAXATION);
|
|
|
|
BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_LOWER_LIMIT);
|
|
BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_UPPER_LIMIT);
|
|
BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS);
|
|
BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_RESTITUTION);
|
|
BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_DAMPING);
|
|
BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY);
|
|
BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT);
|
|
BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_LOWER_LIMIT);
|
|
BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_UPPER_LIMIT);
|
|
BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS);
|
|
BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_DAMPING);
|
|
BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_RESTITUTION);
|
|
BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_FORCE_LIMIT);
|
|
BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_ERP);
|
|
BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY);
|
|
BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT);
|
|
|
|
BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT);
|
|
BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT);
|
|
BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_MOTOR);
|
|
BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR);
|
|
|
|
ClassDB::bind_method(D_METHOD("joint_get_type", "joint"), &PhysicsServer3D::joint_get_type);
|
|
|
|
ClassDB::bind_method(D_METHOD("joint_set_solver_priority", "joint", "priority"), &PhysicsServer3D::joint_set_solver_priority);
|
|
ClassDB::bind_method(D_METHOD("joint_get_solver_priority", "joint"), &PhysicsServer3D::joint_get_solver_priority);
|
|
|
|
ClassDB::bind_method(D_METHOD("joint_make_generic_6dof", "joint", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_make_generic_6dof);
|
|
|
|
ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_param", "joint", "axis", "param", "value"), &PhysicsServer3D::generic_6dof_joint_set_param);
|
|
ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_param", "joint", "axis", "param"), &PhysicsServer3D::generic_6dof_joint_get_param);
|
|
|
|
ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_flag", "joint", "axis", "flag", "enable"), &PhysicsServer3D::generic_6dof_joint_set_flag);
|
|
ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_flag", "joint", "axis", "flag"), &PhysicsServer3D::generic_6dof_joint_get_flag);
|
|
|
|
ClassDB::bind_method(D_METHOD("free_rid", "rid"), &PhysicsServer3D::free);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_active", "active"), &PhysicsServer3D::set_active);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_iterations", "iterations"), &PhysicsServer3D::set_collision_iterations);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &PhysicsServer3D::get_process_info);
|
|
|
|
BIND_ENUM_CONSTANT(SHAPE_PLANE);
|
|
BIND_ENUM_CONSTANT(SHAPE_RAY);
|
|
BIND_ENUM_CONSTANT(SHAPE_SPHERE);
|
|
BIND_ENUM_CONSTANT(SHAPE_BOX);
|
|
BIND_ENUM_CONSTANT(SHAPE_CAPSULE);
|
|
BIND_ENUM_CONSTANT(SHAPE_CYLINDER);
|
|
BIND_ENUM_CONSTANT(SHAPE_CONVEX_POLYGON);
|
|
BIND_ENUM_CONSTANT(SHAPE_CONCAVE_POLYGON);
|
|
BIND_ENUM_CONSTANT(SHAPE_HEIGHTMAP);
|
|
BIND_ENUM_CONSTANT(SHAPE_SOFT_BODY);
|
|
BIND_ENUM_CONSTANT(SHAPE_CUSTOM);
|
|
|
|
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY);
|
|
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_VECTOR);
|
|
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT);
|
|
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE);
|
|
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION);
|
|
BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP);
|
|
BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP);
|
|
BIND_ENUM_CONSTANT(AREA_PARAM_PRIORITY);
|
|
|
|
BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED);
|
|
BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE);
|
|
BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE_REPLACE);
|
|
BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE);
|
|
BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE_COMBINE);
|
|
|
|
BIND_ENUM_CONSTANT(BODY_MODE_STATIC);
|
|
BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC);
|
|
BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC);
|
|
BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC_LOCKED);
|
|
|
|
BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE);
|
|
BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION);
|
|
BIND_ENUM_CONSTANT(BODY_PARAM_MASS);
|
|
BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE);
|
|
BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP);
|
|
BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
|
|
BIND_ENUM_CONSTANT(BODY_PARAM_MAX);
|
|
|
|
BIND_ENUM_CONSTANT(BODY_STATE_TRANSFORM);
|
|
BIND_ENUM_CONSTANT(BODY_STATE_LINEAR_VELOCITY);
|
|
BIND_ENUM_CONSTANT(BODY_STATE_ANGULAR_VELOCITY);
|
|
BIND_ENUM_CONSTANT(BODY_STATE_SLEEPING);
|
|
BIND_ENUM_CONSTANT(BODY_STATE_CAN_SLEEP);
|
|
|
|
BIND_ENUM_CONSTANT(AREA_BODY_ADDED);
|
|
BIND_ENUM_CONSTANT(AREA_BODY_REMOVED);
|
|
|
|
BIND_ENUM_CONSTANT(INFO_ACTIVE_OBJECTS);
|
|
BIND_ENUM_CONSTANT(INFO_COLLISION_PAIRS);
|
|
BIND_ENUM_CONSTANT(INFO_ISLAND_COUNT);
|
|
|
|
BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS);
|
|
BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_MAX_SEPARATION);
|
|
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION);
|
|
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD);
|
|
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD);
|
|
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
|
|
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO);
|
|
BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
|
|
BIND_ENUM_CONSTANT(SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH);
|
|
|
|
BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_X);
|
|
BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Y);
|
|
BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Z);
|
|
BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_X);
|
|
BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_Y);
|
|
BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_Z);
|
|
|
|
#endif
|
|
}
|
|
|
|
PhysicsServer3D::PhysicsServer3D() {
|
|
singleton = this;
|
|
}
|
|
|
|
PhysicsServer3D::~PhysicsServer3D() {
|
|
singleton = nullptr;
|
|
}
|
|
|
|
Vector<PhysicsServer3DManager::ClassInfo> PhysicsServer3DManager::physics_servers;
|
|
int PhysicsServer3DManager::default_server_id = -1;
|
|
int PhysicsServer3DManager::default_server_priority = -1;
|
|
const String PhysicsServer3DManager::setting_property_name("physics/3d/physics_engine");
|
|
|
|
void PhysicsServer3DManager::on_servers_changed() {
|
|
String physics_servers2("DEFAULT");
|
|
for (int i = get_servers_count() - 1; 0 <= i; --i) {
|
|
physics_servers2 += "," + get_server_name(i);
|
|
}
|
|
ProjectSettings::get_singleton()->set_custom_property_info(setting_property_name, PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, physics_servers2));
|
|
}
|
|
|
|
void PhysicsServer3DManager::register_server(const String &p_name, CreatePhysicsServer3DCallback p_creat_callback) {
|
|
ERR_FAIL_COND(!p_creat_callback);
|
|
ERR_FAIL_COND(find_server_id(p_name) != -1);
|
|
physics_servers.push_back(ClassInfo(p_name, p_creat_callback));
|
|
on_servers_changed();
|
|
}
|
|
|
|
void PhysicsServer3DManager::set_default_server(const String &p_name, int p_priority) {
|
|
const int id = find_server_id(p_name);
|
|
ERR_FAIL_COND(id == -1); // Not found
|
|
if (default_server_priority < p_priority) {
|
|
default_server_id = id;
|
|
default_server_priority = p_priority;
|
|
}
|
|
}
|
|
|
|
int PhysicsServer3DManager::find_server_id(const String &p_name) {
|
|
for (int i = physics_servers.size() - 1; 0 <= i; --i) {
|
|
if (p_name == physics_servers[i].name) {
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int PhysicsServer3DManager::get_servers_count() {
|
|
return physics_servers.size();
|
|
}
|
|
|
|
String PhysicsServer3DManager::get_server_name(int p_id) {
|
|
ERR_FAIL_INDEX_V(p_id, get_servers_count(), "");
|
|
return physics_servers[p_id].name;
|
|
}
|
|
|
|
PhysicsServer3D *PhysicsServer3DManager::new_default_server() {
|
|
ERR_FAIL_COND_V(default_server_id == -1, nullptr);
|
|
return physics_servers[default_server_id].create_callback();
|
|
}
|
|
|
|
PhysicsServer3D *PhysicsServer3DManager::new_server(const String &p_name) {
|
|
int id = find_server_id(p_name);
|
|
if (id == -1) {
|
|
return nullptr;
|
|
} else {
|
|
return physics_servers[id].create_callback();
|
|
}
|
|
}
|