1cad087969
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
204 lines
6 KiB
C++
204 lines
6 KiB
C++
/*************************************************************************/
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/* os_x11.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OS_X11_H
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#define OS_X11_H
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#include "os/input.h"
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#include "drivers/unix/os_unix.h"
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#include "context_gl_x11.h"
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#include "servers/visual_server.h"
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#include "servers/visual/visual_server_wrap_mt.h"
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#include "servers/visual/rasterizer.h"
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#include "servers/physics_server.h"
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#include "servers/audio/audio_server_sw.h"
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#include "servers/audio/sample_manager_sw.h"
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#include "servers/spatial_sound/spatial_sound_server_sw.h"
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#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
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#include "drivers/rtaudio/audio_driver_rtaudio.h"
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#include "drivers/alsa/audio_driver_alsa.h"
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#include "servers/physics_2d/physics_2d_server_sw.h"
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#include <X11/keysym.h>
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#include <X11/Xlib.h>
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#include <X11/Xcursor/Xcursor.h>
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//bitch
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#undef CursorShape
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class OS_X11 : public OS_Unix {
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Atom wm_delete;
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#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
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ContextGL_X11 *context_gl;
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#endif
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Rasterizer *rasterizer;
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VisualServer *visual_server;
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VideoMode current_videomode;
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List<String> args;
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Window x11_window;
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MainLoop *main_loop;
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::Display* x11_display;
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char *xmbstring;
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int xmblen;
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unsigned long last_timestamp;
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::Time last_keyrelease_time;
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::XIC xic;
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::XIM xim;
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::XIMStyle xim_style;
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Point2i last_mouse_pos;
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bool last_mouse_pos_valid;
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Point2i last_click_pos;
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uint64_t last_click_ms;
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unsigned int event_id;
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uint32_t last_button_state;
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PhysicsServer *physics_server;
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unsigned int get_mouse_button_state(unsigned int p_x11_state);
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InputModifierState get_key_modifier_state(unsigned int p_x11_state);
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Physics2DServer *physics_2d_server;
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MouseMode mouse_mode;
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Point2i center;
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void handle_key_event(XKeyEvent *p_event,bool p_echo=false);
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void process_xevents();
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virtual void delete_main_loop();
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IP_Unix *ip_unix;
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AudioServerSW *audio_server;
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SampleManagerMallocSW *sample_manager;
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SpatialSoundServerSW *spatial_sound_server;
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SpatialSound2DServerSW *spatial_sound_2d_server;
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bool force_quit;
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bool minimized;
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int dpad_last[2];
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const char *cursor_theme;
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int cursor_size;
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Cursor cursors[CURSOR_MAX];
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Cursor null_cursor;
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CursorShape current_cursor;
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InputDefault *input;
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#ifdef RTAUDIO_ENABLED
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AudioDriverRtAudio driver_rtaudio;
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#endif
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#ifdef ALSA_ENABLED
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AudioDriverALSA driver_alsa;
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#endif
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enum {
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JOYSTICKS_MAX = 8,
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MAX_JOY_AXIS = 32768, // I've no idea
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};
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struct Joystick {
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int fd;
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int last_axis[JOY_AXIS_MAX];
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Joystick() {
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fd = -1;
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for (int i=0; i<JOY_AXIS_MAX; i++) {
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last_axis[i] = 0;
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};
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};
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};
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Atom net_wm_icon;
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int joystick_count;
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Joystick joysticks[JOYSTICKS_MAX];
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protected:
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virtual int get_video_driver_count() const;
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virtual const char * get_video_driver_name(int p_driver) const;
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virtual VideoMode get_default_video_mode() const;
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virtual void initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver);
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virtual void finalize();
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virtual void set_main_loop( MainLoop * p_main_loop );
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void probe_joystick(int p_id = -1);
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void process_joysticks();
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void close_joystick(int p_id = -1);
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public:
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virtual String get_name();
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virtual void set_cursor_shape(CursorShape p_shape);
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void set_mouse_mode(MouseMode p_mode);
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MouseMode get_mouse_mode() const;
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virtual Point2 get_mouse_pos() const;
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virtual int get_mouse_button_state() const;
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virtual void set_window_title(const String& p_title);
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virtual void set_icon(const Image& p_icon);
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virtual MainLoop *get_main_loop() const;
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virtual bool can_draw() const;
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virtual void set_clipboard(const String& p_text);
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virtual String get_clipboard() const;
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virtual void release_rendering_thread();
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virtual void make_rendering_thread();
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virtual void swap_buffers();
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virtual Error shell_open(String p_uri);
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virtual void set_video_mode(const VideoMode& p_video_mode,int p_screen=0);
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virtual VideoMode get_video_mode(int p_screen=0) const;
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virtual void get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen=0) const;
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virtual void move_window_to_foreground();
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void run();
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OS_X11();
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};
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#endif
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