fe52458154
Happy new year to the wonderful Godot community!
113 lines
4.4 KiB
C++
113 lines
4.4 KiB
C++
/*************************************************************************/
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/* tiles_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TILES_EDITOR_PLUGIN_H
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#define TILES_EDITOR_PLUGIN_H
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#include "editor/editor_plugin.h"
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#include "scene/gui/box_container.h"
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#include "tile_atlas_view.h"
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#include "tile_map_editor.h"
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#include "tile_set_editor.h"
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class TilesEditorPlugin : public EditorPlugin {
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GDCLASS(TilesEditorPlugin, EditorPlugin);
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static TilesEditorPlugin *singleton;
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private:
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EditorNode *editor_node;
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bool tile_map_changed_needs_update = false;
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ObjectID tile_map_id;
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Ref<TileSet> tile_set;
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Button *tilemap_editor_button;
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TileMapEditor *tilemap_editor;
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Button *tileset_editor_button;
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TileSetEditor *tileset_editor;
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void _update_editors();
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// For synchronization.
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int atlas_sources_lists_current = 0;
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float atlas_view_zoom = 1.0;
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Vector2 atlas_view_scroll = Vector2();
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void _tile_map_changed();
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// Patterns preview generation.
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struct QueueItem {
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Ref<TileSet> tile_set;
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Ref<TileMapPattern> pattern;
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Callable callback;
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};
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List<QueueItem> pattern_preview_queue;
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Mutex pattern_preview_mutex;
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Semaphore pattern_preview_sem;
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Thread pattern_preview_thread;
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SafeFlag pattern_thread_exit;
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SafeFlag pattern_thread_exited;
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Semaphore pattern_preview_done;
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void _preview_frame_started();
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void _pattern_preview_done();
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static void _thread_func(void *ud);
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void _thread();
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protected:
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void _notification(int p_what);
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public:
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_FORCE_INLINE_ static TilesEditorPlugin *get_singleton() { return singleton; }
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virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return tilemap_editor->forward_canvas_gui_input(p_event); }
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virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { tilemap_editor->forward_canvas_draw_over_viewport(p_overlay); }
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// Pattern preview API.
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void queue_pattern_preview(Ref<TileSet> p_tile_set, Ref<TileMapPattern> p_pattern, Callable p_callback);
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// To synchronize the atlas sources lists.
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void set_sources_lists_current(int p_current);
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void synchronize_sources_list(Object *p_current);
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void set_atlas_view_transform(float p_zoom, Vector2 p_scroll);
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void synchronize_atlas_view(Object *p_current);
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virtual void edit(Object *p_object) override;
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virtual bool handles(Object *p_object) const override;
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virtual void make_visible(bool p_visible) override;
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TilesEditorPlugin(EditorNode *p_node);
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~TilesEditorPlugin();
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};
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#endif // TILES_EDITOR_PLUGIN_H
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