30 lines
949 B
Text
30 lines
949 B
Text
Import('env')
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iphone_lib = [
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'#platform/iphone/os_iphone.cpp',
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#'#platform/iphone/rasterizer_iphone.cpp',
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'#platform/iphone/audio_driver_iphone.cpp',
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'#platform/iphone/gl_view.mm',
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'#platform/iphone/main.m',
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'#platform/iphone/app_delegate.mm',
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'#platform/iphone/view_controller.mm',
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'#platform/iphone/scoreloop_ios.mm',
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]
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#env.Depends('#core/math/vector3.h', 'vector3_psp.h')
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#iphone_lib = env.Library('iphone', iphone_lib)
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obj = env.Object('#platform/iphone/godot_iphone.cpp')
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prog = None
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if env["target"]=="release":
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prog = env.Program('#bin/godot_iphone_opt', [obj] + iphone_lib)
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#action = "dsymutil "+File(prog)[0].path+" -o ../build/script_exec/build/Debug-iphoneos/script_exec.app.dSYM"
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#env.AddPostAction(prog, action)
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else:
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prog = env.Program('#bin/godot', [obj] + iphone_lib)
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#action = "dsymutil "+File(prog)[0].path+" -o ../build/script_exec/build/Debug-iphoneos/script_exec.app.dSYM"
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#env.AddPostAction(prog, action)
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