72ae89c5aa
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now. |
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.. | ||
default_mouse_cursor.xpm | ||
particle_system_sw.cpp | ||
particle_system_sw.h | ||
rasterizer.cpp | ||
rasterizer.h | ||
rasterizer_dummy.cpp | ||
rasterizer_dummy.h | ||
SCsub | ||
shader_compiler.cpp | ||
shader_compiler.h | ||
shader_graph.cpp | ||
shader_graph.h | ||
shader_language.cpp | ||
shader_language.h | ||
visual_server_raster.cpp | ||
visual_server_raster.h | ||
visual_server_wrap_mt.cpp | ||
visual_server_wrap_mt.h |