56ddf89fac
Change SubViewportContainer, so that it processes events with a position property no longer in 'input', but in 'gui_input'. This fixes the issue, that Nodes within its SubViewport receive MouseButton events before other Control-Nodes. |
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.. | ||
2d | ||
3d | ||
animation | ||
audio | ||
debugger | ||
gui | ||
main | ||
resources | ||
theme | ||
property_utils.cpp | ||
property_utils.h | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |