..
config.cpp
Add multiview to the opengl3 driver
2022-10-21 21:00:32 -05:00
config.h
Add multiview to the opengl3 driver
2022-10-21 21:00:32 -05:00
light_storage.cpp
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
light_storage.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
material_storage.cpp
Fix incorrect offset for vec3 datatypes in _fill_std140_ubo_empty
2022-10-09 06:32:50 +03:00
material_storage.h
Rename Projection matrix
to columns
2022-10-04 12:34:19 -05:00
mesh_storage.cpp
implemented mesh_surface_update_x functions
2022-10-22 16:44:33 -04:00
mesh_storage.h
Fix EXE_BAD_ACCESS caused by optional argument
2022-10-26 19:33:35 +01:00
particles_storage.cpp
Moved particles into ParticlesStorage
2022-04-17 13:13:22 +10:00
particles_storage.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
render_scene_buffers_gles3.cpp
Add multiview to the opengl3 driver
2022-10-21 21:00:32 -05:00
render_scene_buffers_gles3.h
Add multiview to the opengl3 driver
2022-10-21 21:00:32 -05:00
SCsub
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
texture_storage.cpp
Add multiview to the opengl3 driver
2022-10-21 21:00:32 -05:00
texture_storage.h
Add multiview to the opengl3 driver
2022-10-21 21:00:32 -05:00
utilities.cpp
Add 2D lights to OpenGL3 canvas renderer
2022-10-12 17:55:01 -07:00
utilities.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00