92e4b4e888
- Updates C# signal documentation and code examples to the new API in 4.0 - Replace all `nameof` usages with the exposed `StringName`
54 lines
2.8 KiB
XML
54 lines
2.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorCommandPalette" inherits="ConfirmationDialog" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Godot editor's command palette.
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</brief_description>
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<description>
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Object that holds all the available Commands and their shortcuts text. These Commands can be accessed through [b]Editor > Command Palette[/b] menu.
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Command key names use slash delimiters to distinguish sections, for example: [code]"example/command1"[/code] then [code]example[/code] will be the section name.
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[codeblocks]
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[gdscript]
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var command_palette = get_editor_interface().get_command_palette()
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# external_command is a function that will be called with the command is executed.
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var command_callable = Callable(self, "external_command").bind(arguments)
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command_palette.add_command("command", "test/command",command_callable)
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[/gdscript]
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[csharp]
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EditorCommandPalette commandPalette = GetEditorInterface().GetCommandPalette();
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// ExternalCommand is a function that will be called with the command is executed.
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Callable commandCallable = new Callable(this, MethodName.ExternalCommand);
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commandPalette.AddCommand("command", "test/command", commandCallable)
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[/csharp]
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[/codeblocks]
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[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_command_palette].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_command">
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<return type="void" />
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<param index="0" name="command_name" type="String" />
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<param index="1" name="key_name" type="String" />
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<param index="2" name="binded_callable" type="Callable" />
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<param index="3" name="shortcut_text" type="String" default=""None"" />
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<description>
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Adds a custom command to EditorCommandPalette.
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- [param command_name]: [String] (Name of the [b]Command[/b]. This is displayed to the user.)
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- [param key_name]: [String] (Name of the key for a particular [b]Command[/b]. This is used to uniquely identify the [b]Command[/b].)
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- [param binded_callable]: [Callable] (Callable of the [b]Command[/b]. This will be executed when the [b]Command[/b] is selected.)
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- [param shortcut_text]: [String] (Shortcut text of the [b]Command[/b] if available.)
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</description>
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</method>
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<method name="remove_command">
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<return type="void" />
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<param index="0" name="key_name" type="String" />
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<description>
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Removes the custom command from EditorCommandPalette.
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- [param key_name]: [String] (Name of the key for a particular [b]Command[/b].)
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</description>
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</method>
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</methods>
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<members>
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<member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" overrides="AcceptDialog" default="false" />
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</members>
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</class>
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