..
api
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
export
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
app_delegate.h
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
app_delegate.mm
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
detect.py
SCons: Remove redundant -fomit-frame-pointer
and -ftree-vectorize
2022-09-23 13:56:16 +02:00
device_metrics.h
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
device_metrics.m
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
display_layer.h
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
display_layer.mm
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
display_server_ios.h
Replace Array return types with TypedArray
2022-08-22 22:42:36 +02:00
display_server_ios.mm
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
godot_app_delegate.h
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
godot_app_delegate.m
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
godot_ios.mm
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
godot_view.h
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
godot_view.mm
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
godot_view_gesture_recognizer.h
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
godot_view_gesture_recognizer.mm
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
godot_view_renderer.h
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
godot_view_renderer.mm
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
ios.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
ios.mm
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
joypad_ios.h
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
joypad_ios.mm
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
keyboard_input_view.h
Add support for multiple virtual keyboard types
2022-08-04 10:41:33 -04:00
keyboard_input_view.mm
Add support for multiple virtual keyboard types
2022-08-04 10:41:33 -04:00
logo.png
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
main.m
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
os_ios.h
Add get_distribution_name() and get_version() to OS
2022-09-16 11:17:36 +02:00
os_ios.mm
Add get_distribution_name() and get_version() to OS
2022-09-16 11:17:36 +02:00
platform_config.h
Clean iOS platform config of long gone macro
2022-08-10 21:42:49 +02:00
README.md
Improve platform-specific READMEs to add useful links
2022-08-25 17:50:53 +02:00
SCsub
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
tts_ios.h
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
tts_ios.mm
Rename range_lerp
to remap
2022-09-06 07:19:20 +02:00
view_controller.h
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
view_controller.mm
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
vulkan_context_ios.h
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
vulkan_context_ios.mm
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00