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These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices. UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback. Co-authored-by: thebestnom <shoval.arad@gmail.com> |
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android | ||
iphone | ||
javascript | ||
linuxbsd | ||
osx | ||
uwp | ||
windows | ||
register_platform_apis.h | ||
SCsub |