virtualx-engine/scene/resources/atlas_texture.cpp
Yuri Sizov 4b7d0c84a1 Fix multiple usability issues in the texture region editor
- Correctly display atlas textures when used by other objects.
- Make region handles easier to hit in ninepatchable objects.
- Correctly initialize and restore various visual properties.
- Improve code quality.
2023-08-27 14:25:49 +02:00

260 lines
8 KiB
C++

/**************************************************************************/
/* atlas_texture.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "atlas_texture.h"
#include "core/core_string_names.h"
int AtlasTexture::get_width() const {
if (region.size.width == 0) {
if (atlas.is_valid()) {
return atlas->get_width();
}
return 1;
} else {
return region.size.width + margin.size.width;
}
}
int AtlasTexture::get_height() const {
if (region.size.height == 0) {
if (atlas.is_valid()) {
return atlas->get_height();
}
return 1;
} else {
return region.size.height + margin.size.height;
}
}
RID AtlasTexture::get_rid() const {
if (atlas.is_valid()) {
return atlas->get_rid();
}
return RID();
}
bool AtlasTexture::has_alpha() const {
if (atlas.is_valid()) {
return atlas->has_alpha();
}
return false;
}
void AtlasTexture::set_atlas(const Ref<Texture2D> &p_atlas) {
ERR_FAIL_COND(p_atlas == this);
if (atlas == p_atlas) {
return;
}
// Support recursive AtlasTextures.
if (Ref<AtlasTexture>(atlas).is_valid()) {
atlas->disconnect_changed(callable_mp((Resource *)this, &AtlasTexture::emit_changed));
}
atlas = p_atlas;
if (Ref<AtlasTexture>(atlas).is_valid()) {
atlas->connect_changed(callable_mp((Resource *)this, &AtlasTexture::emit_changed));
}
emit_changed();
}
Ref<Texture2D> AtlasTexture::get_atlas() const {
return atlas;
}
void AtlasTexture::set_region(const Rect2 &p_region) {
if (region == p_region) {
return;
}
region = p_region;
emit_changed();
}
Rect2 AtlasTexture::get_region() const {
return region;
}
void AtlasTexture::set_margin(const Rect2 &p_margin) {
if (margin == p_margin) {
return;
}
margin = p_margin;
emit_changed();
}
Rect2 AtlasTexture::get_margin() const {
return margin;
}
void AtlasTexture::set_filter_clip(const bool p_enable) {
filter_clip = p_enable;
emit_changed();
}
bool AtlasTexture::has_filter_clip() const {
return filter_clip;
}
void AtlasTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_atlas", "atlas"), &AtlasTexture::set_atlas);
ClassDB::bind_method(D_METHOD("get_atlas"), &AtlasTexture::get_atlas);
ClassDB::bind_method(D_METHOD("set_region", "region"), &AtlasTexture::set_region);
ClassDB::bind_method(D_METHOD("get_region"), &AtlasTexture::get_region);
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &AtlasTexture::set_margin);
ClassDB::bind_method(D_METHOD("get_margin"), &AtlasTexture::get_margin);
ClassDB::bind_method(D_METHOD("set_filter_clip", "enable"), &AtlasTexture::set_filter_clip);
ClassDB::bind_method(D_METHOD("has_filter_clip"), &AtlasTexture::has_filter_clip);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "atlas", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_atlas", "get_atlas");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region", PROPERTY_HINT_NONE, "suffix:px"), "set_region", "get_region");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "margin", PROPERTY_HINT_NONE, "suffix:px"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_clip"), "set_filter_clip", "has_filter_clip");
}
void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
if (!atlas.is_valid()) {
return;
}
Rect2 rc = region;
if (rc.size.width == 0) {
rc.size.width = atlas->get_width();
}
if (rc.size.height == 0) {
rc.size.height = atlas->get_height();
}
atlas->draw_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), rc, p_modulate, p_transpose, filter_clip);
}
void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
if (!atlas.is_valid()) {
return;
}
Rect2 rc = region;
if (rc.size.width == 0) {
rc.size.width = atlas->get_width();
}
if (rc.size.height == 0) {
rc.size.height = atlas->get_height();
}
Vector2 scale = p_rect.size / (region.size + margin.size);
Rect2 dr(p_rect.position + margin.position * scale, rc.size * scale);
atlas->draw_rect_region(p_canvas_item, dr, rc, p_modulate, p_transpose, filter_clip);
}
void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
//this might not necessarily work well if using a rect, needs to be fixed properly
if (!atlas.is_valid()) {
return;
}
Rect2 dr;
Rect2 src_c;
get_rect_region(p_rect, p_src_rect, dr, src_c);
atlas->draw_rect_region(p_canvas_item, dr, src_c, p_modulate, p_transpose, filter_clip);
}
bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
if (!atlas.is_valid()) {
return false;
}
Rect2 src = p_src_rect;
if (src.size == Size2()) {
src.size = region.size;
}
Vector2 scale = p_rect.size / src.size;
src.position += (region.position - margin.position);
Rect2 src_clipped = region.intersection(src);
if (src_clipped.size == Size2()) {
return false;
}
Vector2 ofs = (src_clipped.position - src.position);
if (scale.x < 0) {
ofs.x += (src_clipped.size.x - src.size.x);
}
if (scale.y < 0) {
ofs.y += (src_clipped.size.y - src.size.y);
}
r_rect = Rect2(p_rect.position + ofs * scale, src_clipped.size * scale);
r_src_rect = src_clipped;
return true;
}
bool AtlasTexture::is_pixel_opaque(int p_x, int p_y) const {
if (!atlas.is_valid()) {
return true;
}
int x = p_x + region.position.x - margin.position.x;
int y = p_y + region.position.y - margin.position.y;
// margin edge may outside of atlas
if (x < 0 || x >= atlas->get_width()) {
return false;
}
if (y < 0 || y >= atlas->get_height()) {
return false;
}
return atlas->is_pixel_opaque(x, y);
}
Ref<Image> AtlasTexture::get_image() const {
if (atlas.is_null() || region.size.x <= 0 || region.size.y <= 0) {
return Ref<Image>();
}
Ref<Image> atlas_image = atlas->get_image();
if (atlas_image.is_null()) {
return Ref<Image>();
}
return atlas_image->get_region(region);
}
AtlasTexture::AtlasTexture() {}