1426cd3b3a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". Backported from #70885.
219 lines
9 KiB
C++
219 lines
9 KiB
C++
/**************************************************************************/
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/* gltf_light.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "gltf_light.h"
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#include "scene/3d/light.h"
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void GLTFLight::_bind_methods() {
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ClassDB::bind_method(D_METHOD("to_node"), &GLTFLight::to_node);
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ClassDB::bind_method(D_METHOD("to_dictionary"), &GLTFLight::to_dictionary);
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ClassDB::bind_method(D_METHOD("get_color"), &GLTFLight::get_color);
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ClassDB::bind_method(D_METHOD("set_color", "color"), &GLTFLight::set_color);
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ClassDB::bind_method(D_METHOD("get_intensity"), &GLTFLight::get_intensity);
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ClassDB::bind_method(D_METHOD("set_intensity", "intensity"), &GLTFLight::set_intensity);
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ClassDB::bind_method(D_METHOD("get_type"), &GLTFLight::get_type);
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ClassDB::bind_method(D_METHOD("set_type", "type"), &GLTFLight::set_type);
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ClassDB::bind_method(D_METHOD("get_range"), &GLTFLight::get_range);
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ClassDB::bind_method(D_METHOD("set_range", "range"), &GLTFLight::set_range);
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ClassDB::bind_method(D_METHOD("get_inner_cone_angle"), &GLTFLight::get_inner_cone_angle);
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ClassDB::bind_method(D_METHOD("set_inner_cone_angle", "inner_cone_angle"), &GLTFLight::set_inner_cone_angle);
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ClassDB::bind_method(D_METHOD("get_outer_cone_angle"), &GLTFLight::get_outer_cone_angle);
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ClassDB::bind_method(D_METHOD("set_outer_cone_angle", "outer_cone_angle"), &GLTFLight::set_outer_cone_angle);
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); // Color
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "intensity"), "set_intensity", "get_intensity"); // float
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "type"), "set_type", "get_type"); // String
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "range"), "set_range", "get_range"); // float
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "inner_cone_angle"), "set_inner_cone_angle", "get_inner_cone_angle"); // float
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "outer_cone_angle"), "set_outer_cone_angle", "get_outer_cone_angle"); // float
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}
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Color GLTFLight::get_color() {
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return color;
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}
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void GLTFLight::set_color(Color p_color) {
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color = p_color;
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}
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float GLTFLight::get_intensity() {
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return intensity;
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}
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void GLTFLight::set_intensity(float p_intensity) {
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intensity = p_intensity;
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}
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String GLTFLight::get_type() {
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return type;
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}
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void GLTFLight::set_type(String p_type) {
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type = p_type;
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}
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float GLTFLight::get_range() {
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return range;
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}
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void GLTFLight::set_range(float p_range) {
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range = p_range;
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}
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float GLTFLight::get_inner_cone_angle() {
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return inner_cone_angle;
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}
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void GLTFLight::set_inner_cone_angle(float p_inner_cone_angle) {
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inner_cone_angle = p_inner_cone_angle;
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}
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float GLTFLight::get_outer_cone_angle() {
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return outer_cone_angle;
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}
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void GLTFLight::set_outer_cone_angle(float p_outer_cone_angle) {
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outer_cone_angle = p_outer_cone_angle;
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}
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Ref<GLTFLight> GLTFLight::from_node(const Light *p_light) {
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Ref<GLTFLight> l;
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l.instance();
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ERR_FAIL_COND_V_MSG(!p_light, l, "Tried to create a GLTFLight from a Light node, but the given node was null.");
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l->color = p_light->get_color();
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if (cast_to<const DirectionalLight>(p_light)) {
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l->type = "directional";
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const DirectionalLight *light = cast_to<const DirectionalLight>(p_light);
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l->intensity = light->get_param(DirectionalLight::PARAM_ENERGY);
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l->range = FLT_MAX; // Range for directional lights is infinite in Godot.
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} else if (cast_to<const OmniLight>(p_light)) {
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l->type = "point";
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const OmniLight *light = cast_to<const OmniLight>(p_light);
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l->range = light->get_param(OmniLight::PARAM_RANGE);
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l->intensity = light->get_param(OmniLight::PARAM_ENERGY);
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} else if (cast_to<const SpotLight>(p_light)) {
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l->type = "spot";
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const SpotLight *light = cast_to<const SpotLight>(p_light);
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l->range = light->get_param(SpotLight::PARAM_RANGE);
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l->intensity = light->get_param(SpotLight::PARAM_ENERGY);
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l->outer_cone_angle = Math::deg2rad(light->get_param(SpotLight::PARAM_SPOT_ANGLE));
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// This equation is the inverse of the import equation (which has a desmos link).
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float angle_ratio = 1 - (0.2 / (0.1 + light->get_param(SpotLight::PARAM_SPOT_ATTENUATION)));
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angle_ratio = MAX(0, angle_ratio);
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l->inner_cone_angle = l->outer_cone_angle * angle_ratio;
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}
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return l;
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}
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Light *GLTFLight::to_node() const {
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if (type == "directional") {
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DirectionalLight *light = memnew(DirectionalLight);
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light->set_param(Light::PARAM_ENERGY, intensity);
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light->set_color(color);
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return light;
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}
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if (type == "point") {
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OmniLight *light = memnew(OmniLight);
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light->set_param(OmniLight::PARAM_ENERGY, intensity);
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light->set_param(OmniLight::PARAM_RANGE, CLAMP(range, 0, 4096));
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light->set_color(color);
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return light;
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}
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if (type == "spot") {
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SpotLight *light = memnew(SpotLight);
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light->set_param(SpotLight::PARAM_ENERGY, intensity);
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light->set_param(SpotLight::PARAM_RANGE, CLAMP(range, 0, 4096));
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light->set_param(SpotLight::PARAM_SPOT_ANGLE, Math::rad2deg(outer_cone_angle));
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light->set_color(color);
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// Line of best fit derived from guessing, see https://www.desmos.com/calculator/biiflubp8b
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// The points in desmos are not exact, except for (1, infinity).
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float angle_ratio = inner_cone_angle / outer_cone_angle;
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float angle_attenuation = 0.2 / (1 - angle_ratio) - 0.1;
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light->set_param(SpotLight::PARAM_SPOT_ATTENUATION, angle_attenuation);
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return light;
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}
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return memnew(Light);
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}
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Ref<GLTFLight> GLTFLight::from_dictionary(const Dictionary p_dictionary) {
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ERR_FAIL_COND_V_MSG(!p_dictionary.has("type"), Ref<GLTFLight>(), "Failed to parse GLTF light, missing required field 'type'.");
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Ref<GLTFLight> light;
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light.instance();
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const String &type = p_dictionary["type"];
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light->type = type;
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if (p_dictionary.has("color")) {
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const Array &arr = p_dictionary["color"];
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if (arr.size() == 3) {
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light->color = Color(arr[0], arr[1], arr[2]).to_srgb();
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} else {
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ERR_PRINT("Error parsing GLTF light: The color must have exactly 3 numbers.");
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}
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}
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if (p_dictionary.has("intensity")) {
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light->intensity = p_dictionary["intensity"];
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}
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if (p_dictionary.has("range")) {
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light->range = p_dictionary["range"];
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}
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if (type == "spot") {
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const Dictionary &spot = p_dictionary["spot"];
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light->inner_cone_angle = spot["innerConeAngle"];
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light->outer_cone_angle = spot["outerConeAngle"];
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if (light->inner_cone_angle >= light->outer_cone_angle) {
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ERR_PRINT("Error parsing GLTF light: The inner angle must be smaller than the outer angle.");
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}
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} else if (type != "point" && type != "directional") {
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ERR_PRINT("Error parsing GLTF light: Light type '" + type + "' is unknown.");
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}
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return light;
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}
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Dictionary GLTFLight::to_dictionary() const {
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Dictionary d;
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Array color_array;
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color_array.resize(3);
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color_array[0] = color.r;
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color_array[1] = color.g;
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color_array[2] = color.b;
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d["color"] = color_array;
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d["type"] = type;
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if (type == "spot") {
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Dictionary spot_dict;
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spot_dict["innerConeAngle"] = inner_cone_angle;
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spot_dict["outerConeAngle"] = outer_cone_angle;
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d["spot"] = spot_dict;
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}
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d["intensity"] = intensity;
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d["range"] = range;
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return d;
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}
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