virtualx-engine/servers/rendering
Hugo Locurcio 57451f132f
Clamp negative colors regardless of the tonemapper to avoid artifacts
Color artifacts could be visible when using negative lights with the
Filmic and ACES tonemapping operators, as these did not clamp negative
colors.
2021-08-09 17:01:07 +02:00
..
renderer_rd Clamp negative colors regardless of the tonemapper to avoid artifacts 2021-08-09 17:01:07 +02:00
rasterizer_dummy.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_canvas_cull.cpp Improve RID_Owner memory usage 2021-06-29 12:28:08 -03:00
renderer_canvas_cull.h Improve RID_Owner memory usage 2021-06-29 12:28:08 -03:00
renderer_canvas_render.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render.h Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_compositor.cpp Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_compositor.h Fix Render Info 2021-07-03 10:15:04 -03:00
renderer_scene.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_scene_cull.cpp Merge pull request #50809 from akien-mga/iterators-const-references 2021-07-25 12:52:58 +02:00
renderer_scene_cull.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_scene_occlusion_cull.cpp Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_scene_occlusion_cull.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
renderer_scene_render.cpp Inverse XR camera offset for stereoscopic rendering 2021-06-19 19:33:40 +10:00
renderer_scene_render.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_storage.cpp Rewrite render code to be more cache and thread friendly. 2021-01-05 08:50:18 -03:00
renderer_storage.h Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
renderer_thread_pool.cpp Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_thread_pool.h Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_viewport.cpp Explicit error message when setting active a Viewport that is already active. 2021-07-12 13:27:45 +02:00
renderer_viewport.h Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
rendering_device.cpp Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
rendering_device.h Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
rendering_device_binds.cpp Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
rendering_device_binds.h Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
rendering_server_default.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
rendering_server_default.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
rendering_server_globals.cpp Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
rendering_server_globals.h Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
shader_language.cpp Fix editor crash if passing index as variable to function parameter 2021-07-26 17:42:52 +03:00
shader_language.h Prevents shader crashing if varying assigned incorrectly 2021-07-26 14:47:14 +03:00
shader_types.cpp Added editor dialog for easily creating shaders. 2021-08-07 21:02:13 +03:00
shader_types.h Added editor dialog for easily creating shaders. 2021-08-07 21:02:13 +03:00
shader_warnings.cpp Added a shader warning about unused local variable 2021-06-29 15:39:37 +03:00
shader_warnings.h Added a shader warning about unused local variable 2021-06-29 15:39:37 +03:00